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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/direct_renderer.h" | 5 #include "cc/output/direct_renderer.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include <utility> | 9 #include <utility> |
10 #include <vector> | 10 #include <vector> |
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617 ScopedResource* texture = render_pass_textures_[render_pass->id].get(); | 617 ScopedResource* texture = render_pass_textures_[render_pass->id].get(); |
618 DCHECK(texture); | 618 DCHECK(texture); |
619 | 619 |
620 gfx::Size size = RenderPassTextureSize(render_pass); | 620 gfx::Size size = RenderPassTextureSize(render_pass); |
621 size.Enlarge(enlarge_pass_texture_amount_.width(), | 621 size.Enlarge(enlarge_pass_texture_amount_.width(), |
622 enlarge_pass_texture_amount_.height()); | 622 enlarge_pass_texture_amount_.height()); |
623 if (!texture->id()) { | 623 if (!texture->id()) { |
624 texture->Allocate( | 624 texture->Allocate( |
625 size, ResourceProvider::TEXTURE_HINT_IMMUTABLE_FRAMEBUFFER, | 625 size, ResourceProvider::TEXTURE_HINT_IMMUTABLE_FRAMEBUFFER, |
626 BackbufferFormat(), current_frame()->current_render_pass->color_space); | 626 BackbufferFormat(), current_frame()->current_render_pass->color_space); |
627 } else { | |
628 if (render_pass->force_render_surface && | |
jbauman
2017/06/07 22:05:34
Could we instead set the damage rectangle to empty
wutao
2017/06/09 02:31:32
Sounds good and thanks for your sample cl.
The da
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629 !(render_pass->has_property_change_on_contributing_render_surface || | |
630 render_pass->has_damage_on_surface_quad)) { | |
jbauman
2017/05/30 22:04:07
What exactly does it mean if there's damage on a s
wutao
2017/05/30 23:12:52
The surface_quad damage is accumulated during surf
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631 return false; | |
632 } | |
627 } | 633 } |
628 DCHECK(texture->id()); | 634 DCHECK(texture->id()); |
629 | 635 |
630 if (BindFramebufferToTexture(texture)) { | 636 if (BindFramebufferToTexture(texture)) { |
631 InitializeViewport(current_frame(), render_pass->output_rect, | 637 InitializeViewport(current_frame(), render_pass->output_rect, |
632 gfx::Rect(render_pass->output_rect.size()), | 638 gfx::Rect(render_pass->output_rect.size()), |
633 texture->size()); | 639 texture->size()); |
634 return true; | 640 return true; |
635 } | 641 } |
636 | 642 |
637 return false; | 643 return false; |
638 } | 644 } |
639 | 645 |
640 bool DirectRenderer::HasAllocatedResourcesForTesting(int render_pass_id) const { | 646 bool DirectRenderer::HasAllocatedResourcesForTesting(int render_pass_id) const { |
641 auto iter = render_pass_textures_.find(render_pass_id); | 647 auto iter = render_pass_textures_.find(render_pass_id); |
642 return iter != render_pass_textures_.end() && iter->second->id(); | 648 return iter != render_pass_textures_.end() && iter->second->id(); |
643 } | 649 } |
644 | 650 |
645 // static | 651 // static |
646 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { | 652 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { |
647 return render_pass->output_rect.size(); | 653 return render_pass->output_rect.size(); |
648 } | 654 } |
649 | 655 |
650 void DirectRenderer::SetCurrentFrameForTesting(const DrawingFrame& frame) { | 656 void DirectRenderer::SetCurrentFrameForTesting(const DrawingFrame& frame) { |
651 current_frame_valid_ = true; | 657 current_frame_valid_ = true; |
652 current_frame_ = frame; | 658 current_frame_ = frame; |
653 } | 659 } |
654 | 660 |
655 } // namespace cc | 661 } // namespace cc |
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