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Side by Side Diff: components/viz/service/display/surface_aggregator.cc

Issue 2873593002: Force use of and cache render surface. (Closed)
Patch Set: Rebased to resolve conflict. Created 3 years, 4 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "components/viz/service/display/surface_aggregator.h" 5 #include "components/viz/service/display/surface_aggregator.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 8
9 #include <map> 9 #include <map>
10 10
(...skipping 247 matching lines...) Expand 10 before | Expand all | Expand 10 after
258 size_t sqs_size = source.shared_quad_state_list.size(); 258 size_t sqs_size = source.shared_quad_state_list.size();
259 size_t dq_size = source.quad_list.size(); 259 size_t dq_size = source.quad_list.size();
260 std::unique_ptr<cc::RenderPass> copy_pass( 260 std::unique_ptr<cc::RenderPass> copy_pass(
261 cc::RenderPass::Create(sqs_size, dq_size)); 261 cc::RenderPass::Create(sqs_size, dq_size));
262 262
263 cc::RenderPassId remapped_pass_id = RemapPassId(source.id, surface_id); 263 cc::RenderPassId remapped_pass_id = RemapPassId(source.id, surface_id);
264 264
265 copy_pass->SetAll(remapped_pass_id, source.output_rect, source.output_rect, 265 copy_pass->SetAll(remapped_pass_id, source.output_rect, source.output_rect,
266 source.transform_to_root_target, source.filters, 266 source.transform_to_root_target, source.filters,
267 source.background_filters, blending_color_space_, 267 source.background_filters, blending_color_space_,
268 source.has_transparent_background); 268 source.has_transparent_background,
269 source.cache_render_pass,
270 source.has_damage_from_contributing_content);
269 271
270 MoveMatchingRequests(source.id, &copy_requests, &copy_pass->copy_requests); 272 MoveMatchingRequests(source.id, &copy_requests, &copy_pass->copy_requests);
271 273
272 // Contributing passes aggregated in to the pass list need to take the 274 // Contributing passes aggregated in to the pass list need to take the
273 // transform of the surface quad into account to update their transform to 275 // transform of the surface quad into account to update their transform to
274 // the root surface. 276 // the root surface.
275 copy_pass->transform_to_root_target.ConcatTransform( 277 copy_pass->transform_to_root_target.ConcatTransform(
276 surface_quad->shared_quad_state->quad_to_target_transform); 278 surface_quad->shared_quad_state->quad_to_target_transform);
277 copy_pass->transform_to_root_target.ConcatTransform(target_transform); 279 copy_pass->transform_to_root_target.ConcatTransform(target_transform);
278 copy_pass->transform_to_root_target.ConcatTransform( 280 copy_pass->transform_to_root_target.ConcatTransform(
279 dest_pass->transform_to_root_target); 281 dest_pass->transform_to_root_target);
280 282
281 CopyQuadsToPass(source.quad_list, source.shared_quad_state_list, 283 CopyQuadsToPass(source.quad_list, source.shared_quad_state_list,
282 child_to_parent_map, gfx::Transform(), ClipData(), 284 child_to_parent_map, gfx::Transform(), ClipData(),
283 copy_pass.get(), surface_id); 285 copy_pass.get(), surface_id);
284 286
287 // If the render pass has copy requests, or should be cached, or has
288 // moving-pixel filters, or in a moving-pixel surface, we should damage the
289 // whole output rect so that we always drawn the full content. Otherwise, we
290 // might have incompleted copy request, or cached patially drawn render
291 // pass.
