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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_ | 5 #ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_ |
6 #define UI_AURA_WINDOW_EVENT_DISPATCHER_H_ | 6 #define UI_AURA_WINDOW_EVENT_DISPATCHER_H_ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
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113 | 113 |
114 // TODO(beng): This is only needed because this cleanup needs to happen after | 114 // TODO(beng): This is only needed because this cleanup needs to happen after |
115 // all other observers are notified of OnWindowDestroying() but | 115 // all other observers are notified of OnWindowDestroying() but |
116 // before OnWindowDestroyed() is sent (i.e. while the window | 116 // before OnWindowDestroyed() is sent (i.e. while the window |
117 // hierarchy is still intact). This didn't seem worth adding a | 117 // hierarchy is still intact). This didn't seem worth adding a |
118 // generic notification for as only this class needs to implement | 118 // generic notification for as only this class needs to implement |
119 // it. I would however like to find a way to do this via an | 119 // it. I would however like to find a way to do this via an |
120 // observer. | 120 // observer. |
121 void OnPostNotifiedWindowDestroying(Window* window); | 121 void OnPostNotifiedWindowDestroying(Window* window); |
122 | 122 |
| 123 // True to skip sending event to the InputMethod. |
| 124 void set_skip_ime(bool skip_ime) { skip_ime_ = skip_ime; } |
| 125 |
123 private: | 126 private: |
124 FRIEND_TEST_ALL_PREFIXES(WindowEventDispatcherTest, | 127 FRIEND_TEST_ALL_PREFIXES(WindowEventDispatcherTest, |
125 KeepTranslatedEventInRoot); | 128 KeepTranslatedEventInRoot); |
126 | 129 |
127 friend class test::WindowEventDispatcherTestApi; | 130 friend class test::WindowEventDispatcherTestApi; |
128 friend class Window; | 131 friend class Window; |
129 friend class TestScreen; | 132 friend class TestScreen; |
130 | 133 |
131 // The parameter for OnWindowHidden() to specify why window is hidden. | 134 // The parameter for OnWindowHidden() to specify why window is hidden. |
132 enum WindowHiddenReason { | 135 enum WindowHiddenReason { |
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231 // Calls SynthesizeMouseMove() if |window| is currently visible and contains | 234 // Calls SynthesizeMouseMove() if |window| is currently visible and contains |
232 // the mouse cursor. | 235 // the mouse cursor. |
233 void SynthesizeMouseMoveAfterChangeToWindow(Window* window); | 236 void SynthesizeMouseMoveAfterChangeToWindow(Window* window); |
234 | 237 |
235 ui::EventDispatchDetails PreDispatchLocatedEvent(Window* target, | 238 ui::EventDispatchDetails PreDispatchLocatedEvent(Window* target, |
236 ui::LocatedEvent* event); | 239 ui::LocatedEvent* event); |
237 ui::EventDispatchDetails PreDispatchMouseEvent(Window* target, | 240 ui::EventDispatchDetails PreDispatchMouseEvent(Window* target, |
238 ui::MouseEvent* event); | 241 ui::MouseEvent* event); |
239 ui::EventDispatchDetails PreDispatchTouchEvent(Window* target, | 242 ui::EventDispatchDetails PreDispatchTouchEvent(Window* target, |
240 ui::TouchEvent* event); | 243 ui::TouchEvent* event); |
| 244 ui::EventDispatchDetails PreDispatchKeyEvent(ui::KeyEvent* event); |
241 | 245 |
242 WindowTreeHost* host_; | 246 WindowTreeHost* host_; |
243 | 247 |
244 Window* mouse_pressed_handler_; | 248 Window* mouse_pressed_handler_; |
245 Window* mouse_moved_handler_; | 249 Window* mouse_moved_handler_; |
246 Window* event_dispatch_target_; | 250 Window* event_dispatch_target_; |
247 Window* old_dispatch_target_; | 251 Window* old_dispatch_target_; |
248 | 252 |
249 ui::FractionOfTimeWithoutUserInputRecorder | 253 ui::FractionOfTimeWithoutUserInputRecorder |
250 fraction_of_time_without_user_input_recorder_; | 254 fraction_of_time_without_user_input_recorder_; |
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263 // Set when dispatching a held event. | 267 // Set when dispatching a held event. |
264 ui::LocatedEvent* dispatching_held_event_; | 268 ui::LocatedEvent* dispatching_held_event_; |
265 | 269 |
266 ScopedObserver<aura::Window, aura::WindowObserver> observer_manager_; | 270 ScopedObserver<aura::Window, aura::WindowObserver> observer_manager_; |
267 | 271 |
268 std::unique_ptr<MusMouseLocationUpdater> mus_mouse_location_updater_; | 272 std::unique_ptr<MusMouseLocationUpdater> mus_mouse_location_updater_; |
269 | 273 |
270 // The default EventTargeter for WindowEventDispatcher generated events. | 274 // The default EventTargeter for WindowEventDispatcher generated events. |
271 std::unique_ptr<WindowTargeter> event_targeter_; | 275 std::unique_ptr<WindowTargeter> event_targeter_; |
272 | 276 |
| 277 bool skip_ime_; |
| 278 |
273 // Used to schedule reposting an event. | 279 // Used to schedule reposting an event. |
274 base::WeakPtrFactory<WindowEventDispatcher> repost_event_factory_; | 280 base::WeakPtrFactory<WindowEventDispatcher> repost_event_factory_; |
275 | 281 |
276 // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0. | 282 // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0. |
277 base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_; | 283 base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_; |
278 | 284 |
279 DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher); | 285 DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher); |
280 }; | 286 }; |
281 | 287 |
282 } // namespace aura | 288 } // namespace aura |
283 | 289 |
284 #endif // UI_AURA_WINDOW_EVENT_DISPATCHER_H_ | 290 #endif // UI_AURA_WINDOW_EVENT_DISPATCHER_H_ |
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