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Side by Side Diff: cc/trees/layer_tree_host_unittest.cc

Issue 286953008: cc: Allow DeferredInitialize to use DelegatingRenderer (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 7 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/trees/layer_tree_host.h" 5 #include "cc/trees/layer_tree_host.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/auto_reset.h" 9 #include "base/auto_reset.h"
10 #include "base/synchronization/lock.h" 10 #include "base/synchronization/lock.h"
11 #include "cc/animation/timing_function.h" 11 #include "cc/animation/timing_function.h"
12 #include "cc/base/swap_promise.h" 12 #include "cc/base/swap_promise.h"
13 #include "cc/debug/frame_rate_counter.h" 13 #include "cc/debug/frame_rate_counter.h"
14 #include "cc/layers/content_layer.h" 14 #include "cc/layers/content_layer.h"
15 #include "cc/layers/content_layer_client.h" 15 #include "cc/layers/content_layer_client.h"
16 #include "cc/layers/io_surface_layer.h" 16 #include "cc/layers/io_surface_layer.h"
17 #include "cc/layers/layer_impl.h" 17 #include "cc/layers/layer_impl.h"
18 #include "cc/layers/painted_scrollbar_layer.h" 18 #include "cc/layers/painted_scrollbar_layer.h"
19 #include "cc/layers/picture_layer.h" 19 #include "cc/layers/picture_layer.h"
20 #include "cc/layers/solid_color_layer.h" 20 #include "cc/layers/solid_color_layer.h"
21 #include "cc/layers/video_layer.h" 21 #include "cc/layers/video_layer.h"
22 #include "cc/output/begin_frame_args.h" 22 #include "cc/output/begin_frame_args.h"
23 #include "cc/output/compositor_frame_ack.h"
23 #include "cc/output/copy_output_request.h" 24 #include "cc/output/copy_output_request.h"
24 #include "cc/output/copy_output_result.h" 25 #include "cc/output/copy_output_result.h"
25 #include "cc/output/output_surface.h" 26 #include "cc/output/output_surface.h"
26 #include "cc/quads/draw_quad.h" 27 #include "cc/quads/draw_quad.h"
27 #include "cc/quads/io_surface_draw_quad.h" 28 #include "cc/quads/io_surface_draw_quad.h"
28 #include "cc/resources/prioritized_resource.h" 29 #include "cc/resources/prioritized_resource.h"
29 #include "cc/resources/prioritized_resource_manager.h" 30 #include "cc/resources/prioritized_resource_manager.h"
30 #include "cc/resources/resource_update_queue.h" 31 #include "cc/resources/resource_update_queue.h"
31 #include "cc/test/fake_content_layer.h" 32 #include "cc/test/fake_content_layer.h"
32 #include "cc/test/fake_content_layer_client.h" 33 #include "cc/test/fake_content_layer_client.h"
(...skipping 2721 matching lines...) Expand 10 before | Expand all | Expand 10 after
2754 did_release_gl_ = false; 2755 did_release_gl_ = false;
2755 last_source_frame_number_drawn_ = -1; // Never drawn. 2756 last_source_frame_number_drawn_ = -1; // Never drawn.
2756 PostSetNeedsCommitToMainThread(); 2757 PostSetNeedsCommitToMainThread();
2757 } 2758 }
2758 2759
2759 virtual scoped_ptr<FakeOutputSurface> CreateFakeOutputSurface(bool fallback) 2760 virtual scoped_ptr<FakeOutputSurface> CreateFakeOutputSurface(bool fallback)
2760 OVERRIDE { 2761 OVERRIDE {
2761 scoped_ptr<TestWebGraphicsContext3D> context3d( 2762 scoped_ptr<TestWebGraphicsContext3D> context3d(
2762 TestWebGraphicsContext3D::Create()); 2763 TestWebGraphicsContext3D::Create());
2763 2764
2764 return FakeOutputSurface::CreateDeferredGL( 2765 scoped_ptr<FakeOutputSurface> output_surface =
2765 scoped_ptr<SoftwareOutputDevice>(new SoftwareOutputDevice)); 2766 FakeOutputSurface::CreateDeferredGL(
2767 scoped_ptr<SoftwareOutputDevice>(new SoftwareOutputDevice),
2768 delegating_renderer());
2769 output_surface->set_forced_draw_to_software_device(true);
danakj 2014/05/16 22:08:47 Why are these set calls needed/correct?