285 if (!copy_request_passes_.count(remapped_pass_id) && 292 if (!copy_request_passes_.count(remapped_pass_id) &&
293 !copy_pass->cache_render_pass &&
286 !moved_pixel_passes_.count(remapped_pass_id)) { 294 !moved_pixel_passes_.count(remapped_pass_id)) {
287 gfx::Transform inverse_transform(gfx::Transform::kSkipInitialization); 295 gfx::Transform inverse_transform(gfx::Transform::kSkipInitialization);
288 if (copy_pass->transform_to_root_target.GetInverse(&inverse_transform)) { 296 if (copy_pass->transform_to_root_target.GetInverse(&inverse_transform)) {
289 gfx::Rect damage_rect_in_render_pass_space = 297 gfx::Rect damage_rect_in_render_pass_space =
290 cc::MathUtil::ProjectEnclosingClippedRect(inverse_transform, 298 cc::MathUtil::ProjectEnclosingClippedRect(inverse_transform,
291 root_damage_rect_); 299 root_damage_rect_);
292 copy_pass->damage_rect.Intersect(damage_rect_in_render_pass_space); 300 copy_pass->damage_rect.Intersect(damage_rect_in_render_pass_space);
293 } 301 }
294 } 302 }
295 303
304 if (copy_pass->has_damage_from_contributing_content)
305 contributing_content_damaged_passes_.insert(copy_pass->id);
296 dest_pass_list_->push_back(std::move(copy_pass)); 306 dest_pass_list_->push_back(std::move(copy_pass));
297 } 307 }
298 308
299 gfx::Transform surface_transform = 309 gfx::Transform surface_transform =
300 surface_quad->shared_quad_state->quad_to_target_transform; 310 surface_quad->shared_quad_state->quad_to_target_transform;
301 surface_transform.ConcatTransform(target_transform); 311 surface_transform.ConcatTransform(target_transform);
302 312
303 const auto& last_pass = *render_pass_list.back(); 313 const auto& last_pass = *render_pass_list.back();
314 // This will check if all the surface_quads (including child surfaces) has
315 // damage because HandleSurfaceQuad is a recursive call by calling
316 // CopyQuadsToPass in it.
317 dest_pass->has_damage_from_contributing_content |=
318 !DamageRectForSurface(surface, last_pass, last_pass.output_rect)
319 .IsEmpty();
320
304 if (merge_pass) { 321 if (merge_pass) {
305 // TODO(jamesr): Clean up last pass special casing. 322 // TODO(jamesr): Clean up last pass special casing.
306 const cc::QuadList& quads = last_pass.quad_list; 323 const cc::QuadList& quads = last_pass.quad_list;
307 324
308 // Intersect the transformed visible rect and the clip rect to create a 325 // Intersect the transformed visible rect and the clip rect to create a
309 // smaller cliprect for the quad. 326 // smaller cliprect for the quad.
310 ClipData surface_quad_clip_rect( 327 ClipData surface_quad_clip_rect(
311 true, cc::MathUtil::MapEnclosingClippedRect( 328 true, cc::MathUtil::MapEnclosingClippedRect(
312 surface_quad->shared_quad_state->quad_to_target_transform, 329 surface_quad->shared_quad_state->quad_to_target_transform,
313 surface_quad->visible_rect)); 330 surface_quad->visible_rect));
(...skipping 88 matching lines...) Expand 10 before | Expand all | Expand 10 after
402 void SurfaceAggregator::CopyQuadsToPass( 419 void SurfaceAggregator::CopyQuadsToPass(
403 const cc::QuadList& source_quad_list, 420 const cc::QuadList& source_quad_list,
404 const cc::SharedQuadStateList& source_shared_quad_state_list, 421 const cc::SharedQuadStateList& source_shared_quad_state_list,
405 const std::unordered_map<ResourceId, ResourceId>& child_to_parent_map, 422 const std::unordered_map<ResourceId, ResourceId>& child_to_parent_map,
406 const gfx::Transform& target_transform, 423 const gfx::Transform& target_transform,
407 const ClipData& clip_rect, 424 const ClipData& clip_rect,
408 cc::RenderPass* dest_pass, 425 cc::RenderPass* dest_pass,
409 const SurfaceId& surface_id) { 426 const SurfaceId& surface_id) {
410 const cc::SharedQuadState* last_copied_source_shared_quad_state = nullptr; 427 const cc::SharedQuadState* last_copied_source_shared_quad_state = nullptr;
411 const cc::SharedQuadState* dest_shared_quad_state = nullptr; 428 const cc::SharedQuadState* dest_shared_quad_state = nullptr;
412 // If the current frame has copy requests then aggregate the entire 429 // If the current frame has copy requests or cached render passes, then
413 // thing, as otherwise parts of the copy requests may be ignored. 430 // aggregate the entire thing, as otherwise parts of the copy requests may be
414 const bool ignore_undamaged = aggregate_only_damaged_ && 431 // ignored and we could cache partially drawn render pass.
