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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GPU_IPC_SERVICE_GPU_CHANNEL_H_ | 5 #ifndef GPU_IPC_SERVICE_GPU_CHANNEL_H_ |
| 6 #define GPU_IPC_SERVICE_GPU_CHANNEL_H_ | 6 #define GPU_IPC_SERVICE_GPU_CHANNEL_H_ |
| 7 | 7 |
| 8 #include <stddef.h> | 8 #include <stddef.h> |
| 9 #include <stdint.h> | 9 #include <stdint.h> |
| 10 | 10 |
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| 107 GpuChannelManager* gpu_channel_manager() const { | 107 GpuChannelManager* gpu_channel_manager() const { |
| 108 return gpu_channel_manager_; | 108 return gpu_channel_manager_; |
| 109 } | 109 } |
| 110 | 110 |
| 111 Scheduler* scheduler() const { return scheduler_; } | 111 Scheduler* scheduler() const { return scheduler_; } |
| 112 | 112 |
| 113 SyncPointManager* sync_point_manager() const { return sync_point_manager_; } | 113 SyncPointManager* sync_point_manager() const { return sync_point_manager_; } |
| 114 | 114 |
| 115 GpuWatchdogThread* watchdog() const { return watchdog_; } | 115 GpuWatchdogThread* watchdog() const { return watchdog_; } |
| 116 | 116 |
| 117 const scoped_refptr<GpuChannelMessageFilter>& filter() const { | |
| 118 return filter_; | |
| 119 } | |
| 120 | |
| 121 const scoped_refptr<gles2::MailboxManager>& mailbox_manager() const { | 117 const scoped_refptr<gles2::MailboxManager>& mailbox_manager() const { |
| 122 return mailbox_manager_; | 118 return mailbox_manager_; |
| 123 } | 119 } |
| 124 | 120 |
| 125 const scoped_refptr<base::SingleThreadTaskRunner>& task_runner() const { | 121 const scoped_refptr<base::SingleThreadTaskRunner>& task_runner() const { |
| 126 return task_runner_; | 122 return task_runner_; |
| 127 } | 123 } |
| 128 | 124 |
| 129 const scoped_refptr<PreemptionFlag>& preempted_flag() const { | 125 const scoped_refptr<PreemptionFlag>& preempted_flag() const { |
| 130 return preempted_flag_; | 126 return preempted_flag_; |
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| 185 void HandleMessage(const IPC::Message& msg); | 181 void HandleMessage(const IPC::Message& msg); |
| 186 | 182 |
| 187 // Handle messages enqueued in |message_queue_|. | 183 // Handle messages enqueued in |message_queue_|. |
| 188 void HandleMessageOnQueue(); | 184 void HandleMessageOnQueue(); |
| 189 | 185 |
| 190 // Some messages such as WaitForGetOffsetInRange and WaitForTokenInRange are | 186 // Some messages such as WaitForGetOffsetInRange and WaitForTokenInRange are |
| 191 // processed as soon as possible because the client is blocked until they | 187 // processed as soon as possible because the client is blocked until they |
| 192 // are completed. | 188 // are completed. |
| 193 void HandleOutOfOrderMessage(const IPC::Message& msg); | 189 void HandleOutOfOrderMessage(const IPC::Message& msg); |
| 194 | 190 |
| 191 void HandleMessageForTesting(const IPC::Message& msg); |
| 192 |
| 195 #if defined(OS_ANDROID) | 193 #if defined(OS_ANDROID) |
| 196 const GpuCommandBufferStub* GetOneStub() const; | 194 const GpuCommandBufferStub* GetOneStub() const; |
| 197 #endif | 195 #endif |
| 198 | 196 |
| 199 private: | 197 private: |
| 200 bool OnControlMessageReceived(const IPC::Message& msg); | 198 bool OnControlMessageReceived(const IPC::Message& msg); |
| 201 | 199 |
| 202 void HandleMessageHelper(const IPC::Message& msg); | 200 void HandleMessageHelper(const IPC::Message& msg); |
| 203 | 201 |
| 204 // Message handlers for control messages. | 202 // Message handlers for control messages. |
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| 276 const bool is_gpu_host_; | 274 const bool is_gpu_host_; |
| 277 | 275 |
| 278 // Member variables should appear before the WeakPtrFactory, to ensure that | 276 // Member variables should appear before the WeakPtrFactory, to ensure that |
| 279 // any WeakPtrs to Controller are invalidated before its members variable's | 277 // any WeakPtrs to Controller are invalidated before its members variable's |
| 280 // destructors are executed, rendering them invalid. | 278 // destructors are executed, rendering them invalid. |
