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Side by Side Diff: cc/quads/render_pass.h

Issue 2873593002: Force use of and cache render surface. (Closed)
Patch Set: Rebased to resolve conflict. Created 3 years, 4 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_QUADS_RENDER_PASS_H_ 5 #ifndef CC_QUADS_RENDER_PASS_H_
6 #define CC_QUADS_RENDER_PASS_H_ 6 #define CC_QUADS_RENDER_PASS_H_
7 7
8 #include <stddef.h> 8 #include <stddef.h>
9 9
10 #include <utility> 10 #include <utility>
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83 const gfx::Rect& damage_rect, 83 const gfx::Rect& damage_rect,
84 const gfx::Transform& transform_to_root_target); 84 const gfx::Transform& transform_to_root_target);
85 85
86 void SetAll(RenderPassId id, 86 void SetAll(RenderPassId id,
87 const gfx::Rect& output_rect, 87 const gfx::Rect& output_rect,
88 const gfx::Rect& damage_rect, 88 const gfx::Rect& damage_rect,
89 const gfx::Transform& transform_to_root_target, 89 const gfx::Transform& transform_to_root_target,
90 const FilterOperations& filters, 90 const FilterOperations& filters,
91 const FilterOperations& background_filters, 91 const FilterOperations& background_filters,
92 const gfx::ColorSpace& color_space, 92 const gfx::ColorSpace& color_space,
93 bool has_transparent_background); 93 bool has_transparent_background,
94 bool cache_render_pass,
95 bool has_damage_from_contributing_content);
94 96
95 void AsValueInto(base::trace_event::TracedValue* dict) const; 97 void AsValueInto(base::trace_event::TracedValue* dict) const;
96 98
97 SharedQuadState* CreateAndAppendSharedQuadState(); 99 SharedQuadState* CreateAndAppendSharedQuadState();
98 100
99 template <typename DrawQuadType> 101 template <typename DrawQuadType>
100 DrawQuadType* CreateAndAppendDrawQuad() { 102 DrawQuadType* CreateAndAppendDrawQuad() {
101 return quad_list.AllocateAndConstruct<DrawQuadType>(); 103 return quad_list.AllocateAndConstruct<DrawQuadType>();
102 } 104 }
103 105
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125 // Post-processing filters, applied to the pixels showing through the 127 // Post-processing filters, applied to the pixels showing through the
126 // background of the render pass, from behind it. 128 // background of the render pass, from behind it.
127 FilterOperations background_filters; 129 FilterOperations background_filters;
128 130
129 // The color space into which content will be rendered for this render pass. 131 // The color space into which content will be rendered for this render pass.
130 gfx::ColorSpace color_space; 132 gfx::ColorSpace color_space;
131 133
132 // If false, the pixels in the render pass' texture are all opaque. 134 // If false, the pixels in the render pass' texture are all opaque.
133 bool has_transparent_background = true; 135 bool has_transparent_background = true;
134 136
137 // If true we might reuse the texture if there is no damage.
138 bool cache_render_pass = false;
139 // Indicates whether there is accumulated damage from contributing render
140 // surface or layer or surface quad. Not including property changes on itself.
141 bool has_damage_from_contributing_content = false;
142
135 // If non-empty, the renderer should produce a copy of the render pass' 143 // If non-empty, the renderer should produce a copy of the render pass'
136 // contents as a bitmap, and give a copy of the bitmap to each callback in 144 // contents as a bitmap, and give a copy of the bitmap to each callback in
137 // this list. This property should not be serialized between compositors, as 145 // this list. This property should not be serialized between compositors, as
138 // it only makes sense in the root compositor. 146 // it only makes sense in the root compositor.
139 std::vector<std::unique_ptr<viz::CopyOutputRequest>> copy_requests; 147 std::vector<std::unique_ptr<viz::CopyOutputRequest>> copy_requests;
140 148
141 QuadList quad_list; 149 QuadList quad_list;
142 SharedQuadStateList shared_quad_state_list; 150 SharedQuadStateList shared_quad_state_list;
143 151
144 protected: 152 protected:
145 explicit RenderPass(size_t num_layers); 153 explicit RenderPass(size_t num_layers);
146 RenderPass(); 154 RenderPass();
147 RenderPass(size_t shared_quad_state_list_size, size_t quad_list_size); 155 RenderPass(size_t shared_quad_state_list_size, size_t quad_list_size);
148 156
149 private: 157 private:
150 template <typename DrawQuadType> 158 template <typename DrawQuadType>
151 DrawQuadType* CopyFromAndAppendTypedDrawQuad(const DrawQuad* quad) { 159 DrawQuadType* CopyFromAndAppendTypedDrawQuad(const DrawQuad* quad) {
152 return quad_list.AllocateAndCopyFrom(DrawQuadType::MaterialCast(quad)); 160 return quad_list.AllocateAndCopyFrom(DrawQuadType::MaterialCast(quad));
153 } 161 }
154 162
155 DISALLOW_COPY_AND_ASSIGN(RenderPass); 163 DISALLOW_COPY_AND_ASSIGN(RenderPass);
156 }; 164 };
157 165
158 using RenderPassList = std::vector<std::unique_ptr<RenderPass>>; 166 using RenderPassList = std::vector<std::unique_ptr<RenderPass>>;
159 167
160 } // namespace cc 168 } // namespace cc
161 169
162 #endif // CC_QUADS_RENDER_PASS_H_ 170 #endif // CC_QUADS_RENDER_PASS_H_
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