| Index: base/allocator/partition_allocator/PartitionAlloc.md
|
| diff --git a/base/allocator/partition_allocator/PartitionAlloc.md b/base/allocator/partition_allocator/PartitionAlloc.md
|
| index e04016b22bc01791b1958c8b6c0beb3a7eb32330..d1a67481aa7c257923e31161c5ae89412533202e 100644
|
| --- a/base/allocator/partition_allocator/PartitionAlloc.md
|
| +++ b/base/allocator/partition_allocator/PartitionAlloc.md
|
| @@ -1,97 +1,98 @@
|
| # PartitionAlloc Design
|
|
|
| -This document explains a high-level design of PartitionAlloc.
|
| -If you're interested in its in-depth implementation, see comments
|
| -in partition_alloc.h.
|
| +This document describes PartitionAlloc at a high level. For documentation about
|
| +its implementation, see the comments in `partition_alloc.h`.
|
|
|
| [TOC]
|
|
|
| ## Overview
|
|
|
| -PartitionAlloc is a memory allocator optimized for performance and security
|
| -in Blink. All objects in Blink are expected to be allocated with
|
| -PartitionAlloc or Oilpan (but not yet done).
|
| +PartitionAlloc is a memory allocator optimized for security, low allocation
|
| +latency (when called appropriately), and good space efficiency (when called
|
| +appropriately). This document aims to help you understand how PartitionAlloc
|
| +works so that you can use it effectively.
|
|
|
| -## Partitions and buckets
|
| +## Partitions And Buckets
|
|
|
| -PartitionAlloc has three partitions. A partition is a heap that contains
|
| -certain types of objects. Specifically, PartitionAlloc allocates objects
|
| -on either of the following three partitions depending on their types:
|
| +A *partition* is a heap that contains certain object types, objects of certain
|
| +sizes, or objects of a certain lifetime (as the caller prefers). Callers can
|
| +create as many partitions as they need. Each partition is separate and protected
|
| +from any other partitions.
|
|
|
| -* LayoutObject partition: A partition to allocate LayoutObjects.
|
| +Each partition holds multiple buckets. A *bucket* is a region in a partition
|
| +that contains similar-sized objects.
|
|
|
| -* Buffer partition: A partition to allocate objects that have a strong risk
|
| -that the length and/or the contents are exploited by user scripts.
|
| -Specifically, Vectors, HashTables, ArrayBufferContents and Strings are
|
| -allocated on the Buffer partition.
|
| +PartitionAlloc aligns each object allocation with the closest bucket size. For
|
| +example, if a partition has 3 buckets for 64 bytes, 256 bytes, and 1024 bytes,
|
| +then PartitionAlloc will satisfy an allocation request for 128 bytes by rounding
|
| +it up to 256 bytes and allocating from the second bucket.
|
|
|
| -* FastMalloc partition: A partition to allocate all other objects.
|
| -Objects marked with USING_FAST_MALLOC are allocated on the FastMalloc partition.
|
| +The special allocator class `template <size_t N> class
|
| +SizeSpecificPartitionAllocator` will satisfy allocations only of size
|
| +`kMaxAllocation = N - kAllocationGranularity` or less, and contains buckets for
|
| +all `n * kAllocationGranularity` (n = 1, 2, ..., `kMaxAllocation`). Attempts to
|
| +allocate more than `kMaxAllocation` will fail.
|
|
|
| -Each partition holds multiple buckets. A bucket is a region in a partition
|
| -that contains similar-sized objects. Each object allocation must be aligned
|
| -with the closest bucket size. For example, if a partition has three buckets
|
| -for 64 bytes, 256 bytes and 1024 bytes, then an object of 128 bytes is
|
| -rounded up to 256 bytes and allocated on the second bucket.
|
| +## Performance
|
|
|
| -The LayoutObject partition has buckets for all N * sizeof(void*) (N = 1, 2, ..., N_max).
|
| -This means that no extra padding is needed to allocate a LayoutObject object.
|
| -Different sizes of LayoutObjects are allocated in different buckets.
|
| +The current implementation is optimized for the main thread use-case. For
|
| +example, PartitionAlloc doesn't have threaded caches.
|
|
|
| -The Buffer partition and the FastMalloc partition have many buckets.
|
| -They support any arbitrary size of allocations but padding may be added
|
| -to align the allocation with the closest bucket size. The bucket sizes are
|
| -chosen to keep the worst-case memory overhead less than 10%.
|
| +PartitionAlloc is designed to be extremely fast in its fast paths. The fast
|
| +paths of allocation and deallocation require just 2 (reasonably predictable)
|
| +branches. The number of operations in the fast paths is minimal, leading to the
|
| +possibility of inlining.