| 281 base::WeakPtrFactory<GpuChannel> weak_factory_; | 279 base::WeakPtrFactory<GpuChannel> weak_factory_; |
| 282 | 280 |
| 283 DISALLOW_COPY_AND_ASSIGN(GpuChannel); | 281 DISALLOW_COPY_AND_ASSIGN(GpuChannel); |
| 284 }; | 282 }; |
| 285 | 283 |
| 286 // This filter does the following: | |
| 287 // - handles the Nop message used for verifying sync tokens on the IO thread | |
| 288 // - forwards messages to child message filters | |
| 289 // - posts control and out of order messages to the main thread | |
| 290 // - forwards other messages to the message queue or the scheduler | |
| 291 class GPU_EXPORT GpuChannelMessageFilter : public IPC::MessageFilter { | |
| 292 public: | |
| 293 GpuChannelMessageFilter( | |
| 294 GpuChannel* gpu_channel, | |
| 295 Scheduler* scheduler, | |
| 296 scoped_refptr<GpuChannelMessageQueue> message_queue, | |
| 297 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner); | |
| 298 | |
| 299 // Methods called on main thread. | |
| 300 void Destroy(); | |
| 301 | |
| 302 // Called when scheduler is enabled. | |
| 303 void AddRoute(int32_t route_id, SequenceId sequence_id); | |
| 304 void RemoveRoute(int32_t route_id); | |
| 305 | |
| 306 // Methods called on IO thread. | |
| 307 // IPC::MessageFilter implementation. | |
| 308 void OnFilterAdded(IPC::Channel* channel) override; | |
| 309 void OnFilterRemoved() override; | |
| 310 void OnChannelConnected(int32_t peer_pid) override; | |
| 311 void OnChannelError() override; | |
| 312 void OnChannelClosing() override; | |
| 313 bool OnMessageReceived(const IPC::Message& message) override; | |
| 314 | |
| 315 void AddChannelFilter(scoped_refptr<IPC::MessageFilter> filter); | |
| 316 void RemoveChannelFilter(scoped_refptr<IPC::MessageFilter> filter); | |
| 317 | |
| 318 bool Send(IPC::Message* message); | |
| 319 | |
| 320 private: | |
| 321 ~GpuChannelMessageFilter() override; | |
| 322 | |
| 323 bool MessageErrorHandler(const IPC::Message& message, const char* error_msg); | |
| 324 | |
| 325 IPC::Channel* ipc_channel_ = nullptr; | |
| 326 base::ProcessId peer_pid_ = base::kNullProcessId; | |
| 327 std::vector<scoped_refptr<IPC::MessageFilter>> channel_filters_; | |
| 328 | |
| 329 GpuChannel* gpu_channel_ = nullptr; | |
| 330 // Map of route id to scheduler sequence id. | |
| 331 base::flat_map<int32_t, SequenceId> route_sequences_; | |
| 332 mutable base::Lock gpu_channel_lock_; | |
| 333 | |
| 334 Scheduler* scheduler_; | |
| 335 scoped_refptr<GpuChannelMessageQueue> message_queue_; | |
| 336 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_; | |
| 337 | |
| 338 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessageFilter); | |
| 339 }; | |
| 340 | |
| 341 struct GpuChannelMessage { | |
| 342 IPC::Message message; | |
| 343 uint32_t order_number; | |
| 344 base::TimeTicks time_received; | |
| 345 | |
| 346 GpuChannelMessage(const IPC::Message& msg, | |
| 347 uint32_t order_num, | |
| 348 base::TimeTicks ts) | |
| 349 : message(msg), order_number(order_num), time_received(ts) {} | |
| 350 | |
| 351 private: | |
| 352 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessage); | |
| 353 }; | |
| 354 | |
| 355 // This message queue counts and timestamps each message forwarded to the | |
| 356 // channel so that we can preempt other channels if a message takes too long to | |
| 357 // process. To guarantee fairness, we must wait a minimum amount of time before | |
| 358 // preempting and we limit the amount of time that we can preempt in one shot | |
| 359 // (see constants above). | |
| 360 class GpuChannelMessageQueue | |
| 361 : public base::RefCountedThreadSafe<GpuChannelMessageQueue> { | |
| 362 public: | |
| 363 GpuChannelMessageQueue( | |
| 364 GpuChannel* channel, | |
| 365 scoped_refptr<SyncPointOrderData> sync_point_order_data, | |
| 366 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner, | |
| 367 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner, | |
| 368 scoped_refptr<PreemptionFlag> preempting_flag, | |
| 369 scoped_refptr<PreemptionFlag> preempted_flag); | |