boliu 2014/05/16 22:15:10 To avoid failing this DCHECK in GetDrawMode: https
danakj 2014/05/16 22:19:29 We should update this DCHECK then, to allow this w
boliu 2014/05/16 22:34:37 Relaxed DCHECK to allow deferred_gl too. It should
2770 return output_surface.Pass();
2766 } 2771 }
2767 2772
2768 virtual void DrawLayersOnThread(LayerTreeHostImpl* host_impl) OVERRIDE { 2773 virtual void DrawLayersOnThread(LayerTreeHostImpl* host_impl) OVERRIDE {
2769 ASSERT_TRUE(host_impl->RootLayer()); 2774 ASSERT_TRUE(host_impl->RootLayer());
2770 FakePictureLayerImpl* layer_impl = 2775 FakePictureLayerImpl* layer_impl =
2771 static_cast<FakePictureLayerImpl*>(host_impl->RootLayer()); 2776 static_cast<FakePictureLayerImpl*>(host_impl->RootLayer());
2772 2777
2773 // The same frame can be draw multiple times if new visible tiles are 2778 // The same frame can be draw multiple times if new visible tiles are
2774 // rasterized. But we want to make sure we only post DeferredInitialize 2779 // rasterized. But we want to make sure we only post DeferredInitialize
2775 // and ReleaseGL once, so early out if the same frame is drawn again. 2780 // and ReleaseGL once, so early out if the same frame is drawn again.
(...skipping 27 matching lines...) Expand all
2803 2808
2804 void DeferredInitializeAndRedraw(LayerTreeHostImpl* host_impl) { 2809 void DeferredInitializeAndRedraw(LayerTreeHostImpl* host_impl) {
2805 EXPECT_FALSE(did_initialize_gl_); 2810 EXPECT_FALSE(did_initialize_gl_);
2806 // SetAndInitializeContext3D calls SetNeedsCommit. 2811 // SetAndInitializeContext3D calls SetNeedsCommit.
2807 FakeOutputSurface* fake_output_surface = 2812 FakeOutputSurface* fake_output_surface =
2808 static_cast<FakeOutputSurface*>(host_impl->output_surface()); 2813 static_cast<FakeOutputSurface*>(host_impl->output_surface());
2809 scoped_refptr<TestContextProvider> context_provider = 2814 scoped_refptr<TestContextProvider> context_provider =
2810 TestContextProvider::Create(); // Not bound to thread. 2815 TestContextProvider::Create(); // Not bound to thread.
2811 EXPECT_TRUE( 2816 EXPECT_TRUE(
2812 fake_output_surface->InitializeAndSetContext3d(context_provider)); 2817 fake_output_surface->InitializeAndSetContext3d(context_provider));
2818 fake_output_surface->set_forced_draw_to_software_device(false);
2813 did_initialize_gl_ = true; 2819 did_initialize_gl_ = true;
2814 } 2820 }
2815 2821
2816 void ReleaseGLAndRedraw(LayerTreeHostImpl* host_impl) { 2822 void ReleaseGLAndRedraw(LayerTreeHostImpl* host_impl) {
2817 EXPECT_TRUE(did_initialize_gl_); 2823 EXPECT_TRUE(did_initialize_gl_);
2818 EXPECT_FALSE(did_release_gl_); 2824 EXPECT_FALSE(did_release_gl_);
2819 // ReleaseGL calls SetNeedsCommit. 2825 // ReleaseGL calls SetNeedsCommit.
