Index: components/viz/service/display/surface_aggregator.cc |
diff --git a/components/viz/service/display/surface_aggregator.cc b/components/viz/service/display/surface_aggregator.cc |
index 4e1698d47613c5f605bad661703a0f3dbd279538..41c95ad76ca46f512f0d1fcd2424b8bb3b7c39c9 100644 |
--- a/components/viz/service/display/surface_aggregator.cc |
+++ b/components/viz/service/display/surface_aggregator.cc |
@@ -265,7 +265,9 @@ void SurfaceAggregator::HandleSurfaceQuad( |
copy_pass->SetAll(remapped_pass_id, source.output_rect, source.output_rect, |
source.transform_to_root_target, source.filters, |
source.background_filters, blending_color_space_, |
- source.has_transparent_background); |
+ source.has_transparent_background, |
+ source.cache_render_surface, |
+ source.has_damage_from_contributing_content); |
danakj
2017/07/19 22:52:55
Are you expecting CompositorFrames from clients to
wutao
2017/07/21 05:59:24
There are 3 contributing_contents:
1. contributing
|
MoveMatchingRequests(source.id, ©_requests, ©_pass->copy_requests); |
@@ -283,6 +285,7 @@ void SurfaceAggregator::HandleSurfaceQuad( |
copy_pass.get(), surface_id); |
if (!copy_request_passes_.count(remapped_pass_id) && |
danakj
2017/07/19 22:52:55
Can you help me understand why in CopyQuadsToPass
wutao
2017/07/21 05:59:24
Here we also ignore damage and do not recalculate
|
+ !cached_render_surface_passes_.count(remapped_pass_id) && |
danakj
2017/07/19 22:52:54
How is this different than checking source.cache_r
wutao
2017/07/21 05:59:24
I think you are right. So I do not need to modify
|
!moved_pixel_passes_.count(remapped_pass_id)) { |
gfx::Transform inverse_transform(gfx::Transform::kSkipInitialization); |
if (copy_pass->transform_to_root_target.GetInverse(&inverse_transform)) { |
@@ -293,6 +296,8 @@ void SurfaceAggregator::HandleSurfaceQuad( |
} |
} |
+ id_to_render_pass_map_.insert( |
+ std::make_pair(copy_pass->id, copy_pass.get())); |
dest_pass_list_->push_back(std::move(copy_pass)); |
} |
@@ -301,6 +306,13 @@ void SurfaceAggregator::HandleSurfaceQuad( |
surface_transform.ConcatTransform(target_transform); |
const auto& last_pass = *render_pass_list.back(); |
+ // Check if the surface_quad has damage. |
danakj
2017/07/19 22:52:54
Can this comment explain why this damage check is
wutao
2017/07/21 05:59:24
Will change the comment. The damage here is only f
|
+ if (dest_pass->cache_render_surface) { |
+ dest_pass->has_damage_from_contributing_content |= |
+ !DamageRectForSurface(surface, last_pass, last_pass.output_rect) |
danakj
2017/07/19 22:52:54
This is different from the use of this function in
wutao
2017/07/21 05:59:24
This will check if all the surface_quads (includin
|
+ .IsEmpty(); |
+ } |
+ |
if (merge_pass) { |
// TODO(jamesr): Clean up last pass special casing. |
const cc::QuadList& quads = last_pass.quad_list; |
@@ -410,11 +422,12 @@ void SurfaceAggregator::CopyQuadsToPass( |
const SurfaceId& surface_id) { |
const cc::SharedQuadState* last_copied_source_shared_quad_state = nullptr; |
const cc::SharedQuadState* dest_shared_quad_state = nullptr; |
- // If the current frame has copy requests then aggregate the entire |
- // thing, as otherwise parts of the copy requests may be ignored. |
- const bool ignore_undamaged = aggregate_only_damaged_ && |
- !has_copy_requests_ && |
- !moved_pixel_passes_.count(dest_pass->id); |
+ // If the current frame has copy requests or cache render surface, then |
+ // aggregate the entire thing, as otherwise parts of the copy requests or |
+ // render surface may be ignored. |
danakj
2017/07/19 22:52:55
I think you mean to say that you want what's in th
wutao
2017/07/21 05:59:24
Yes. Changed accordingly.