| 370 | |
| 371 void Destroy(); | |
| 372 | |
| 373 SequenceId sequence_id() const { | |
| 374 return sync_point_order_data_->sequence_id(); | |
| 375 } | |
| 376 | |
| 377 bool IsScheduled() const; | |
| 378 void SetScheduled(bool scheduled); | |
| 379 | |
| 380 // Should be called before a message begins to be processed. Returns false if | |
| 381 // there are no messages to process. | |
| 382 const GpuChannelMessage* BeginMessageProcessing(); | |
| 383 // Should be called if a message began processing but did not finish. | |
| 384 void PauseMessageProcessing(); | |
| 385 // Should be called if a message is completely processed. Returns true if | |
| 386 // there are more messages to process. | |
| 387 void FinishMessageProcessing(); | |
| 388 | |
| 389 void PushBackMessage(const IPC::Message& message); | |
| 390 | |
| 391 private: | |
| 392 enum PreemptionState { | |
| 393 // Either there's no other channel to preempt, there are no messages | |
| 394 // pending processing, or we just finished preempting and have to wait | |
| 395 // before preempting again. | |
| 396 IDLE, | |
| 397 // We are waiting kPreemptWaitTimeMs before checking if we should preempt. | |
| 398 WAITING, | |
| 399 // We can preempt whenever any IPC processing takes more than | |
| 400 // kPreemptWaitTimeMs. | |
| 401 CHECKING, | |
| 402 // We are currently preempting (i.e. no stub is descheduled). | |
| 403 PREEMPTING, | |
| 404 // We would like to preempt, but some stub is descheduled. | |
| 405 WOULD_PREEMPT_DESCHEDULED, | |
| 406 }; | |
| 407 | |
| 408 friend class base::RefCountedThreadSafe<GpuChannelMessageQueue>; | |
| 409 | |
| 410 ~GpuChannelMessageQueue(); | |
| 411 | |
| 412 void PostHandleMessageOnQueue(); | |
| 413 | |
| 414 void UpdatePreemptionState(); | |
| 415 void UpdatePreemptionStateHelper(); | |
| 416 | |
| 417 void UpdateStateIdle(); | |
| 418 void UpdateStateWaiting(); | |
| 419 void UpdateStateChecking(); | |
| 420 void UpdateStatePreempting(); | |
| 421 void UpdateStateWouldPreemptDescheduled(); | |
| 422 | |
| 423 void TransitionToIdle(); | |
| 424 void TransitionToWaiting(); | |
| 425 void TransitionToChecking(); | |
| 426 void TransitionToPreempting(); | |
| 427 void TransitionToWouldPreemptDescheduled(); | |
| 428 | |
| 429 bool ShouldTransitionToIdle() const; | |
| 430 | |
| 431 // These can be accessed from both IO and main threads and are protected by | |
| 432 // |channel_lock_|. | |
| 433 bool scheduled_ = true; | |
| 434 GpuChannel* channel_ = nullptr; // set to nullptr on Destroy | |
| 435 std::deque<std::unique_ptr<GpuChannelMessage>> channel_messages_; | |
| 436 bool handle_message_post_task_pending_ = false; | |
| 437 mutable base::Lock channel_lock_; | |
| 438 | |
| 439 // The following are accessed on the IO thread only. | |
| 440 // No lock is necessary for preemption state because it's only accessed on the | |
| 441 // IO thread. | |
| 442 PreemptionState preemption_state_ = IDLE; | |
| 443 // Maximum amount of time that we can spend in PREEMPTING. | |
| 444 // It is reset when we transition to IDLE. | |
| 445 base::TimeDelta max_preemption_time_; | |
| 446 // This timer is used and runs tasks on the IO thread. | |
| 447 std::unique_ptr<base::OneShotTimer> timer_; | |
| 448 base::ThreadChecker io_thread_checker_; | |
| 449 | |
| 450 // Keeps track of sync point related state such as message order numbers. | |
| 451 scoped_refptr<SyncPointOrderData> sync_point_order_data_; | |
| 452 | |
| 453 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_; | |
| 454 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_; | |
| 455 scoped_refptr<PreemptionFlag> preempting_flag_; | |
| 456 scoped_refptr<PreemptionFlag> preempted_flag_; | |
| 457 | |
| 458 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessageQueue); | |
| 459 }; | |
| 460 | |
| 461 } // namespace gpu | 284 } // namespace gpu |
| 462 | 285 |
| 463 #endif // GPU_IPC_SERVICE_GPU_CHANNEL_H_ | 286 #endif // GPU_IPC_SERVICE_GPU_CHANNEL_H_ |
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