2820 static_cast<FakeOutputSurface*>(host_impl->output_surface())->ReleaseGL(); 2826 FakeOutputSurface* output_surface =
2827 static_cast<FakeOutputSurface*>(host_impl->output_surface());
2828 output_surface->ReleaseGL();
2829 output_surface->set_forced_draw_to_software_device(true);
2821 did_release_gl_ = true; 2830 did_release_gl_ = true;
2822 } 2831 }
2823 2832
2833 virtual void SwapBuffersOnThread(LayerTreeHostImpl* host_impl,
2834 bool result) OVERRIDE {
2835 ASSERT_TRUE(result);
2836 DelegatedFrameData* delegated_frame_data =
2837 output_surface()->last_sent_frame().delegated_frame_data.get();
2838 if (!delegated_frame_data)
2839 return;
2840
2841 // Return all resources immediately.
2842 TransferableResourceArray resources_to_return =
2843 output_surface()->resources_held_by_parent();
2844
2845 CompositorFrameAck ack;
2846 for (size_t i = 0; i < resources_to_return.size(); ++i)
2847 output_surface()->ReturnResource(resources_to_return[i].id, &ack);
2848 host_impl->ReclaimResources(&ack);
2849 }
2850
2824 virtual void AfterTest() OVERRIDE { 2851 virtual void AfterTest() OVERRIDE {
2825 EXPECT_TRUE(did_initialize_gl_); 2852 EXPECT_TRUE(did_initialize_gl_);
2826 EXPECT_TRUE(did_release_gl_); 2853 EXPECT_TRUE(did_release_gl_);
2827 } 2854 }
2828 2855
2829 private: 2856 private:
2830 FakeContentLayerClient client_; 2857 FakeContentLayerClient client_;
2831 scoped_refptr<FakePictureLayer> layer_; 2858 scoped_refptr<FakePictureLayer> layer_;
2832 bool did_initialize_gl_; 2859 bool did_initialize_gl_;
2833 bool did_release_gl_; 2860 bool did_release_gl_;
2834 int last_source_frame_number_drawn_; 2861 int last_source_frame_number_drawn_;
2835 }; 2862 };
2836 2863
2837 MULTI_THREAD_DIRECT_RENDERER_TEST_F(LayerTreeHostTestDeferredInitialize); 2864 MULTI_THREAD_TEST_F(LayerTreeHostTestDeferredInitialize);
2838 2865
2839 // Test for UI Resource management. 2866 // Test for UI Resource management.
2840 class LayerTreeHostTestUIResource : public LayerTreeHostTest { 2867 class LayerTreeHostTestUIResource : public LayerTreeHostTest {
2841 public: 2868 public:
2842 LayerTreeHostTestUIResource() : num_ui_resources_(0) {} 2869 LayerTreeHostTestUIResource() : num_ui_resources_(0) {}
2843 2870
2844 virtual void InitializeSettings(LayerTreeSettings* settings) OVERRIDE { 2871 virtual void InitializeSettings(LayerTreeSettings* settings) OVERRIDE {
2845 settings->texture_id_allocation_chunk_size = 1; 2872 settings->texture_id_allocation_chunk_size = 1;
2846 } 2873 }
2847 2874
(...skipping 2086 matching lines...) Expand 10 before | Expand all | Expand 10 after
4934 const gfx::Size bounds_; 4961 const gfx::Size bounds_;
4935 FakeContentLayerClient client_; 4962 FakeContentLayerClient client_;
4936 scoped_refptr<ContentLayerWithUpdateTracking> content_layer_; 4963 scoped_refptr<ContentLayerWithUpdateTracking> content_layer_;
4937 scoped_refptr<FakePictureLayer> picture_layer_; 4964 scoped_refptr<FakePictureLayer> picture_layer_;
4938 Layer* child_layer_; 4965 Layer* child_layer_;
4939 }; 4966 };
4940 4967
4941 MULTI_THREAD_TEST_F(LayerTreeHostTestContinuousPainting); 4968 MULTI_THREAD_TEST_F(LayerTreeHostTestContinuousPainting);
4942 4969
4943 } // namespace cc 4970 } // namespace cc
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