415 !has_copy_requests_ && 432 const bool ignore_undamaged =
416 !moved_pixel_passes_.count(dest_pass->id); 433 aggregate_only_damaged_ && !has_copy_requests_ &&
434 !has_cached_render_passes_ && !moved_pixel_passes_.count(dest_pass->id);
417 // Damage rect in the quad space of the current shared quad state. 435 // Damage rect in the quad space of the current shared quad state.
418 // TODO(jbauman): This rect may contain unnecessary area if 436 // TODO(jbauman): This rect may contain unnecessary area if
419 // transform isn't axis-aligned. 437 // transform isn't axis-aligned.
420 gfx::Rect damage_rect_in_quad_space; 438 gfx::Rect damage_rect_in_quad_space;
421 bool damage_rect_in_quad_space_valid = false; 439 bool damage_rect_in_quad_space_valid = false;
422 440
423 #if DCHECK_IS_ON() 441 #if DCHECK_IS_ON()
424 // If quads have come in with SharedQuadState out of order, or when quads have 442 // If quads have come in with SharedQuadState out of order, or when quads have
425 // invalid SharedQuadState pointer, it should DCHECK. 443 // invalid SharedQuadState pointer, it should DCHECK.
426 auto sqs_iter = source_shared_quad_state_list.cbegin(); 444 auto sqs_iter = source_shared_quad_state_list.cbegin();
(...skipping 20 matching lines...) Expand all
447 continue; 465 continue;
448 466
449 HandleSurfaceQuad(surface_quad, target_transform, clip_rect, dest_pass, 467 HandleSurfaceQuad(surface_quad, target_transform, clip_rect, dest_pass,
450 ignore_undamaged, &damage_rect_in_quad_space, 468 ignore_undamaged, &damage_rect_in_quad_space,
451 &damage_rect_in_quad_space_valid); 469 &damage_rect_in_quad_space_valid);
452 } else { 470 } else {
453 if (quad->shared_quad_state != last_copied_source_shared_quad_state) { 471 if (quad->shared_quad_state != last_copied_source_shared_quad_state) {
454 dest_shared_quad_state = CopySharedQuadState( 472 dest_shared_quad_state = CopySharedQuadState(
455 quad->shared_quad_state, target_transform, clip_rect, dest_pass); 473 quad->shared_quad_state, target_transform, clip_rect, dest_pass);
456 last_copied_source_shared_quad_state = quad->shared_quad_state; 474 last_copied_source_shared_quad_state = quad->shared_quad_state;
457 if (aggregate_only_damaged_ && !has_copy_requests_) { 475 if (aggregate_only_damaged_ && !has_copy_requests_ &&
476 !has_cached_render_passes_) {
458 damage_rect_in_quad_space_valid = CalculateQuadSpaceDamageRect( 477 damage_rect_in_quad_space_valid = CalculateQuadSpaceDamageRect(
459 dest_shared_quad_state->quad_to_target_transform, 478 dest_shared_quad_state->quad_to_target_transform,
460 dest_pass->transform_to_root_target, root_damage_rect_, 479 dest_pass->transform_to_root_target, root_damage_rect_,
461 &damage_rect_in_quad_space); 480 &damage_rect_in_quad_space);
462 } 481 }
463 } 482 }
464 483
465 if (ignore_undamaged) { 484 if (ignore_undamaged) {
466 if (damage_rect_in_quad_space_valid && 485 if (damage_rect_in_quad_space_valid &&
467 !damage_rect_in_quad_space.Intersects(quad->visible_rect)) 486 !damage_rect_in_quad_space.Intersects(quad->visible_rect))
468 continue; 487 continue;
469 } 488 }
470 489
471 cc::DrawQuad* dest_quad; 490 cc::DrawQuad* dest_quad;
472 if (quad->material == cc::DrawQuad::RENDER_PASS) { 491 if (quad->material == cc::DrawQuad::RENDER_PASS) {
473 const auto* pass_quad = cc::RenderPassDrawQuad::MaterialCast(quad); 492 const auto* pass_quad = cc::RenderPassDrawQuad::MaterialCast(quad);
474 int original_pass_id = pass_quad->render_pass_id; 493 cc::RenderPassId original_pass_id = pass_quad->render_pass_id;
475 int remapped_pass_id = RemapPassId(original_pass_id, surface_id); 494 cc::RenderPassId remapped_pass_id =
495 RemapPassId(original_pass_id, surface_id);
496
497 // If the RenderPassDrawQuad is referring to other render pass with the
498 // |has_damage_from_contributing_content| set on it, then the dest_pass
499 // should have the flag set on it as well.
