Index: remoting/client/input/simple_keyboard_input_strategy.cc |
diff --git a/remoting/client/input/simple_keyboard_input_strategy.cc b/remoting/client/input/simple_keyboard_input_strategy.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..0da6eaff07c027accd8722c0469f1f7f558a73fe |
--- /dev/null |
+++ b/remoting/client/input/simple_keyboard_input_strategy.cc |
@@ -0,0 +1,97 @@ |
+// Copyright 2017 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "remoting/client/input/simple_keyboard_input_strategy.h" |
+ |
+#include "remoting/client/native_device_keymap.h" |
+#include "ui/events/keycodes/dom/dom_code.h" |
+ |
+namespace remoting { |
+ |
+SimpleKeyboardInputStrategy::SimpleKeyboardInputStrategy( |
+ ChromotingSession* input_stub) |
+ : input_stub_(input_stub) {} |
+ |
+SimpleKeyboardInputStrategy::~SimpleKeyboardInputStrategy() {} |
+ |
+// KeyboardInputStrategy |
+ |
+void SimpleKeyboardInputStrategy::HandleTextEvent(const std::string& text, |
+ uint8_t modifiers) { |
+ std::queue<KeyEvent> keys = ConvertTextEvent(text, modifiers); |
+ while (!keys.empty()) { |
+ KeyEvent key = keys.front(); |
+ input_stub_->SendKeyEvent(key.keycode, key.keydown); |
+ keys.pop(); |
+ } |
+} |
+ |
+void SimpleKeyboardInputStrategy::HandleDeleteEvent(uint8_t modifiers) { |
+ std::queue<KeyEvent> keys = ConvertDeleteEvent(modifiers); |
+ while (!keys.empty()) { |
+ KeyEvent key = keys.front(); |
+ input_stub_->SendKeyEvent(0, key.keycode, key.keydown); |
Yuwei
2017/05/15 19:38:06
In case of the backspace key, could we just call S
|
+ keys.pop(); |
+ } |
+} |
+ |
+// Private |
+ |
+std::queue<KeyEvent> SimpleKeyboardInputStrategy::ConvertTextEvent( |
+ const std::string& text, |
+ uint8_t modifiers) { |
+ std::queue<KeyEvent> keys; |
+ for (size_t i = 0; i < text.size(); i++) { |
+ KeycodeWithModifier keycode = AsciiToUsbKeycodeWithModifier(text.at(i)); |
+ if (keycode.modifier) { |
+ // Key modifier press. |
+ KeyEvent modifier_down; |
+ modifier_down.keycode = keycode.modifier; |
+ modifier_down.keydown = true; |
+ keys.push(modifier_down); |
Yuwei
2017/05/15 19:38:06
Could you just use list-initialization, i.e. `keys
nicholss
2017/05/15 23:06:11
fancy!
|
+ } |
+ |
+ // Key press. |
+ KeyEvent key_down; |
+ key_down.keycode = keycode.keycode; |
+ key_down.keydown = true; |
+ keys.push(key_down); |
+ |
+ // Key release. |
+ KeyEvent key_up; |
+ key_up.keycode = keycode.keycode; |
+ key_up.keydown = false; |
+ keys.push(key_up); |
+ |
+ if (keycode.modifier) { |
+ // Key modifier release. |
+ KeyEvent modifier; |
+ modifier.keycode = keycode.modifier; |
+ modifier.keydown = false; |
+ keys.push(modifier); |
+ } |
+ } |
+ return keys; |
+} |
+ |
+std::queue<KeyEvent> SimpleKeyboardInputStrategy::ConvertDeleteEvent( |
+ uint8_t modifiers) { |
+ std::queue<KeyEvent> keys; |
+ // TODO(nicholss): Handle modifers. |
+ // Key press. |
+ KeyEvent key_down; |
+ key_down.keycode = static_cast<uint32_t>(ui::DomCode::BACKSPACE); |
+ key_down.keydown = true; |
+ keys.push(key_down); |
+ |
+ // Key release. |
+ KeyEvent key_up; |
+ key_up.keycode = static_cast<uint32_t>(ui::DomCode::BACKSPACE); |
+ key_up.keydown = false; |
+ keys.push(key_up); |
+ |
+ return keys; |
+} |
+ |
+} // namespace remoting |