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Issue 2869016: Add an unpatched version of xz, XZ Utils, to /trunk/deps/third_party (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/
Patch Set: Created 10 years, 6 months ago
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1
2 History of LZMA Utils and XZ Utils
3 ==================================
4
5 Tukaani distribution
6
7 In 2005, there was a small group working on Tukaani distribution, which
8 was a Slackware fork. One of the project goals was to fit the distro on
9 a single 700 MiB ISO-9660 image. Using LZMA instead of gzip helped a
10 lot. Roughly speaking, one could fit data that took 1000 MiB in gzipped
11 form into 700 MiB with LZMA. Naturally compression ratio varied across
12 packages, but this was what we got on average.
13
14 Slackware packages have traditionally had .tgz as the filename suffix,
15 which is an abbreviation of .tar.gz. A logical naming for LZMA
16 compressed packages was .tlz, being an abbreviation of .tar.lzma.
17
18 At the end of the year 2007, there was no distribution under the
19 Tukaani project anymore, but development of LZMA Utils was kept going.
20 Still, there were .tlz packages around, because at least Vector Linux
21 (a Slackware based distribution) used LZMA for its packages.
22
23 First versions of the modified pkgtools used the LZMA_Alone tool from
24 Igor Pavlov's LZMA SDK as is. It was fine, because users wouldn't need
25 to interact with LZMA_Alone directly. But people soon wanted to use
26 LZMA for other files too, and the interface of LZMA_Alone wasn't
27 comfortable for those used to gzip and bzip2.
28
29
30 First steps of LZMA Utils
31
32 The first version of LZMA Utils (4.22.0) included a shell script called
33 lzmash. It was wrapper that had gzip-like command line interface. It
34 used the LZMA_Alone tool from LZMA SDK to do all the real work. zgrep,
35 zdiff, and related scripts from gzip were adapted work with LZMA and
36 were part of the first LZMA Utils release too.
37
38 LZMA Utils 4.22.0 included also lzmadec, which was a small (less than
39 10 KiB) decoder-only command line tool. It was written on top of the
40 decoder-only C code found from the LZMA SDK. lzmadec was convenient in
41 situations where LZMA_Alone (a few hundred KiB) would be too big.
42
43 lzmash and lzmadec were written by Lasse Collin.
44
45
46 Second generation
47
48 The lzmash script was an ugly and not very secure hack. The last
49 version of LZMA Utils to use lzmash was 4.27.1.
50
51 LZMA Utils 4.32.0beta1 introduced a new lzma command line tool written
52 by Ville Koskinen. It was written in C++, and used the encoder and
53 decoder from C++ LZMA SDK with little modifications. This tool replaced
54 both the lzmash script and the LZMA_Alone command line tool in LZMA
55 Utils.
56
57 Introducing this new tool caused some temporary incompatibilities,
58 because LZMA_Alone executable was simply named lzma like the new
59 command line tool, but they had completely different command line
60 interface. The file format was still the same.
61
62 Lasse wrote liblzmadec, which was a small decoder-only library based
63 on the C code found from LZMA SDK. liblzmadec had API similar to zlib,
64 although there were some significant differences, which made it
65 non-trivial to use it in some applications designed for zlib and
66 libbzip2.
67
68 The lzmadec command line tool was converted to use liblzmadec.
69
70 Alexandre Sauvé helped converting build system to use GNU Autotools.
71 This made is easier to test for certain less portable features needed
72 by the new command line tool.
73
74 Since the new command line tool never got completely finished (for
75 example, it didn't support LZMA_OPT environment variable), the intent
76 was to not call 4.32.x stable. Similarly, liblzmadec wasn't polished,
77 but appeared to work well enough, so some people started using it too.
78
79 Because the development of the third generation of LZMA Utils was
80 delayed considerably (3-4 years), the 4.32.x branch had to be kept
81 maintained. It got some bug fixes now and then, and finally it was
82 decided to call it stable, although most of the missing features were
83 never added.
84
85
86 File format problems
87
88 The file format used by LZMA_Alone was primitive. It was designed for
89 embedded systems in mind, and thus provided only minimal set of
90 features. The two biggest problems for non-embedded use were lack of
91 magic bytes and integrity check.
92
93 Igor and Lasse started developing a new file format with some help
94 from Ville Koskinen. Also Mark Adler, Mikko Pouru, H. Peter Anvin,
95 and Lars Wirzenius helped with some minor things at some point of the
96 development. Designing the new format took quite a long time (actually,
97 too long time would be more appropriate expression). It was mostly
98 because Lasse was quite slow at getting things done due to personal
99 reasons.
100
101 Originally the new format was supposed to use the same .lzma suffix
102 that was already used by the old file format. Switching to the new
103 format wouldn't have caused much trouble when the old format wasn't
104 used by many people. But since the development of the new format took
105 so long time, the old format got quite popular, and it was decided
106 that the new file format must use a different suffix.
107
108 It was decided to use .xz as the suffix of the new file format. The
109 first stable .xz file format specification was finally released in
110 December 2008. In addition to fixing the most obvious problems of
111 the old .lzma format, the .xz format added some new features like
112 support for multiple filters (compression algorithms), filter chaining
113 (like piping on the command line), and limited random-access reading.
114
115 Currently the primary compression algorithm used in .xz is LZMA2.
116 It is an extension on top of the original LZMA to fix some practical
117 problems: LZMA2 adds support for flushing the encoder, uncompressed
118 chunks, eases stateful decoder implementations, and improves support
119 for multithreading. Since LZMA2 is better than the original LZMA, the
120 original LZMA is not supported in .xz.
121
122
123 Transition to XZ Utils
124
125 The early versions of XZ Utils were called LZMA Utils. The first
126 releases were 4.42.0alphas. They dropped the rest of the C++ LZMA SDK.
127 The code was still directly based on LZMA SDK but ported to C and
128 converted from callback API to stateful API. Later, Igor Pavlov made
129 C version of the LZMA encoder too; these ports from C++ to C were
130 independent in LZMA SDK and LZMA Utils.
131
132 The core of the new LZMA Utils was liblzma, a compression library with
133 zlib-like API. liblzma supported both the old and new file format. The
134 gzip-like lzma command line tool was rewritten to use liblzma.
135
136 The new LZMA Utils code base was renamed to XZ Utils when the name
137 of the new file format had been decided. The liblzma compression
138 library retained its name though, because changing it would have
139 caused unnecessary breakage in applications already using the early
140 liblzma snapshots.
141
142 The xz command line tool can emulate the gzip-like lzma tool by
143 creating appropriate symlinks (e.g. lzma -> xz). Thus, practically
144 all scripts using the lzma tool from LZMA Utils will work as is with
145 XZ Utils (and will keep using the old .lzma format). Still, the .lzma
146 format is more or less deprecated. XZ Utils will keep supporting it,
147 but new applications should use the .xz format, and migrating old
148 applications to .xz is often a good idea too.
149
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