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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_ | 5 #ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_ |
6 #define UI_AURA_WINDOW_EVENT_DISPATCHER_H_ | 6 #define UI_AURA_WINDOW_EVENT_DISPATCHER_H_ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
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113 | 113 |
114 // TODO(beng): This is only needed because this cleanup needs to happen after | 114 // TODO(beng): This is only needed because this cleanup needs to happen after |
115 // all other observers are notified of OnWindowDestroying() but | 115 // all other observers are notified of OnWindowDestroying() but |
116 // before OnWindowDestroyed() is sent (i.e. while the window | 116 // before OnWindowDestroyed() is sent (i.e. while the window |
117 // hierarchy is still intact). This didn't seem worth adding a | 117 // hierarchy is still intact). This didn't seem worth adding a |
118 // generic notification for as only this class needs to implement | 118 // generic notification for as only this class needs to implement |
119 // it. I would however like to find a way to do this via an | 119 // it. I would however like to find a way to do this via an |
120 // observer. | 120 // observer. |
121 void OnPostNotifiedWindowDestroying(Window* window); | 121 void OnPostNotifiedWindowDestroying(Window* window); |
122 | 122 |
| 123 // True to skip sending event to the InputMethod. |
| 124 void set_skip_ime(bool skip_ime) { skip_ime_ = skip_ime; } |
| 125 bool should_skip_ime() const { return skip_ime_; } |
| 126 |
123 private: | 127 private: |
124 FRIEND_TEST_ALL_PREFIXES(WindowEventDispatcherTest, | 128 FRIEND_TEST_ALL_PREFIXES(WindowEventDispatcherTest, |
125 KeepTranslatedEventInRoot); | 129 KeepTranslatedEventInRoot); |
126 | 130 |
127 friend class test::WindowEventDispatcherTestApi; | 131 friend class test::WindowEventDispatcherTestApi; |
128 friend class Window; | 132 friend class Window; |
129 friend class TestScreen; | 133 friend class TestScreen; |
130 | 134 |
131 // The parameter for OnWindowHidden() to specify why window is hidden. | 135 // The parameter for OnWindowHidden() to specify why window is hidden. |
132 enum WindowHiddenReason { | 136 enum WindowHiddenReason { |
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231 // Calls SynthesizeMouseMove() if |window| is currently visible and contains | 235 // Calls SynthesizeMouseMove() if |window| is currently visible and contains |
232 // the mouse cursor. | 236 // the mouse cursor. |
233 void SynthesizeMouseMoveAfterChangeToWindow(Window* window); | 237 void SynthesizeMouseMoveAfterChangeToWindow(Window* window); |
234 | 238 |
235 ui::EventDispatchDetails PreDispatchLocatedEvent(Window* target, | 239 ui::EventDispatchDetails PreDispatchLocatedEvent(Window* target, |
236 ui::LocatedEvent* event); | 240 ui::LocatedEvent* event); |
237 ui::EventDispatchDetails PreDispatchMouseEvent(Window* target, | 241 ui::EventDispatchDetails PreDispatchMouseEvent(Window* target, |
238 ui::MouseEvent* event); | 242 ui::MouseEvent* event); |
239 ui::EventDispatchDetails PreDispatchTouchEvent(Window* target, | 243 ui::EventDispatchDetails PreDispatchTouchEvent(Window* target, |
240 ui::TouchEvent* event); | 244 ui::TouchEvent* event); |
| 245 ui::EventDispatchDetails PreDispatchKeyEvent(ui::KeyEvent* event); |
241 | 246 |
242 WindowTreeHost* host_; | 247 WindowTreeHost* host_; |
243 | 248 |
244 Window* mouse_pressed_handler_; | 249 Window* mouse_pressed_handler_; |
245 Window* mouse_moved_handler_; | 250 Window* mouse_moved_handler_; |
246 Window* event_dispatch_target_; | 251 Window* event_dispatch_target_; |
247 Window* old_dispatch_target_; | 252 Window* old_dispatch_target_; |
248 | 253 |
249 ui::FractionOfTimeWithoutUserInputRecorder | 254 ui::FractionOfTimeWithoutUserInputRecorder |
250 fraction_of_time_without_user_input_recorder_; | 255 fraction_of_time_without_user_input_recorder_; |
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263 // Set when dispatching a held event. | 268 // Set when dispatching a held event. |
264 ui::LocatedEvent* dispatching_held_event_; | 269 ui::LocatedEvent* dispatching_held_event_; |
265 | 270 |
266 ScopedObserver<aura::Window, aura::WindowObserver> observer_manager_; | 271 ScopedObserver<aura::Window, aura::WindowObserver> observer_manager_; |
267 | 272 |
268 std::unique_ptr<MusMouseLocationUpdater> mus_mouse_location_updater_; | 273 std::unique_ptr<MusMouseLocationUpdater> mus_mouse_location_updater_; |
269 | 274 |
270 // The default EventTargeter for WindowEventDispatcher generated events. | 275 // The default EventTargeter for WindowEventDispatcher generated events. |
271 std::unique_ptr<WindowTargeter> event_targeter_; | 276 std::unique_ptr<WindowTargeter> event_targeter_; |
272 | 277 |
| 278 bool skip_ime_; |
| 279 |
273 // Used to schedule reposting an event. | 280 // Used to schedule reposting an event. |
274 base::WeakPtrFactory<WindowEventDispatcher> repost_event_factory_; | 281 base::WeakPtrFactory<WindowEventDispatcher> repost_event_factory_; |
275 | 282 |
276 // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0. | 283 // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0. |
277 base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_; | 284 base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_; |
278 | 285 |
279 DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher); | 286 DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher); |
280 }; | 287 }; |
281 | 288 |
282 } // namespace aura | 289 } // namespace aura |
283 | 290 |
284 #endif // UI_AURA_WINDOW_EVENT_DISPATCHER_H_ | 291 #endif // UI_AURA_WINDOW_EVENT_DISPATCHER_H_ |
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