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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_QUADS_RENDER_PASS_H_ | 5 #ifndef CC_QUADS_RENDER_PASS_H_ |
6 #define CC_QUADS_RENDER_PASS_H_ | 6 #define CC_QUADS_RENDER_PASS_H_ |
7 | 7 |
8 #include <stddef.h> | 8 #include <stddef.h> |
9 | 9 |
10 #include <utility> | 10 #include <utility> |
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78 const gfx::Rect& damage_rect, | 78 const gfx::Rect& damage_rect, |
79 const gfx::Transform& transform_to_root_target); | 79 const gfx::Transform& transform_to_root_target); |
80 | 80 |
81 void SetAll(int id, | 81 void SetAll(int id, |
82 const gfx::Rect& output_rect, | 82 const gfx::Rect& output_rect, |
83 const gfx::Rect& damage_rect, | 83 const gfx::Rect& damage_rect, |
84 const gfx::Transform& transform_to_root_target, | 84 const gfx::Transform& transform_to_root_target, |
85 const FilterOperations& filters, | 85 const FilterOperations& filters, |
86 const FilterOperations& background_filters, | 86 const FilterOperations& background_filters, |
87 const gfx::ColorSpace& color_space, | 87 const gfx::ColorSpace& color_space, |
88 bool has_transparent_background); | 88 bool has_transparent_background, |
89 bool force_render_surface, | |
90 bool has_property_change_on_contributing_render_surface, | |
91 bool has_damage_on_surface_quad); | |
89 | 92 |
90 void AsValueInto(base::trace_event::TracedValue* dict) const; | 93 void AsValueInto(base::trace_event::TracedValue* dict) const; |
91 | 94 |
92 SharedQuadState* CreateAndAppendSharedQuadState(); | 95 SharedQuadState* CreateAndAppendSharedQuadState(); |
93 | 96 |
94 template <typename DrawQuadType> | 97 template <typename DrawQuadType> |
95 DrawQuadType* CreateAndAppendDrawQuad() { | 98 DrawQuadType* CreateAndAppendDrawQuad() { |
96 return quad_list.AllocateAndConstruct<DrawQuadType>(); | 99 return quad_list.AllocateAndConstruct<DrawQuadType>(); |
97 } | 100 } |
98 | 101 |
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120 // Post-processing filters, applied to the pixels showing through the | 123 // Post-processing filters, applied to the pixels showing through the |
121 // background of the render pass, from behind it. | 124 // background of the render pass, from behind it. |
122 FilterOperations background_filters; | 125 FilterOperations background_filters; |
123 | 126 |
124 // The color space into which content will be rendered for this render pass. | 127 // The color space into which content will be rendered for this render pass. |
125 gfx::ColorSpace color_space; | 128 gfx::ColorSpace color_space; |
126 | 129 |
127 // If false, the pixels in the render pass' texture are all opaque. | 130 // If false, the pixels in the render pass' texture are all opaque. |
128 bool has_transparent_background = true; | 131 bool has_transparent_background = true; |
129 | 132 |
133 // If true we might reuse the texture if there is no damage. | |
134 bool force_render_surface = false; | |
135 // A cumulated property changes from the contributing render surface. Not | |
136 // including property changes on itself. | |
137 bool has_property_change_on_contributing_render_surface = false; | |
weiliangc
2017/06/07 21:19:00
We should be able to just combine this and has_dam
wutao
2017/06/09 02:31:32
Nice!
| |
138 // If true, indicates containing at least one surface quad with damage. | |
139 bool has_damage_on_surface_quad = false; | |
140 | |
130 // If non-empty, the renderer should produce a copy of the render pass' | 141 // If non-empty, the renderer should produce a copy of the render pass' |
131 // contents as a bitmap, and give a copy of the bitmap to each callback in | 142 // contents as a bitmap, and give a copy of the bitmap to each callback in |
132 // this list. This property should not be serialized between compositors, as | 143 // this list. This property should not be serialized between compositors, as |
133 // it only makes sense in the root compositor. | 144 // it only makes sense in the root compositor. |
134 std::vector<std::unique_ptr<CopyOutputRequest>> copy_requests; | 145 std::vector<std::unique_ptr<CopyOutputRequest>> copy_requests; |
135 | 146 |
136 QuadList quad_list; | 147 QuadList quad_list; |
137 SharedQuadStateList shared_quad_state_list; | 148 SharedQuadStateList shared_quad_state_list; |
138 | 149 |
139 protected: | 150 protected: |
140 explicit RenderPass(size_t num_layers); | 151 explicit RenderPass(size_t num_layers); |
141 RenderPass(); | 152 RenderPass(); |
142 RenderPass(size_t shared_quad_state_list_size, size_t quad_list_size); | 153 RenderPass(size_t shared_quad_state_list_size, size_t quad_list_size); |
143 | 154 |
144 private: | 155 private: |
145 template <typename DrawQuadType> | 156 template <typename DrawQuadType> |
146 DrawQuadType* CopyFromAndAppendTypedDrawQuad(const DrawQuad* quad) { | 157 DrawQuadType* CopyFromAndAppendTypedDrawQuad(const DrawQuad* quad) { |
147 return quad_list.AllocateAndCopyFrom(DrawQuadType::MaterialCast(quad)); | 158 return quad_list.AllocateAndCopyFrom(DrawQuadType::MaterialCast(quad)); |
148 } | 159 } |
149 | 160 |
150 DISALLOW_COPY_AND_ASSIGN(RenderPass); | 161 DISALLOW_COPY_AND_ASSIGN(RenderPass); |
151 }; | 162 }; |
152 | 163 |
153 using RenderPassList = std::vector<std::unique_ptr<RenderPass>>; | 164 using RenderPassList = std::vector<std::unique_ptr<RenderPass>>; |
154 | 165 |
155 } // namespace cc | 166 } // namespace cc |
156 | 167 |
157 #endif // CC_QUADS_RENDER_PASS_H_ | 168 #endif // CC_QUADS_RENDER_PASS_H_ |
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