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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/chromeos/touch_exploration_controller.h" | 5 #include "ui/chromeos/touch_exploration_controller.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 | 8 |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "base/strings/string_number_conversions.h" | 10 #include "base/strings/string_number_conversions.h" |
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186 | 186 |
187 // If the user is in a gesture state, or if there is a possiblity that the | 187 // If the user is in a gesture state, or if there is a possiblity that the |
188 // user will enter it in the future, we send the event to the gesture | 188 // user will enter it in the future, we send the event to the gesture |
189 // provider so it can keep track of the state of the fingers. When the user | 189 // provider so it can keep track of the state of the fingers. When the user |
190 // leaves one of these states, SET_STATE will set the gesture provider to | 190 // leaves one of these states, SET_STATE will set the gesture provider to |
191 // NULL. | 191 // NULL. |
192 if (gesture_provider_.get()) { | 192 if (gesture_provider_.get()) { |
193 ui::TouchEvent mutable_touch_event = touch_event; | 193 ui::TouchEvent mutable_touch_event = touch_event; |
194 if (gesture_provider_->OnTouchEvent(&mutable_touch_event)) { | 194 if (gesture_provider_->OnTouchEvent(&mutable_touch_event)) { |
195 gesture_provider_->OnTouchEventAck(mutable_touch_event.unique_event_id(), | 195 gesture_provider_->OnTouchEventAck(mutable_touch_event.unique_event_id(), |
196 false); | 196 ER_UNHANDLED); |
197 } | 197 } |
198 ProcessGestureEvents(); | 198 ProcessGestureEvents(); |
199 } | 199 } |
200 | 200 |
201 ui::EventRewriteStatus status = ui::EVENT_REWRITE_CONTINUE; | 201 ui::EventRewriteStatus status = ui::EVENT_REWRITE_CONTINUE; |
202 // The rest of the processing depends on what state we're in. | 202 // The rest of the processing depends on what state we're in. |
203 switch (state_) { | 203 switch (state_) { |
204 case NO_FINGERS_DOWN: | 204 case NO_FINGERS_DOWN: |
205 status = InNoFingersDown(touch_event, rewritten_event); | 205 status = InNoFingersDown(touch_event, rewritten_event); |
206 break; | 206 break; |
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1192 return "TWO_FINGER_TAP"; | 1192 return "TWO_FINGER_TAP"; |
1193 } | 1193 } |
1194 return "Not a state"; | 1194 return "Not a state"; |
1195 } | 1195 } |
1196 | 1196 |
1197 float TouchExplorationController::GetSplitTapTouchSlop() { | 1197 float TouchExplorationController::GetSplitTapTouchSlop() { |
1198 return gesture_detector_config_.touch_slop * 3; | 1198 return gesture_detector_config_.touch_slop * 3; |
1199 } | 1199 } |
1200 | 1200 |
1201 } // namespace ui | 1201 } // namespace ui |
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