| Index: third_party/WebKit/Source/core/layout/ng/ng_physical_box_fragment.h
|
| diff --git a/third_party/WebKit/Source/core/layout/ng/ng_physical_box_fragment.h b/third_party/WebKit/Source/core/layout/ng/ng_physical_box_fragment.h
|
| index e2403211bf3ad016aae96aa2e542645b076567fa..d621f849d7991dd8acf10d2f182831d14665a619 100644
|
| --- a/third_party/WebKit/Source/core/layout/ng/ng_physical_box_fragment.h
|
| +++ b/third_party/WebKit/Source/core/layout/ng/ng_physical_box_fragment.h
|
| @@ -10,12 +10,11 @@
|
| #include "core/layout/ng/geometry/ng_margin_strut.h"
|
| #include "core/layout/ng/ng_floating_object.h"
|
| #include "core/layout/ng/ng_physical_fragment.h"
|
| +#include "core/layout/ng/ng_positioned_float.h"
|
| #include "platform/wtf/Optional.h"
|
|
|
| namespace blink {
|
|
|
| -struct NGFloatingObject;
|
| -
|
| class CORE_EXPORT NGPhysicalBoxFragment final : public NGPhysicalFragment {
|
| public:
|
| // This modifies the passed-in children vector.
|
| @@ -23,7 +22,7 @@ class CORE_EXPORT NGPhysicalBoxFragment final : public NGPhysicalFragment {
|
| NGPhysicalSize size,
|
| NGPhysicalSize overflow,
|
| Vector<RefPtr<NGPhysicalFragment>>& children,
|
| - Vector<RefPtr<NGFloatingObject>>& positioned_floats,
|
| + Vector<NGPositionedFloat>& positioned_floats,
|
| const WTF::Optional<NGLogicalOffset>& bfc_offset,
|
| const NGMarginStrut& end_margin_strut,
|
| RefPtr<NGBreakToken> break_token = nullptr);
|
| @@ -38,7 +37,7 @@ class CORE_EXPORT NGPhysicalBoxFragment final : public NGPhysicalFragment {
|
| // List of positioned floats that need to be copied to the old layout tree.
|
| // TODO(layout-ng): remove this once we change painting code to handle floats
|
| // differently.
|
| - const Vector<RefPtr<NGFloatingObject>>& PositionedFloats() const {
|
| + const Vector<NGPositionedFloat>& PositionedFloats() const {
|
| return positioned_floats_;
|
| }
|
|
|
| @@ -51,7 +50,7 @@ class CORE_EXPORT NGPhysicalBoxFragment final : public NGPhysicalFragment {
|
| private:
|
| NGPhysicalSize overflow_;
|
| Vector<RefPtr<NGPhysicalFragment>> children_;
|
| - Vector<RefPtr<NGFloatingObject>> positioned_floats_;
|
| + Vector<NGPositionedFloat> positioned_floats_;
|
| const WTF::Optional<NGLogicalOffset> bfc_offset_;
|
| const NGMarginStrut end_margin_strut_;
|
| };
|
|
|