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Unified Diff: remoting/client/fling_animation.h

Issue 2869723007: [CRD iOS] Viewport fling animation (Closed)
Patch Set: Merge branch 'master' into feat-fling-animation Created 3 years, 7 months ago
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Index: remoting/client/fling_animation.h
diff --git a/remoting/client/fling_animation.h b/remoting/client/fling_animation.h
new file mode 100644
index 0000000000000000000000000000000000000000..c7672e99ebe6967ed9ebbc95aafbf60ee6c0b0de
--- /dev/null
+++ b/remoting/client/fling_animation.h
@@ -0,0 +1,56 @@
+// Copyright 2017 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef REMOTING_CLIENT_FLING_ANIMATION_H_
+#define REMOTING_CLIENT_FLING_ANIMATION_H_
+
+#include <memory>
+
+#include "base/callback.h"
+#include "base/time/tick_clock.h"
+#include "remoting/client/fling_tracker.h"
+
+namespace remoting {
+
+// This class helps interpolating the positions of an object with the given
+// initial velocity and feeds the change in position back to the callback.
+class FlingAnimation {
+ public:
+ // arguments are delta_x and delta_y with respect to the positions at previous
+ // tick.
+ using FlingCallback = base::Callback<void(float, float)>;
+
+ FlingAnimation(float time_constant, const FlingCallback& fling_callback);
+ ~FlingAnimation();
+
+ // (Re)starts the fling animation with the given initial velocity.
+ void SetVelocity(float velocity_x, float velocity_y);
+
+ bool IsAnimationInProgress() const;
+
+ // Moves forward the animation to catch up with current time. Calls the fling
+ // callback with the new positions. No-op if fling animation is not in
+ // progress.
+ void Tick();
+
+ // Aborts the animation.
+ void Abort();
+
+ void SetTickClockForTest(std::unique_ptr<base::TickClock> clock);
+
+ private:
+ FlingTracker fling_tracker_;
+ FlingCallback fling_callback_;
+
+ base::TimeTicks fling_start_time_;
+
+ std::unique_ptr<base::TickClock> clock_;
+
+ // FlingAnimation is neither copyable nor movable.
+ FlingAnimation(const FlingAnimation&) = delete;
+ FlingAnimation& operator=(const FlingAnimation&) = delete;
+};
+
+} // namespace remoting
+#endif // REMOTING_CLIENT_FLING_ANIMATION_H_
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