500 if (contributing_content_damaged_passes_.count(remapped_pass_id))
501 dest_pass->has_damage_from_contributing_content = true;
476 502
477 dest_quad = dest_pass->CopyFromAndAppendRenderPassDrawQuad( 503 dest_quad = dest_pass->CopyFromAndAppendRenderPassDrawQuad(
478 pass_quad, dest_shared_quad_state, remapped_pass_id); 504 pass_quad, dest_shared_quad_state, remapped_pass_id);
479 } else if (quad->material == cc::DrawQuad::TEXTURE_CONTENT) { 505 } else if (quad->material == cc::DrawQuad::TEXTURE_CONTENT) {
480 const auto* texture_quad = cc::TextureDrawQuad::MaterialCast(quad); 506 const auto* texture_quad = cc::TextureDrawQuad::MaterialCast(quad);
481 if (texture_quad->secure_output_only && 507 if (texture_quad->secure_output_only &&
482 (!output_is_secure_ || copy_request_passes_.count(dest_pass->id))) { 508 (!output_is_secure_ || copy_request_passes_.count(dest_pass->id))) {
483 auto* solid_color_quad = 509 auto* solid_color_quad =
484 dest_pass->CreateAndAppendDrawQuad<cc::SolidColorDrawQuad>(); 510 dest_pass->CreateAndAppendDrawQuad<cc::SolidColorDrawQuad>();
485 solid_color_quad->SetNew(dest_shared_quad_state, quad->rect, 511 solid_color_quad->SetNew(dest_shared_quad_state, quad->rect,
(...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after
534 auto copy_pass = cc::RenderPass::Create(sqs_size, dq_size); 560 auto copy_pass = cc::RenderPass::Create(sqs_size, dq_size);
535 561
536 MoveMatchingRequests(source.id, &copy_requests, &copy_pass->copy_requests); 562 MoveMatchingRequests(source.id, &copy_requests, &copy_pass->copy_requests);
537 563
538 cc::RenderPassId remapped_pass_id = 564 cc::RenderPassId remapped_pass_id =
539 RemapPassId(source.id, surface->surface_id()); 565 RemapPassId(source.id, surface->surface_id());
540 566
541 copy_pass->SetAll(remapped_pass_id, source.output_rect, source.output_rect, 567 copy_pass->SetAll(remapped_pass_id, source.output_rect, source.output_rect,
542 source.transform_to_root_target, source.filters, 568 source.transform_to_root_target, source.filters,
543 source.background_filters, blending_color_space_, 569 source.background_filters, blending_color_space_,
544 source.has_transparent_background); 570 source.has_transparent_background,
571 source.cache_render_pass,
572 source.has_damage_from_contributing_content);
545 573
546 CopyQuadsToPass(source.quad_list, source.shared_quad_state_list, 574 CopyQuadsToPass(source.quad_list, source.shared_quad_state_list,
547 child_to_parent_map, gfx::Transform(), ClipData(), 575 child_to_parent_map, gfx::Transform(), ClipData(),
548 copy_pass.get(), surface->surface_id()); 576 copy_pass.get(), surface->surface_id());
577
578 // If the render pass has copy requests, or should be cached, or has
579 // moving-pixel filters, or in a moving-pixel surface, we should damage the
580 // whole output rect so that we always drawn the full content. Otherwise, we
581 // might have incompleted copy request, or cached patially drawn render
582 // pass.
