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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "components/display_compositor/buffer_queue.h" | 5 #include "components/viz/display_compositor/buffer_queue.h" |
6 | 6 |
7 #include "base/containers/adapters.h" | 7 #include "base/containers/adapters.h" |
8 #include "base/memory/ptr_util.h" | 8 #include "base/memory/ptr_util.h" |
9 #include "build/build_config.h" | 9 #include "build/build_config.h" |
10 #include "components/display_compositor/gl_helper.h" | 10 #include "components/viz/display_compositor/gl_helper.h" |
11 #include "gpu/GLES2/gl2extchromium.h" | 11 #include "gpu/GLES2/gl2extchromium.h" |
12 #include "gpu/command_buffer/client/gles2_interface.h" | 12 #include "gpu/command_buffer/client/gles2_interface.h" |
13 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" | 13 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" |
14 #include "gpu/command_buffer/common/gpu_memory_buffer_support.h" | 14 #include "gpu/command_buffer/common/gpu_memory_buffer_support.h" |
15 #include "third_party/skia/include/core/SkRect.h" | 15 #include "third_party/skia/include/core/SkRect.h" |
16 #include "third_party/skia/include/core/SkRegion.h" | 16 #include "third_party/skia/include/core/SkRegion.h" |
17 #include "ui/display/types/display_snapshot.h" | 17 #include "ui/display/types/display_snapshot.h" |
18 #include "ui/gfx/gpu_memory_buffer.h" | 18 #include "ui/gfx/gpu_memory_buffer.h" |
19 #include "ui/gfx/skia_util.h" | 19 #include "ui/gfx/skia_util.h" |
20 | 20 |
21 namespace display_compositor { | 21 namespace viz { |
22 | 22 |
23 BufferQueue::BufferQueue(gpu::gles2::GLES2Interface* gl, | 23 BufferQueue::BufferQueue(gpu::gles2::GLES2Interface* gl, |
24 uint32_t texture_target, | 24 uint32_t texture_target, |
25 uint32_t internal_format, | 25 uint32_t internal_format, |
26 gfx::BufferFormat format, | 26 gfx::BufferFormat format, |
27 GLHelper* gl_helper, | 27 GLHelper* gl_helper, |
28 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, | 28 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, |
29 gpu::SurfaceHandle surface_handle) | 29 gpu::SurfaceHandle surface_handle) |
30 : gl_(gl), | 30 : gl_(gl), |
31 fbo_(0), | 31 fbo_(0), |
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293 buffer(buffer.release()), | 293 buffer(buffer.release()), |
294 texture(texture), | 294 texture(texture), |
295 image(image), | 295 image(image), |
296 stencil(stencil), | 296 stencil(stencil), |
297 damage(rect) {} | 297 damage(rect) {} |
298 | 298 |
299 BufferQueue::AllocatedSurface::~AllocatedSurface() { | 299 BufferQueue::AllocatedSurface::~AllocatedSurface() { |
300 buffer_queue->FreeSurfaceResources(this); | 300 buffer_queue->FreeSurfaceResources(this); |
301 } | 301 } |
302 | 302 |
303 } // namespace display_compositor | 303 } // namespace viz |
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