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Side by Side Diff: cc/paint/paint_image.h

Issue 2873003002: Add stable id to PaintImage. (Closed)
Patch Set: Created 3 years, 7 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_PAINT_PAINT_IMAGE_H_ 5 #ifndef CC_PAINT_PAINT_IMAGE_H_
6 #define CC_PAINT_PAINT_IMAGE_H_ 6 #define CC_PAINT_PAINT_IMAGE_H_
7 7
8 #include "base/atomic_sequence_num.h"
8 #include "base/logging.h" 9 #include "base/logging.h"
9 #include "cc/paint/paint_export.h" 10 #include "cc/paint/paint_export.h"
10 #include "third_party/skia/include/core/SkImage.h" 11 #include "third_party/skia/include/core/SkImage.h"
11 12
12 namespace cc { 13 namespace cc {
13 14
14 // TODO(vmpstr): Add a persistent id to the paint image. 15 // TODO(vmpstr): Add a persistent id to the paint image.
15 class CC_PAINT_EXPORT PaintImage { 16 class CC_PAINT_EXPORT PaintImage {
16 public: 17 public:
18 using Id = int;
19
20 // An id that can be used for all non-lazy images. Note that if an image is
21 // not lazy, it does not mean that this id must be used; one can still use
22 // GetNextId to generate a stable id for such images.
23 static const Id kNonLazyStableId = -1;
24
17 // TODO(vmpstr): Work towards removing "UNKNOWN" value. 25 // TODO(vmpstr): Work towards removing "UNKNOWN" value.
18 enum class AnimationType { UNKNOWN, ANIMATED, VIDEO, STATIC }; 26 enum class AnimationType { UNKNOWN, ANIMATED, VIDEO, STATIC };
19 27
20 // TODO(vmpstr): Work towards removing "UNKNOWN" value. 28 // TODO(vmpstr): Work towards removing "UNKNOWN" value.
21 enum class CompletionState { UNKNOWN, DONE, PARTIALLY_DONE }; 29 enum class CompletionState { UNKNOWN, DONE, PARTIALLY_DONE };
22 30
31 static Id GetNextId();
32
23 PaintImage(); 33 PaintImage();
24 explicit PaintImage(sk_sp<SkImage> sk_image, 34 explicit PaintImage(Id stable_id,
35 sk_sp<SkImage> sk_image,
25 AnimationType animation_type = AnimationType::STATIC, 36 AnimationType animation_type = AnimationType::STATIC,
26 CompletionState completion_state = CompletionState::DONE); 37 CompletionState completion_state = CompletionState::DONE);
27 PaintImage(const PaintImage& other); 38 PaintImage(const PaintImage& other);
28 PaintImage(PaintImage&& other); 39 PaintImage(PaintImage&& other);
29 ~PaintImage(); 40 ~PaintImage();
30 41
31 PaintImage& operator=(const PaintImage& other); 42 PaintImage& operator=(const PaintImage& other);
32 PaintImage& operator=(PaintImage&& other); 43 PaintImage& operator=(PaintImage&& other);
33 44
34 bool operator==(const PaintImage& other); 45 bool operator==(const PaintImage& other);
35 explicit operator bool() const { return sk_image_; } 46 explicit operator bool() const { return sk_image_; }
36 47
48 Id stable_id() const { return stable_id_; }
37 const sk_sp<SkImage>& sk_image() const { return sk_image_; } 49 const sk_sp<SkImage>& sk_image() const { return sk_image_; }
38 AnimationType animation_type() const { return animation_type_; } 50 AnimationType animation_type() const { return animation_type_; }
39 CompletionState completion_state() const { return completion_state_; } 51 CompletionState completion_state() const { return completion_state_; }
40 52
41 private: 53 private:
54 static base::AtomicSequenceNumber s_next_id_;
Khushal 2017/05/09 22:57:21 Do you need to declare this again in the .cc file?
55
56 Id stable_id_;
Khushal 2017/05/09 22:57:21 nit: Just id_ should be good enough.
42 sk_sp<SkImage> sk_image_; 57 sk_sp<SkImage> sk_image_;
43 AnimationType animation_type_ = AnimationType::UNKNOWN; 58 AnimationType animation_type_ = AnimationType::UNKNOWN;
44 CompletionState completion_state_ = CompletionState::UNKNOWN; 59 CompletionState completion_state_ = CompletionState::UNKNOWN;
45 }; 60 };
46 61
47 } // namespace cc 62 } // namespace cc
48 63
49 #endif // CC_PAINT_PAINT_IMAGE_H_ 64 #endif // CC_PAINT_PAINT_IMAGE_H_
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