|
|
|
| -Large allocations (> 1 MB) are realized by direct memory mmapping.
|
| +For an example of how to use partitions to get good performance and good safety,
|
| +see Blink's usage, as described in `wtf/allocator/Allocator.md`.
|
|
|
| -## Performance
|
| +Large allocations (> 1 MB) are realized by direct memory mmapping.
|
|
|
| -PartitionAlloc doesn't acquire a lock when allocating on the LayoutObject
|
| -partition, because it's guaranteed that LayoutObjects are allocated
|
| -only by the main thread.
|
| +`PartitionAllocGeneric` acquires a lock for thread safety. (The current
|
| +implementation uses a spin lock on the assumption that thread contention will be
|
| +rare in its callers. The original caller was Blink, where this is generally
|
| +true. Spin locks also have the benefit of simplicity.)
|
|
|
| -PartitionAlloc acquires a lock when allocating on the Buffer partition and
|
| -the FastMalloc partition. PartitionAlloc uses a spin lock because thread contention
|
| -would be rare in Blink.
|
| +Callers can get thread-unsafe performance using a
|
| +`SizeSpecificPartitionAllocator` or otherwise using `PartitionAlloc` (instead of
|
| +`PartitionAllocGeneric`). Callers can also arrange for low contention, such as
|
| +by using a dedicated partition for single-threaded, latency-critical
|
| +allocations.
|
|
|
| -PartitionAlloc is designed to be extremely fast in fast paths. Just two
|
| -(reasonably predictable) branches are required for the fast paths of an
|
| -allocation and deallocation. The number of operations in the fast paths
|
| -is minimized, leading to the possibility of inlining.
|
| +Because PartitionAlloc guarantees that address space regions used for one
|
| +partition are never reused for other partitions, partitions can eat a large
|
| +amount of virtual address space (even if not of actual memory).
|
|
|
| -Having a dedicated partition for LayoutObjects is helpful to improve cache
|
| -locality and thus help improve performance.
|
| +Mixing various random objects in the same partition will generally lead to lower
|
| +efficiency. For good performance, group similar objects into the same partition.
|
|
|
| ## Security
|
|
|
| Security is one of the most important goals of PartitionAlloc.
|
|
|
| -Different partitions are guaranteed to exist in separate address spaces.
|
| -When objects contained in a page in a partition are all freed,
|
| -the physical memory is returned to the system but the address space
|
| -remains reserved. The address space may be reused later only for the partition.
|
| -Remember that PartitionAlloc puts LayoutObjects into a dedicated partition.
|
| -This is because LayoutObjects are likely to be a source of use-after-free.
|
| -Similarly, PartitionAlloc puts Strings, Vectors etc into the Buffer partition
|
| -because the length and/or contents may be exploited by user scripts.
|
| -This means that PartitionAlloc greedily uses virtual address spaces in favor of
|
| -security hardening.
|
| +PartitionAlloc guarantees that different partitions exist in different regions
|
| +of the process' address space. When the caller has freed all objects contained
|
| +in a page in a partition, PartitionAlloc returns the physical memory to the
|
| +operating system, but continues to reserve the region of address space.
|
| +PartitionAlloc will only reuse an address space region for the same partition.
|
|
|
| -Also the following security properties are provided:
|
| +PartitionAlloc also guarantees that:
|
|
|
| -* Linear overflows cannot corrupt into the partition.
|
| +* Linear overflows cannot corrupt into the partition. (There is a guard page at
|
| +the beginning of each partition.)
|
|
|
| -* Linear overflows cannot corrupt out of the partition.
|
| +* Linear overflows cannot corrupt out of the partition. (There is a guard page
|
| +at the end of each partition.)
|
|
|
| -* Metadata is recorded in a dedicated region (not next to each object).
|
| -Linear overflow or underflow cannot corrupt the metadata.
|
| +* Linear overflow or underflow cannot corrupt the allocation metadata.
|
| +PartitionAlloc records metadata in a dedicated region out-of-line (not adjacent
|
| +to objects).
|
|
|
| -* Buckets are helpful to allocate different-sized objects on different addresses.
|
| -One page can contain only similar-sized objects.
|
| +* Objects of different sizes will likely be allocated in different buckets, and
|
| +hence at different addresses. One page can contain only similar-sized objects.
|
|
|
| * Dereference of a freelist pointer should fault.
|
|
|
| * Partial pointer overwrite of freelist pointer should fault.
|
|
|
| -* Large allocations are guard-paged at the beginning and end.
|
| +* Large allocations have guard pages at the beginning and end.
|
|
|