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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_IPC_SERVICE_GPU_CHANNEL_H_ | 5 #ifndef GPU_IPC_SERVICE_GPU_CHANNEL_H_ |
6 #define GPU_IPC_SERVICE_GPU_CHANNEL_H_ | 6 #define GPU_IPC_SERVICE_GPU_CHANNEL_H_ |
7 | 7 |
8 #include <stddef.h> | 8 #include <stddef.h> |
9 #include <stdint.h> | 9 #include <stdint.h> |
10 | 10 |
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107 GpuChannelManager* gpu_channel_manager() const { | 107 GpuChannelManager* gpu_channel_manager() const { |
108 return gpu_channel_manager_; | 108 return gpu_channel_manager_; |
109 } | 109 } |
110 | 110 |
111 Scheduler* scheduler() const { return scheduler_; } | 111 Scheduler* scheduler() const { return scheduler_; } |
112 | 112 |
113 SyncPointManager* sync_point_manager() const { return sync_point_manager_; } | 113 SyncPointManager* sync_point_manager() const { return sync_point_manager_; } |
114 | 114 |
115 GpuWatchdogThread* watchdog() const { return watchdog_; } | 115 GpuWatchdogThread* watchdog() const { return watchdog_; } |
116 | 116 |
117 const scoped_refptr<GpuChannelMessageFilter>& filter() const { | |
118 return filter_; | |
119 } | |
120 | |
121 const scoped_refptr<gles2::MailboxManager>& mailbox_manager() const { | 117 const scoped_refptr<gles2::MailboxManager>& mailbox_manager() const { |
122 return mailbox_manager_; | 118 return mailbox_manager_; |
123 } | 119 } |
124 | 120 |
125 const scoped_refptr<base::SingleThreadTaskRunner>& task_runner() const { | 121 const scoped_refptr<base::SingleThreadTaskRunner>& task_runner() const { |
126 return task_runner_; | 122 return task_runner_; |
127 } | 123 } |
128 | 124 |
129 const scoped_refptr<PreemptionFlag>& preempted_flag() const { | 125 const scoped_refptr<PreemptionFlag>& preempted_flag() const { |
130 return preempted_flag_; | 126 return preempted_flag_; |
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185 void HandleMessage(const IPC::Message& msg); | 181 void HandleMessage(const IPC::Message& msg); |
186 | 182 |
187 // Handle messages enqueued in |message_queue_|. | 183 // Handle messages enqueued in |message_queue_|. |
188 void HandleMessageOnQueue(); | 184 void HandleMessageOnQueue(); |
189 | 185 |
190 // Some messages such as WaitForGetOffsetInRange and WaitForTokenInRange are | 186 // Some messages such as WaitForGetOffsetInRange and WaitForTokenInRange are |
191 // processed as soon as possible because the client is blocked until they | 187 // processed as soon as possible because the client is blocked until they |
192 // are completed. | 188 // are completed. |
193 void HandleOutOfOrderMessage(const IPC::Message& msg); | 189 void HandleOutOfOrderMessage(const IPC::Message& msg); |
194 | 190 |
| 191 void HandleMessageForTesting(const IPC::Message& msg); |
| 192 |
195 #if defined(OS_ANDROID) | 193 #if defined(OS_ANDROID) |
196 const GpuCommandBufferStub* GetOneStub() const; | 194 const GpuCommandBufferStub* GetOneStub() const; |
197 #endif | 195 #endif |
198 | 196 |
199 private: | 197 private: |
200 bool OnControlMessageReceived(const IPC::Message& msg); | 198 bool OnControlMessageReceived(const IPC::Message& msg); |
201 | 199 |
202 void HandleMessageHelper(const IPC::Message& msg); | 200 void HandleMessageHelper(const IPC::Message& msg); |
203 | 201 |
204 // Message handlers for control messages. | 202 // Message handlers for control messages. |
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276 const bool is_gpu_host_; | 274 const bool is_gpu_host_; |
277 | 275 |
278 // Member variables should appear before the WeakPtrFactory, to ensure that | 276 // Member variables should appear before the WeakPtrFactory, to ensure that |
279 // any WeakPtrs to Controller are invalidated before its members variable's | 277 // any WeakPtrs to Controller are invalidated before its members variable's |