|
+ const bool ignore_undamaged = |
+ aggregate_only_damaged_ && !has_copy_requests_ && |
+ !has_cached_render_surfaces_ && !moved_pixel_passes_.count(dest_pass->id); |
// Damage rect in the quad space of the current shared quad state. |
// TODO(jbauman): This rect may contain unnecessary area if |
// transform isn't axis-aligned. |
@@ -455,7 +468,8 @@ void SurfaceAggregator::CopyQuadsToPass( |
dest_shared_quad_state = CopySharedQuadState( |
quad->shared_quad_state, target_transform, clip_rect, dest_pass); |
last_copied_source_shared_quad_state = quad->shared_quad_state; |
- if (aggregate_only_damaged_ && !has_copy_requests_) { |
+ if (aggregate_only_damaged_ && !has_copy_requests_ && |
danakj
2017/07/19 22:52:54
Can you help me understand why this doesn't comput
wutao
2017/07/21 05:59:24
Looks like the final result is same, but we might
|
+ !has_cached_render_surfaces_) { |
damage_rect_in_quad_space_valid = CalculateQuadSpaceDamageRect( |
dest_shared_quad_state->quad_to_target_transform, |
dest_pass->transform_to_root_target, root_damage_rect_, |
@@ -474,7 +488,13 @@ void SurfaceAggregator::CopyQuadsToPass( |
const auto* pass_quad = cc::RenderPassDrawQuad::MaterialCast(quad); |
int original_pass_id = pass_quad->render_pass_id; |
int remapped_pass_id = RemapPassId(original_pass_id, surface_id); |
- |
+ if (dest_pass->cache_render_surface) { |
+ auto iter = id_to_render_pass_map_.find(remapped_pass_id); |
+ if (iter != id_to_render_pass_map_.end()) { |
+ dest_pass->has_damage_from_contributing_content |= |
+ iter->second->has_damage_from_contributing_content; |
danakj
2017/07/19 22:52:54
Is this just what HandleSurfaceDrawQuad() computed
wutao
2017/07/21 05:59:24
They are in different code path. Here is to handle
|
+ } |
+ } |
dest_quad = dest_pass->CopyFromAndAppendRenderPassDrawQuad( |
pass_quad, dest_shared_quad_state, remapped_pass_id); |
} else if (quad->material == cc::DrawQuad::TEXTURE_CONTENT) { |
@@ -542,12 +562,15 @@ void SurfaceAggregator::CopyPasses(const cc::CompositorFrame& frame, |
copy_pass->SetAll(remapped_pass_id, source.output_rect, source.output_rect, |
source.transform_to_root_target, source.filters, |
source.background_filters, blending_color_space_, |
- source.has_transparent_background); |
+ source.has_transparent_background, |
+ source.cache_render_surface, |
+ source.has_damage_from_contributing_content); |
danakj
2017/07/19 22:52:54
Same questions here as in HandleSurfaceDrawQuad
wutao
2017/07/21 05:59:24
Please see the reply to the other comment.
