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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #ifndef SkReadBuffer_DEFINED | 9 #ifndef SkReadBuffer_DEFINED |
10 #define SkReadBuffer_DEFINED | 10 #define SkReadBuffer_DEFINED |
11 | 11 |
12 #include "SkBitmapHeap.h" | 12 #include "SkBitmapHeap.h" |
13 #include "SkColorFilter.h" | 13 #include "SkColorFilter.h" |
14 #include "SkData.h" | 14 #include "SkData.h" |
15 #include "SkDrawLooper.h" | 15 #include "SkDrawLooper.h" |
16 #include "SkImageFilter.h" | 16 #include "SkImageFilter.h" |
17 #include "SkMaskFilter.h" | 17 #include "SkMaskFilter.h" |
18 #include "SkPath.h" | 18 #include "SkPath.h" |
19 #include "SkPathEffect.h" | 19 #include "SkPathEffect.h" |
20 #include "SkPicture.h" | 20 #include "SkPicture.h" |
21 #include "SkPixelRef.h" | 21 #include "SkPixelRef.h" |
22 #include "SkRasterizer.h" | 22 #include "SkRasterizer.h" |
23 #include "SkReadBuffer.h" | 23 #include "SkReadBuffer.h" |
24 #include "SkReader32.h" | 24 #include "SkReader32.h" |
25 #include "SkRefCnt.h" | 25 #include "SkRefCnt.h" |
26 #include "SkShader.h" | 26 #include "SkShader.h" |
| 27 #include "SkUnitMapper.h" |
27 #include "SkWriteBuffer.h" | 28 #include "SkWriteBuffer.h" |
28 #include "SkXfermode.h" | 29 #include "SkXfermode.h" |
29 | 30 |
30 class SkBitmap; | 31 class SkBitmap; |
31 | 32 |
32 #if defined(SK_DEBUG) && defined(SK_BUILD_FOR_MAC) | 33 #if defined(SK_DEBUG) && defined(SK_BUILD_FOR_MAC) |
33 #define DEBUG_NON_DETERMINISTIC_ASSERT | 34 #define DEBUG_NON_DETERMINISTIC_ASSERT |
34 #endif | 35 #endif |
35 | 36 |
36 class SkReadBuffer { | 37 class SkReadBuffer { |
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102 return (T*) this->readFlattenable(T::GetFlattenableType()); | 103 return (T*) this->readFlattenable(T::GetFlattenableType()); |
103 } | 104 } |
104 SkColorFilter* readColorFilter() { return this->readFlattenable<SkColorFilte
r>(); } | 105 SkColorFilter* readColorFilter() { return this->readFlattenable<SkColorFilte
r>(); } |
105 SkDrawLooper* readDrawLooper() { return this->readFlattenable<SkDrawLooper
>(); } | 106 SkDrawLooper* readDrawLooper() { return this->readFlattenable<SkDrawLooper
>(); } |
106 SkImageFilter* readImageFilter() { return this->readFlattenable<SkImageFilte
r>(); } | 107 SkImageFilter* readImageFilter() { return this->readFlattenable<SkImageFilte
r>(); } |
107 SkMaskFilter* readMaskFilter() { return this->readFlattenable<SkMaskFilter
>(); } | 108 SkMaskFilter* readMaskFilter() { return this->readFlattenable<SkMaskFilter
>(); } |
108 SkPathEffect* readPathEffect() { return this->readFlattenable<SkPathEffect
>(); } | 109 SkPathEffect* readPathEffect() { return this->readFlattenable<SkPathEffect
>(); } |
109 SkPixelRef* readPixelRef() { return this->readFlattenable<SkPixelRef>(
); } | 110 SkPixelRef* readPixelRef() { return this->readFlattenable<SkPixelRef>(
); } |
110 SkRasterizer* readRasterizer() { return this->readFlattenable<SkRasterizer
>(); } | 111 SkRasterizer* readRasterizer() { return this->readFlattenable<SkRasterizer
>(); } |
111 SkShader* readShader() { return this->readFlattenable<SkShader>();
} | 112 SkShader* readShader() { return this->readFlattenable<SkShader>();
} |
| 113 SkUnitMapper* readUnitMapper() { return this->readFlattenable<SkUnitMapper
>(); } |
112 SkXfermode* readXfermode() { return this->readFlattenable<SkXfermode>(
); } | 114 SkXfermode* readXfermode() { return this->readFlattenable<SkXfermode>(
); } |
113 | 115 |
114 /** | |
115 * Like readFlattenable() but explicitly just skips the data that was writt
en for the | |
116 * flattenable (or the sentinel that there wasn't one). | |
117 */ | |
118 virtual void skipFlattenable(); | |
119 | 116 |
120 // binary data and arrays | 117 // binary data and arrays |
121 virtual bool readByteArray(void* value, size_t size); | 118 virtual bool readByteArray(void* value, size_t size); |
122 virtual bool readColorArray(SkColor* colors, size_t size); | 119 virtual bool readColorArray(SkColor* colors, size_t size); |
123 virtual bool readIntArray(int32_t* values, size_t size); | 120 virtual bool readIntArray(int32_t* values, size_t size); |
124 virtual bool readPointArray(SkPoint* points, size_t size); | 121 virtual bool readPointArray(SkPoint* points, size_t size); |
125 virtual bool readScalarArray(SkScalar* values, size_t size); | 122 virtual bool readScalarArray(SkScalar* values, size_t size); |
126 | 123 |
127 SkData* readByteArrayAsData() { | 124 SkData* readByteArrayAsData() { |
128 size_t len = this->getArrayCount(); | 125 size_t len = this->getArrayCount(); |
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206 SkPicture::InstallPixelRefProc fBitmapDecoder; | 203 SkPicture::InstallPixelRefProc fBitmapDecoder; |
207 | 204 |
208 #ifdef DEBUG_NON_DETERMINISTIC_ASSERT | 205 #ifdef DEBUG_NON_DETERMINISTIC_ASSERT |
209 // Debugging counter to keep track of how many bitmaps we | 206 // Debugging counter to keep track of how many bitmaps we |
210 // have decoded. | 207 // have decoded. |
211 int fDecodedBitmapIndex; | 208 int fDecodedBitmapIndex; |
212 #endif // DEBUG_NON_DETERMINISTIC_ASSERT | 209 #endif // DEBUG_NON_DETERMINISTIC_ASSERT |
213 }; | 210 }; |
214 | 211 |
215 #endif // SkReadBuffer_DEFINED | 212 #endif // SkReadBuffer_DEFINED |
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