280 // destructors are executed, rendering them invalid. | 278 // destructors are executed, rendering them invalid. |
281 base::WeakPtrFactory<GpuChannel> weak_factory_; | 279 base::WeakPtrFactory<GpuChannel> weak_factory_; |
282 | 280 |
283 DISALLOW_COPY_AND_ASSIGN(GpuChannel); | 281 DISALLOW_COPY_AND_ASSIGN(GpuChannel); |
284 }; | 282 }; |
285 | 283 |
286 // This filter does the following: | |
287 // - handles the Nop message used for verifying sync tokens on the IO thread | |
288 // - forwards messages to child message filters | |
289 // - posts control and out of order messages to the main thread | |
290 // - forwards other messages to the message queue or the scheduler | |
291 class GPU_EXPORT GpuChannelMessageFilter : public IPC::MessageFilter { | |
292 public: | |
293 GpuChannelMessageFilter( | |
294 GpuChannel* gpu_channel, | |
295 Scheduler* scheduler, | |
296 scoped_refptr<GpuChannelMessageQueue> message_queue, | |
297 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner); | |
298 | |
299 // Methods called on main thread. | |
300 void Destroy(); | |
301 | |
302 // Called when scheduler is enabled. | |
303 void AddRoute(int32_t route_id, SequenceId sequence_id); | |
304 void RemoveRoute(int32_t route_id); | |
305 | |
306 // Methods called on IO thread. | |
307 // IPC::MessageFilter implementation. | |
308 void OnFilterAdded(IPC::Channel* channel) override; | |
309 void OnFilterRemoved() override; | |
310 void OnChannelConnected(int32_t peer_pid) override; | |
311 void OnChannelError() override; | |
312 void OnChannelClosing() override; | |
313 bool OnMessageReceived(const IPC::Message& message) override; | |
314 | |
315 void AddChannelFilter(scoped_refptr<IPC::MessageFilter> filter); | |
316 void RemoveChannelFilter(scoped_refptr<IPC::MessageFilter> filter); | |
317 | |
318 bool Send(IPC::Message* message); | |
319 | |
320 private: | |
321 ~GpuChannelMessageFilter() override; | |
322 | |
323 bool MessageErrorHandler(const IPC::Message& message, const char* error_msg); | |
324 | |
325 IPC::Channel* ipc_channel_ = nullptr; | |
326 base::ProcessId peer_pid_ = base::kNullProcessId; | |
327 std::vector<scoped_refptr<IPC::MessageFilter>> channel_filters_; | |
328 | |
329 GpuChannel* gpu_channel_ = nullptr; | |
330 // Map of route id to scheduler sequence id. | |
331 base::flat_map<int32_t, SequenceId> route_sequences_; | |
332 mutable base::Lock gpu_channel_lock_; | |
333 | |
334 Scheduler* scheduler_; | |
335 scoped_refptr<GpuChannelMessageQueue> message_queue_; | |
336 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_; | |
337 | |
338 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessageFilter); | |
339 }; | |
340 | |
341 struct GpuChannelMessage { | |
342 IPC::Message message; | |
343 uint32_t order_number; | |
344 base::TimeTicks time_received; | |
345 | |
346 GpuChannelMessage(const IPC::Message& msg, | |
347 uint32_t order_num, | |
348 base::TimeTicks ts) | |
349 : message(msg), order_number(order_num), time_received(ts) {} | |
350 | |
351 private: | |
352 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessage); | |
353 }; | |
354 | |
355 // This message queue counts and timestamps each message forwarded to the | |
356 // channel so that we can preempt other channels if a message takes too long to | |
357 // process. To guarantee fairness, we must wait a minimum amount of time before | |
358 // preempting and we limit the amount of time that we can preempt in one shot | |
359 // (see constants above). | |
360 class GpuChannelMessageQueue | |
361 : public base::RefCountedThreadSafe<GpuChannelMessageQueue> { | |
362 public: | |
363 GpuChannelMessageQueue( | |
364 GpuChannel* channel, | |
365 scoped_refptr<SyncPointOrderData> sync_point_order_data, | |
366 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner, | |
367 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner, | |
368 scoped_refptr<PreemptionFlag> preempting_flag, | |
