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Side by Side Diff: third_party/WebKit/Source/core/animation/AnimationTimeline.h

Issue 2873493002: Basic ScrollTimeline implementation for Animation Worklet (Closed)
Patch Set: Add helper method in tests for creating options Created 3 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 65 matching lines...) Expand 10 before | Expand all | Expand 10 after
76 Animation* Play(AnimationEffectReadOnly*); 76 Animation* Play(AnimationEffectReadOnly*);
77 HeapVector<Member<Animation>> getAnimations(); 77 HeapVector<Member<Animation>> getAnimations();
78 78
79 void AnimationAttached(Animation&); 79 void AnimationAttached(Animation&);
80 80
81 bool IsActive(); 81 bool IsActive();
82 bool HasPendingUpdates() const { 82 bool HasPendingUpdates() const {
83 return !animations_needing_update_.IsEmpty(); 83 return !animations_needing_update_.IsEmpty();
84 } 84 }
85 double ZeroTime(); 85 double ZeroTime();
86 double currentTime(bool& is_null); 86 virtual double currentTime(bool& is_null);
87 double currentTime(); 87 virtual double currentTime();
88 double CurrentTimeInternal(bool& is_null); 88 virtual double CurrentTimeInternal(bool& is_null);
89 double CurrentTimeInternal(); 89 virtual double CurrentTimeInternal();
90 void setCurrentTime(double, bool is_null); 90 void setCurrentTime(double, bool is_null);
91 void SetCurrentTimeInternal(double); 91 void SetCurrentTimeInternal(double);
92 double EffectiveTime(); 92 double EffectiveTime();
93 void PauseAnimationsForTesting(double); 93 void PauseAnimationsForTesting(double);
94 94
95 void SetAllCompositorPending(bool source_changed = false); 95 void SetAllCompositorPending(bool source_changed = false);
96 void SetOutdatedAnimation(Animation*); 96 void SetOutdatedAnimation(Animation*);
97 void ClearOutdatedAnimation(Animation*); 97 void ClearOutdatedAnimation(Animation*);
98 bool HasOutdatedAnimation() const { return outdated_animation_count_ > 0; } 98 bool HasOutdatedAnimation() const { return outdated_animation_count_ > 0; }
99 bool NeedsAnimationTimingUpdate(); 99 bool NeedsAnimationTimingUpdate();
100 void InvalidateKeyframeEffects(const TreeScope&); 100 void InvalidateKeyframeEffects(const TreeScope&);
101 101
102 void SetPlaybackRate(double); 102 void SetPlaybackRate(double);
103 double PlaybackRate() const; 103 double PlaybackRate() const;
104 104
105 CompositorAnimationTimeline* CompositorTimeline() const { 105 CompositorAnimationTimeline* CompositorTimeline() const {
106 return compositor_timeline_.get(); 106 return compositor_timeline_.get();
107 } 107 }
108 108
109 Document* GetDocument() { return document_.Get(); } 109 Document* GetDocument() { return document_.Get(); }
110 void Wake(); 110 void Wake();
111 void ResetForTesting(); 111 void ResetForTesting();
112 112
113 DECLARE_TRACE(); 113 DECLARE_VIRTUAL_TRACE();
114 114
115 protected: 115 protected:
116 AnimationTimeline(Document*, PlatformTiming*); 116 AnimationTimeline(Document*, PlatformTiming*);
117 117
118 private: 118 private:
119 Member<Document> document_; 119 Member<Document> document_;
120 double zero_time_; 120 double zero_time_;
121 bool zero_time_initialized_; 121 bool zero_time_initialized_;
122 unsigned outdated_animation_count_; 122 unsigned outdated_animation_count_;
123 // Animations which will be updated on the next frame 123 // Animations which will be updated on the next frame
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157 Member<AnimationTimeline> timeline_; 157 Member<AnimationTimeline> timeline_;
158 TaskRunnerTimer<AnimationTimelineTiming> timer_; 158 TaskRunnerTimer<AnimationTimelineTiming> timer_;
159 }; 159 };
160 160
161 friend class AnimationAnimationTimelineTest; 161 friend class AnimationAnimationTimelineTest;
162 }; 162 };
163 163
164 } // namespace blink 164 } // namespace blink
165 165
166 #endif 166 #endif
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