Index: cc/output/direct_renderer.cc |
diff --git a/cc/output/direct_renderer.cc b/cc/output/direct_renderer.cc |
index 19c0e4ab7ed6e054300ae4ae83e7a62e014fcc85..dccd57c902728a6b267b3b2bfc44e12c7f962fcc 100644 |
--- a/cc/output/direct_renderer.cc |
+++ b/cc/output/direct_renderer.cc |
@@ -618,6 +618,9 @@ bool DirectRenderer::UseRenderPass(const RenderPass* render_pass) { |
texture->Allocate( |
size, ResourceProvider::TEXTURE_HINT_IMMUTABLE_FRAMEBUFFER, |
BackbufferFormat(), current_frame()->current_render_pass->color_space); |
+ } else { |
+ if (render_pass->force_render_surface) |
reveman
2017/05/10 13:06:17
I'm not sure we can do this without also checking
wutao
2017/05/11 19:36:34
Tested in some animation and the render_pass->dama
|
+ return false; |
} |
DCHECK(texture->id()); |