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| 1 /* | 1 /* |
| 2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. | 2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. |
| 3 * Copyright (C) 2005 Nokia. All rights reserved. | 3 * Copyright (C) 2005 Nokia. All rights reserved. |
| 4 * | 4 * |
| 5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
| 6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
| 7 * are met: | 7 * are met: |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 19 matching lines...) Expand all Loading... |
| 30 #include <limits> | 30 #include <limits> |
| 31 #include "SkPoint.h" | 31 #include "SkPoint.h" |
| 32 #include "platform/geometry/DoublePoint.h" | 32 #include "platform/geometry/DoublePoint.h" |
| 33 #include "platform/geometry/LayoutPoint.h" | 33 #include "platform/geometry/LayoutPoint.h" |
| 34 #include "platform/geometry/LayoutSize.h" | 34 #include "platform/geometry/LayoutSize.h" |
| 35 #include "platform/wtf/MathExtras.h" | 35 #include "platform/wtf/MathExtras.h" |
| 36 #include "platform/wtf/text/WTFString.h" | 36 #include "platform/wtf/text/WTFString.h" |
| 37 | 37 |
| 38 namespace blink { | 38 namespace blink { |
| 39 | 39 |
| 40 // Already exists in platform/graphics/skia/SkiaUtils so renamed here to not c
ollide. |
| 40 // Skia has problems when passed infinite, etc floats, filter them to 0. | 41 // Skia has problems when passed infinite, etc floats, filter them to 0. |
| 41 static inline SkScalar WebCoreFloatToSkScalar(float f) { | 42 static inline SkScalar WebCoreFloatToSkScalar2(float f) { |
| 42 return SkFloatToScalar(std::isfinite(f) ? f : 0); | 43 return SkFloatToScalar(std::isfinite(f) ? f : 0); |
| 43 } | 44 } |
| 44 | 45 |
| 45 FloatPoint::FloatPoint(const IntPoint& p) : x_(p.X()), y_(p.Y()) {} | 46 FloatPoint::FloatPoint(const IntPoint& p) : x_(p.X()), y_(p.Y()) {} |
| 46 | 47 |
| 47 FloatPoint::FloatPoint(const DoublePoint& p) : x_(p.X()), y_(p.Y()) {} | 48 FloatPoint::FloatPoint(const DoublePoint& p) : x_(p.X()), y_(p.Y()) {} |
| 48 | 49 |
| 49 FloatPoint::FloatPoint(const LayoutPoint& p) | 50 FloatPoint::FloatPoint(const LayoutPoint& p) |
| 50 : x_(p.X().ToFloat()), y_(p.Y().ToFloat()) {} | 51 : x_(p.X().ToFloat()), y_(p.Y().ToFloat()) {} |
| 51 | 52 |
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| 64 x_ += size.Width(); | 65 x_ += size.Width(); |
| 65 y_ += size.Height(); | 66 y_ += size.Height(); |
| 66 } | 67 } |
| 67 | 68 |
| 68 void FloatPoint::MoveBy(const LayoutPoint& point) { | 69 void FloatPoint::MoveBy(const LayoutPoint& point) { |
| 69 x_ += point.X(); | 70 x_ += point.X(); |
| 70 y_ += point.Y(); | 71 y_ += point.Y(); |
| 71 } | 72 } |
| 72 | 73 |
| 73 SkPoint FloatPoint::Data() const { | 74 SkPoint FloatPoint::Data() const { |
| 74 SkPoint p = {WebCoreFloatToSkScalar(x_), WebCoreFloatToSkScalar(y_)}; | 75 SkPoint p = {WebCoreFloatToSkScalar2(x_), WebCoreFloatToSkScalar2(y_)}; |
| 75 return p; | 76 return p; |
| 76 } | 77 } |
| 77 | 78 |
| 78 FloatPoint FloatPoint::NarrowPrecision(double x, double y) { | 79 FloatPoint FloatPoint::NarrowPrecision(double x, double y) { |
| 79 return FloatPoint(clampTo<float>(x), clampTo<float>(y)); | 80 return FloatPoint(clampTo<float>(x), clampTo<float>(y)); |
| 80 } | 81 } |
| 81 | 82 |
| 82 bool FindIntersection(const FloatPoint& p1, | 83 bool FindIntersection(const FloatPoint& p1, |
| 83 const FloatPoint& p2, | 84 const FloatPoint& p2, |
| 84 const FloatPoint& d1, | 85 const FloatPoint& d1, |
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| 100 intersection.SetX(p1.X() + param * px_length); | 101 intersection.SetX(p1.X() + param * px_length); |
| 101 intersection.SetY(p1.Y() + param * py_length); | 102 intersection.SetY(p1.Y() + param * py_length); |
| 102 return true; | 103 return true; |
| 103 } | 104 } |
| 104 | 105 |
| 105 String FloatPoint::ToString() const { | 106 String FloatPoint::ToString() const { |
| 106 return String::Format("%lg,%lg", X(), Y()); | 107 return String::Format("%lg,%lg", X(), Y()); |
| 107 } | 108 } |
| 108 | 109 |
| 109 } // namespace blink | 110 } // namespace blink |
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