|
CopyQuadsToPass(source.quad_list, source.shared_quad_state_list, |
child_to_parent_map, gfx::Transform(), ClipData(), |
copy_pass.get(), surface->surface_id()); |
if (!copy_request_passes_.count(remapped_pass_id) && |
+ !cached_render_surface_passes_.count(remapped_pass_id) && |
!moved_pixel_passes_.count(remapped_pass_id)) { |
gfx::Transform inverse_transform(gfx::Transform::kSkipInitialization); |
if (copy_pass->transform_to_root_target.GetInverse(&inverse_transform)) { |
@@ -558,6 +581,8 @@ void SurfaceAggregator::CopyPasses(const cc::CompositorFrame& frame, |
} |
} |
+ id_to_render_pass_map_.insert( |
+ std::make_pair(copy_pass->id, copy_pass.get())); |
dest_pass_list_->push_back(std::move(copy_pass)); |
} |
danakj
2017/07/19 22:52:54
It doesn't compute the damage from contributing th
wutao
2017/07/21 05:59:24
All damage from contributing contents should be ha
|
} |
@@ -761,11 +786,12 @@ gfx::Rect SurfaceAggregator::PrewalkTree(const SurfaceId& surface_id, |
CHECK(debug_weak_this.get()); |
for (const auto& render_pass : frame.render_pass_list) { |
- if (!render_pass->copy_requests.empty()) { |
- cc::RenderPassId remapped_pass_id = |
- RemapPassId(render_pass->id, surface_id); |
+ cc::RenderPassId remapped_pass_id = |
+ RemapPassId(render_pass->id, surface_id); |
+ if (!render_pass->copy_requests.empty()) |
copy_request_passes_.insert(remapped_pass_id); |
- } |
+ if (render_pass->cache_render_surface) |
+ cached_render_surface_passes_.insert(remapped_pass_id); |
} |
referenced_surfaces_.erase(referenced_surfaces_.find(surface->surface_id())); |
@@ -818,18 +844,19 @@ void SurfaceAggregator::CopyUndrawnSurfaces(PrewalkResult* prewalk_result) { |
} |
} |
-void SurfaceAggregator::PropagateCopyRequestPasses() { |
- std::vector<cc::RenderPassId> copy_requests_to_iterate( |
- copy_request_passes_.begin(), copy_request_passes_.end()); |
- while (!copy_requests_to_iterate.empty()) { |
- int first = copy_requests_to_iterate.back(); |
- copy_requests_to_iterate.pop_back(); |
+void SurfaceAggregator::PropagatePasses( |
+ base::flat_set<cc::RenderPassId>* passes) { |
+ std::vector<cc::RenderPassId> passes_to_iterate(passes->begin(), |
+ passes->end()); |
+ while (!passes_to_iterate.empty()) { |
+ cc::RenderPassId first = passes_to_iterate.back(); |
+ passes_to_iterate.pop_back(); |
auto it = render_pass_dependencies_.find(first); |
if (it == render_pass_dependencies_.end()) |
continue; |
for (auto pass : it->second) { |
- if (copy_request_passes_.insert(pass).second) { |
- copy_requests_to_iterate.push_back(pass); |
+ if (passes->insert(pass).second) { |
+ passes_to_iterate.push_back(pass); |
} |
} |
} |
@@ -855,8 +882,10 @@ cc::CompositorFrame SurfaceAggregator::Aggregate(const SurfaceId& surface_id) { |
valid_surfaces_.clear(); |
PrewalkResult prewalk_result; |
root_damage_rect_ = PrewalkTree(surface_id, false, 0, &prewalk_result); |
- PropagateCopyRequestPasses(); |
+ PropagatePasses(©_request_passes_); |
danakj
2017/07/19 22:52:55
granted the name comes from what was there before
wutao
2017/07/21 05:59:24
1. I do not need to modify this function.
2. I thi
|
+ PropagatePasses(&cached_render_surface_passes_); |
has_copy_requests_ = !copy_request_passes_.empty(); |
+ has_cached_render_surfaces_ = !cached_render_surface_passes_.empty(); |
frame.metadata.may_contain_video = prewalk_result.may_contain_video; |
CopyUndrawnSurfaces(&prewalk_result); |
@@ -868,6 +897,7 @@ cc::CompositorFrame SurfaceAggregator::Aggregate(const SurfaceId& surface_id) { |
moved_pixel_passes_.clear(); |
copy_request_passes_.clear(); |
+ cached_render_surface_passes_.clear(); |
render_pass_dependencies_.clear(); |
// Remove all render pass mappings that weren't used in the current frame. |
@@ -887,6 +917,7 @@ cc::CompositorFrame SurfaceAggregator::Aggregate(const SurfaceId& surface_id) { |
return {}; |
dest_pass_list_ = NULL; |
+ id_to_render_pass_map_.clear(); |
ProcessAddedAndRemovedSurfaces(); |
contained_surfaces_.swap(previous_contained_surfaces_); |
contained_surfaces_.clear(); |