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1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef REMOTING_CLIENT_INPUT_SIMPLE_KEYBOARD_INPUT_STRATEGY_H_ | |
6 #define REMOTING_CLIENT_INPUT_SIMPLE_KEYBOARD_INPUT_STRATEGY_H_ | |
7 | |
8 #include <queue> | |
9 | |
10 #include "base/macros.h" | |
11 #include "remoting/client/chromoting_session.h" | |
12 #include "remoting/client/input/keyboard_input_strategy.h" | |
13 | |
14 namespace remoting { | |
15 | |
16 class SimpleKeyboardInputStrategy : public KeyboardInputStrategy { | |
Yuwei
2017/05/15 19:38:06
Could you document why is this strategy "simple" c
nicholss
2017/05/15 23:06:11
It was simple because it was just ascii... I think
| |
17 public: | |
18 explicit SimpleKeyboardInputStrategy(ChromotingSession* input_stub); | |
19 ~SimpleKeyboardInputStrategy() override; | |
20 | |
21 // KeyboardInputStrategy overrides. | |
22 void HandleTextEvent(const std::string& text, uint8_t modifiers) override; | |
23 void HandleDeleteEvent(uint8_t modifiers) override; | |
24 | |
25 private: | |
26 std::queue<KeyEvent> ConvertTextEvent(const std::string& text, | |
27 uint8_t modifiers); | |
28 std::queue<KeyEvent> ConvertDeleteEvent(uint8_t modifiers); | |
29 | |
30 ChromotingSession* input_stub_; | |
31 | |
32 DISALLOW_COPY_AND_ASSIGN(SimpleKeyboardInputStrategy); | |
33 }; | |
34 | |
35 } // namespace remoting | |
36 #endif // REMOTING_CLIENT_INPUT_SIMPLE_KEYBOARD_INPUT_STRATEGY_H_ | |
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