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Side by Side Diff: ui/aura/window_event_dispatcher.h

Issue 2869823003: [VSync Queue] Plug touch ack to gesture events and flush vsync queue if necessary (Closed)
Patch Set: Fix MSAN Use-of-uninitialized-value: Initialize GestureEventDetails Created 3 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_ 5 #ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_
6 #define UI_AURA_WINDOW_EVENT_DISPATCHER_H_ 6 #define UI_AURA_WINDOW_EVENT_DISPATCHER_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <vector> 9 #include <vector>
10 10
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85 85
86 // When a touch event is dispatched to a Window, it may want to process the 86 // When a touch event is dispatched to a Window, it may want to process the
87 // touch event asynchronously. In such cases, the window should consume the 87 // touch event asynchronously. In such cases, the window should consume the
88 // event during the event dispatch. Once the event is properly processed, the 88 // event during the event dispatch. Once the event is properly processed, the
89 // window should let the WindowEventDispatcher know about the result of the 89 // window should let the WindowEventDispatcher know about the result of the
90 // event processing, so that gesture events can be properly created and 90 // event processing, so that gesture events can be properly created and
91 // dispatched. |event|'s location should be in the dispatcher's coordinate 91 // dispatched. |event|'s location should be in the dispatcher's coordinate
92 // space, in DIPs. 92 // space, in DIPs.
93 virtual void ProcessedTouchEvent(uint32_t unique_event_id, 93 virtual void ProcessedTouchEvent(uint32_t unique_event_id,
94 Window* window, 94 Window* window,
95 ui::EventResult result); 95 ui::EventResult result,
96 bool is_source_touch_event_set_non_blocking);
96 97
97 // These methods are used to defer the processing of mouse/touch events 98 // These methods are used to defer the processing of mouse/touch events
98 // related to resize. A client (typically a RenderWidgetHostViewAura) can call 99 // related to resize. A client (typically a RenderWidgetHostViewAura) can call
99 // HoldPointerMoves when an resize is initiated and then ReleasePointerMoves 100 // HoldPointerMoves when an resize is initiated and then ReleasePointerMoves
100 // once the resize is completed. 101 // once the resize is completed.
101 // 102 //
102 // More than one hold can be invoked and each hold must be cancelled by a 103 // More than one hold can be invoked and each hold must be cancelled by a
103 // release before we resume normal operation. 104 // release before we resume normal operation.
104 void HoldPointerMoves(); 105 void HoldPointerMoves();
105 void ReleasePointerMoves(); 106 void ReleasePointerMoves();
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282 283
283 // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0. 284 // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0.
284 base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_; 285 base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_;
285 286
286 DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher); 287 DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher);
287 }; 288 };
288 289
289 } // namespace aura 290 } // namespace aura
290 291
291 #endif // UI_AURA_WINDOW_EVENT_DISPATCHER_H_ 292 #endif // UI_AURA_WINDOW_EVENT_DISPATCHER_H_
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