549 if (!copy_request_passes_.count(remapped_pass_id) && 583 if (!copy_request_passes_.count(remapped_pass_id) &&
584 !copy_pass->cache_render_pass &&
550 !moved_pixel_passes_.count(remapped_pass_id)) { 585 !moved_pixel_passes_.count(remapped_pass_id)) {
551 gfx::Transform inverse_transform(gfx::Transform::kSkipInitialization); 586 gfx::Transform inverse_transform(gfx::Transform::kSkipInitialization);
552 if (copy_pass->transform_to_root_target.GetInverse(&inverse_transform)) { 587 if (copy_pass->transform_to_root_target.GetInverse(&inverse_transform)) {
553 gfx::Rect damage_rect_in_render_pass_space = 588 gfx::Rect damage_rect_in_render_pass_space =
554 cc::MathUtil::ProjectEnclosingClippedRect(inverse_transform, 589 cc::MathUtil::ProjectEnclosingClippedRect(inverse_transform,
555 root_damage_rect_); 590 root_damage_rect_);
556 copy_pass->damage_rect.Intersect(damage_rect_in_render_pass_space); 591 copy_pass->damage_rect.Intersect(damage_rect_in_render_pass_space);
557 } 592 }
558 } 593 }
559 594
595 if (copy_pass->has_damage_from_contributing_content)
596 contributing_content_damaged_passes_.insert(copy_pass->id);
560 dest_pass_list_->push_back(std::move(copy_pass)); 597 dest_pass_list_->push_back(std::move(copy_pass));
561 } 598 }
562 } 599 }
563 600
564 void SurfaceAggregator::ProcessAddedAndRemovedSurfaces() { 601 void SurfaceAggregator::ProcessAddedAndRemovedSurfaces() {
565 for (const auto& surface : previous_contained_surfaces_) { 602 for (const auto& surface : previous_contained_surfaces_) {
566 if (!contained_surfaces_.count(surface.first)) { 603 if (!contained_surfaces_.count(surface.first)) {
567 // Release resources of removed surface. 604 // Release resources of removed surface.
568 auto it = surface_id_to_resource_child_id_.find(surface.first); 605 auto it = surface_id_to_resource_child_id_.find(surface.first);
569 if (it != surface_id_to_resource_child_id_.end()) { 606 if (it != surface_id_to_resource_child_id_.end()) {
(...skipping 195 matching lines...) Expand 10 before | Expand all | Expand 10 after
765 manager_->SurfaceWillDraw(surface->surface_id()); 802 manager_->SurfaceWillDraw(surface->surface_id());
766 } 803 }
767 804
768 CHECK(debug_weak_this.get()); 805 CHECK(debug_weak_this.get());
769 for (const auto& render_pass : frame.render_pass_list) { 806 for (const auto& render_pass : frame.render_pass_list) {
770 if (!render_pass->copy_requests.empty()) { 807 if (!render_pass->copy_requests.empty()) {
771 cc::RenderPassId remapped_pass_id = 808 cc::RenderPassId remapped_pass_id =
772 RemapPassId(render_pass->id, surface_id); 809 RemapPassId(render_pass->id, surface_id);
773 copy_request_passes_.insert(remapped_pass_id); 810 copy_request_passes_.insert(remapped_pass_id);
774 } 811 }
812 if (render_pass->cache_render_pass)
813 has_cached_render_passes_ = true;
775 } 814 }
776 815
777 // TODO(jbauman): Remove when https://crbug.com/745684 fixed. 816 // TODO(jbauman): Remove when https://crbug.com/745684 fixed.
778 CHECK(surface->surface_id() == surface_id); 817 CHECK(surface->surface_id() == surface_id);
779 auto it = referenced_surfaces_.find(surface_id); 818 auto it = referenced_surfaces_.find(surface_id);
780 // TODO(jbauman): Remove when https://crbug.com/745684 fixed. 819 // TODO(jbauman): Remove when https://crbug.com/745684 fixed.
