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Side by Side Diff: ui/events/blink/input_handler_proxy.cc

Issue 2869823003: [VSync Queue] Plug touch ack to gesture events and flush vsync queue if necessary (Closed)
Patch Set: Use seperate bool for set_non_blocking Created 3 years, 6 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/events/blink/input_handler_proxy.h" 5 #include "ui/events/blink/input_handler_proxy.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 10
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315 // Note: Other input can race ahead of gesture input as they don't have to go 315 // Note: Other input can race ahead of gesture input as they don't have to go
316 // through the queue, but we believe it's OK to do so. 316 // through the queue, but we believe it's OK to do so.
317 if (!compositor_event_queue_ || 317 if (!compositor_event_queue_ ||
318 !IsGestureScrollOrFlingOrPinch(event_with_callback->event().GetType())) { 318 !IsGestureScrollOrFlingOrPinch(event_with_callback->event().GetType())) {
319 DispatchSingleInputEvent(std::move(event_with_callback), 319 DispatchSingleInputEvent(std::move(event_with_callback),
320 tick_clock_->NowTicks()); 320 tick_clock_->NowTicks());
321 return; 321 return;
322 } 322 }
323 323
324 if (has_ongoing_compositor_scroll_fling_pinch_) { 324 if (has_ongoing_compositor_scroll_fling_pinch_) {
325 const auto& gesture_event = ToWebGestureEvent(event_with_callback->event());
326 if (gesture_event.source_device == blink::kWebGestureDeviceTouchscreen &&
327 gesture_event.is_source_touch_event_set_non_blocking) {
328 // Dispatch immediately to avoid regression in
329 // |smoothness.tough_scrolling_cases:first_gesture_scroll_update_latency|.
330 compositor_event_queue_->Queue(std::move(event_with_callback),
331 tick_clock_->NowTicks());
332 DispatchQueuedInputEvents();
333 return;
334 }
335
325 bool needs_animate_input = compositor_event_queue_->empty(); 336 bool needs_animate_input = compositor_event_queue_->empty();
326 compositor_event_queue_->Queue(std::move(event_with_callback), 337 compositor_event_queue_->Queue(std::move(event_with_callback),
327 tick_clock_->NowTicks()); 338 tick_clock_->NowTicks());
328 if (needs_animate_input) 339 if (needs_animate_input)
329 input_handler_->SetNeedsAnimateInput(); 340 input_handler_->SetNeedsAnimateInput();
330 return; 341 return;
331 } 342 }
332 343
333 // We have to dispatch the event to know whether the gesture sequence will be 344 // We have to dispatch the event to know whether the gesture sequence will be
334 // handled by the compositor or not. 345 // handled by the compositor or not.
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1644 scroll_elasticity_controller_->GetWeakPtr(), gesture_event, 1655 scroll_elasticity_controller_->GetWeakPtr(), gesture_event,
1645 scroll_result)); 1656 scroll_result));
1646 } 1657 }
1647 1658
1648 void InputHandlerProxy::SetTickClockForTesting( 1659 void InputHandlerProxy::SetTickClockForTesting(
1649 std::unique_ptr<base::TickClock> tick_clock) { 1660 std::unique_ptr<base::TickClock> tick_clock) {
1650 tick_clock_ = std::move(tick_clock); 1661 tick_clock_ = std::move(tick_clock);
1651 } 1662 }
1652 1663
1653 } // namespace ui 1664 } // namespace ui
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