369 scoped_refptr<PreemptionFlag> preempted_flag); | |
370 | |
371 void Destroy(); | |
372 | |
373 SequenceId sequence_id() const { | |
374 return sync_point_order_data_->sequence_id(); | |
375 } | |
376 | |
377 bool IsScheduled() const; | |
378 void SetScheduled(bool scheduled); | |
379 | |
380 // Should be called before a message begins to be processed. Returns false if | |
381 // there are no messages to process. | |
382 const GpuChannelMessage* BeginMessageProcessing(); | |
383 // Should be called if a message began processing but did not finish. | |
384 void PauseMessageProcessing(); | |
385 // Should be called if a message is completely processed. Returns true if | |
386 // there are more messages to process. | |
387 void FinishMessageProcessing(); | |
388 | |
389 void PushBackMessage(const IPC::Message& message); | |
390 | |
391 private: | |
392 enum PreemptionState { | |
393 // Either there's no other channel to preempt, there are no messages | |
394 // pending processing, or we just finished preempting and have to wait | |
395 // before preempting again. | |
396 IDLE, | |
397 // We are waiting kPreemptWaitTimeMs before checking if we should preempt. | |
398 WAITING, | |
399 // We can preempt whenever any IPC processing takes more than | |
400 // kPreemptWaitTimeMs. | |
401 CHECKING, | |
402 // We are currently preempting (i.e. no stub is descheduled). | |
403 PREEMPTING, | |
404 // We would like to preempt, but some stub is descheduled. | |
405 WOULD_PREEMPT_DESCHEDULED, | |
406 }; | |
407 | |
408 friend class base::RefCountedThreadSafe<GpuChannelMessageQueue>; | |
409 | |
410 ~GpuChannelMessageQueue(); | |
411 | |
412 void PostHandleMessageOnQueue(); | |
413 | |
414 void UpdatePreemptionState(); | |
415 void UpdatePreemptionStateHelper(); | |
416 | |
417 void UpdateStateIdle(); | |
418 void UpdateStateWaiting(); | |
419 void UpdateStateChecking(); | |
420 void UpdateStatePreempting(); | |
421 void UpdateStateWouldPreemptDescheduled(); | |
422 | |
423 void TransitionToIdle(); | |
424 void TransitionToWaiting(); | |
425 void TransitionToChecking(); | |
426 void TransitionToPreempting(); | |
427 void TransitionToWouldPreemptDescheduled(); | |
428 | |
429 bool ShouldTransitionToIdle() const; | |
430 | |
431 // These can be accessed from both IO and main threads and are protected by | |
432 // |channel_lock_|. | |
433 bool scheduled_ = true; | |
434 GpuChannel* channel_ = nullptr; // set to nullptr on Destroy | |
435 std::deque<std::unique_ptr<GpuChannelMessage>> channel_messages_; | |
436 bool handle_message_post_task_pending_ = false; | |
437 mutable base::Lock channel_lock_; | |
438 | |
439 // The following are accessed on the IO thread only. | |
440 // No lock is necessary for preemption state because it's only accessed on the | |
441 // IO thread. | |
442 PreemptionState preemption_state_ = IDLE; | |
443 // Maximum amount of time that we can spend in PREEMPTING. | |
444 // It is reset when we transition to IDLE. | |
445 base::TimeDelta max_preemption_time_; | |
446 // This timer is used and runs tasks on the IO thread. | |
447 std::unique_ptr<base::OneShotTimer> timer_; | |
448 base::ThreadChecker io_thread_checker_; | |
449 | |
450 // Keeps track of sync point related state such as message order numbers. | |
451 scoped_refptr<SyncPointOrderData> sync_point_order_data_; | |
452 | |
453 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_; | |
454 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_; | |
455 scoped_refptr<PreemptionFlag> preempting_flag_; | |
456 scoped_refptr<PreemptionFlag> preempted_flag_; | |
457 | |
458 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessageQueue); | |
459 }; | |
460 | |
461 } // namespace gpu | 284 } // namespace gpu |
462 | 285 |
463 #endif // GPU_IPC_SERVICE_GPU_CHANNEL_H_ | 286 #endif // GPU_IPC_SERVICE_GPU_CHANNEL_H_ |
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