781 CHECK(referenced_surfaces_.end() != it); 820 CHECK(referenced_surfaces_.end() != it);
782 referenced_surfaces_.erase(it); 821 referenced_surfaces_.erase(it);
783 if (!damage_rect.IsEmpty() && frame.metadata.may_contain_video) 822 if (!damage_rect.IsEmpty() && frame.metadata.may_contain_video)
784 result->may_contain_video = true; 823 result->may_contain_video = true;
(...skipping 74 matching lines...) Expand 10 before | Expand all | Expand 10 after
859 return {}; 898 return {};
860 899
861 const cc::CompositorFrame& root_surface_frame = surface->GetActiveFrame(); 900 const cc::CompositorFrame& root_surface_frame = surface->GetActiveFrame();
862 TRACE_EVENT0("viz", "SurfaceAggregator::Aggregate"); 901 TRACE_EVENT0("viz", "SurfaceAggregator::Aggregate");
863 902
864 cc::CompositorFrame frame; 903 cc::CompositorFrame frame;
865 904
866 dest_pass_list_ = &frame.render_pass_list; 905 dest_pass_list_ = &frame.render_pass_list;
867 906
868 valid_surfaces_.clear(); 907 valid_surfaces_.clear();
908 has_cached_render_passes_ = false;
869 PrewalkResult prewalk_result; 909 PrewalkResult prewalk_result;
870 root_damage_rect_ = PrewalkTree(surface_id, false, 0, &prewalk_result); 910 root_damage_rect_ = PrewalkTree(surface_id, false, 0, &prewalk_result);
871 PropagateCopyRequestPasses(); 911 PropagateCopyRequestPasses();
872 has_copy_requests_ = !copy_request_passes_.empty(); 912 has_copy_requests_ = !copy_request_passes_.empty();
873 frame.metadata.may_contain_video = prewalk_result.may_contain_video; 913 frame.metadata.may_contain_video = prewalk_result.may_contain_video;
874 914
875 CopyUndrawnSurfaces(&prewalk_result); 915 CopyUndrawnSurfaces(&prewalk_result);
876 referenced_surfaces_.insert(surface_id); 916 referenced_surfaces_.insert(surface_id);
877 CopyPasses(root_surface_frame, surface); 917 CopyPasses(root_surface_frame, surface);
878 // CopyPasses may have mutated container, need to re-query to erase. 918 // CopyPasses may have mutated container, need to re-query to erase.
879 referenced_surfaces_.erase(referenced_surfaces_.find(surface_id)); 919 referenced_surfaces_.erase(referenced_surfaces_.find(surface_id));
880 AddColorConversionPass(); 920 AddColorConversionPass();
881 921
882 moved_pixel_passes_.clear(); 922 moved_pixel_passes_.clear();
883 copy_request_passes_.clear(); 923 copy_request_passes_.clear();
924 contributing_content_damaged_passes_.clear();
884 render_pass_dependencies_.clear(); 925 render_pass_dependencies_.clear();
885 926
886 // Remove all render pass mappings that weren't used in the current frame. 927 // Remove all render pass mappings that weren't used in the current frame.
887 for (auto it = render_pass_allocator_map_.begin(); 928 for (auto it = render_pass_allocator_map_.begin();
888 it != render_pass_allocator_map_.end();) { 929 it != render_pass_allocator_map_.end();) {
889 if (it->second.in_use) { 930 if (it->second.in_use) {
890 it->second.in_use = false; 931 it->second.in_use = false;
891 it++; 932 it++;
892 } else { 933 } else {
893 it = render_pass_allocator_map_.erase(it); 934 it = render_pass_allocator_map_.erase(it);
(...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after
946 const gfx::ColorSpace& output_color_space) { 987 const gfx::ColorSpace& output_color_space) {
947 blending_color_space_ = blending_color_space.IsValid() 988 blending_color_space_ = blending_color_space.IsValid()
948 ? blending_color_space 989 ? blending_color_space
949 : gfx::ColorSpace::CreateSRGB(); 990 : gfx::ColorSpace::CreateSRGB();
950 output_color_space_ = output_color_space.IsValid() 991 output_color_space_ = output_color_space.IsValid()
951 ? output_color_space 992 ? output_color_space
952 : gfx::ColorSpace::CreateSRGB(); 993 : gfx::ColorSpace::CreateSRGB();
953 } 994 }
954 995
955 } // namespace viz 996 } // namespace viz
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