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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/test/test_session_state_animator.h" | 5 #include "ash/test/test_session_state_animator.h" |
| 6 | 6 |
| 7 #include <utility> | |
| 7 #include <vector> | 8 #include <vector> |
| 8 | 9 |
| 10 #include "base/barrier_closure.h" | |
| 9 #include "base/bind.h" | 11 #include "base/bind.h" |
| 10 | 12 |
| 11 namespace ash { | 13 namespace ash { |
| 12 namespace test { | 14 namespace test { |
| 13 | 15 |
| 14 namespace { | 16 namespace { |
| 15 // A no-op callback that can be used when managing an animation that didn't | 17 // A no-op callback that can be used when managing an animation that didn't |
| 16 // actually have a callback given. | 18 // actually have a callback given. |
| 17 void DummyCallback() {} | 19 void DummyCallback() {} |
| 18 } | 20 } |
| 19 | 21 |
| 20 const SessionStateAnimator::Container | 22 const SessionStateAnimator::Container |
| 21 TestSessionStateAnimator::kAllContainers[] = { | 23 TestSessionStateAnimator::kAllContainers[] = { |
| 22 SessionStateAnimator::WALLPAPER, | 24 SessionStateAnimator::WALLPAPER, |
| 23 SessionStateAnimator::LAUNCHER, | 25 SessionStateAnimator::LAUNCHER, |
| 24 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 26 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| 25 SessionStateAnimator::LOCK_SCREEN_WALLPAPER, | 27 SessionStateAnimator::LOCK_SCREEN_WALLPAPER, |
| 26 SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | 28 SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
| 27 SessionStateAnimator::LOCK_SCREEN_RELATED_CONTAINERS, | 29 SessionStateAnimator::LOCK_SCREEN_RELATED_CONTAINERS, |
| 28 SessionStateAnimator::ROOT_CONTAINER}; | 30 SessionStateAnimator::ROOT_CONTAINER}; |
| 29 | 31 |
| 30 // A simple SessionStateAnimator::AnimationSequence that tracks the number of | 32 // A simple SessionStateAnimator::AnimationSequence that tracks the number of |
| 31 // attached sequences. The callback will be invoked if all animations complete | 33 // attached sequences. The callback will be invoked if all animations complete |
| 32 // successfully. | 34 // successfully. |
| 33 class TestSessionStateAnimator::AnimationSequence | 35 class TestSessionStateAnimator::AnimationSequence |
| 34 : public SessionStateAnimator::AnimationSequence { | 36 : public SessionStateAnimator::AnimationSequence { |
| 35 public: | 37 public: |
| 36 AnimationSequence(base::Closure callback, TestSessionStateAnimator* animator) | 38 AnimationSequence(base::OnceClosure callback, |
| 37 : SessionStateAnimator::AnimationSequence(callback), | 39 TestSessionStateAnimator* animator) |
| 40 : SessionStateAnimator::AnimationSequence(std::move(callback)), | |
| 38 sequence_count_(0), | 41 sequence_count_(0), |
| 39 sequence_aborted_(false), | 42 sequence_aborted_(false), |
| 40 animator_(animator) {} | 43 animator_(animator) {} |
| 41 | 44 |
| 42 ~AnimationSequence() override {} | 45 ~AnimationSequence() override {} |
| 43 | 46 |
| 44 virtual void SequenceAttached() { ++sequence_count_; } | 47 virtual void SequenceAttached() { ++sequence_count_; } |
| 45 | 48 |
| 46 // Notify the sequence that is has completed. | 49 // Notify the sequence that is has completed. |
| 47 virtual void SequenceFinished(bool successfully) { | 50 virtual void SequenceFinished(bool successfully) { |
| (...skipping 155 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 203 base::Closure callback = base::Bind(&DummyCallback); | 206 base::Closure callback = base::Bind(&DummyCallback); |
| 204 AddAnimation(kAllContainers[i], type, speed, callback, callback); | 207 AddAnimation(kAllContainers[i], type, speed, callback, callback); |
| 205 } | 208 } |
| 206 } | 209 } |
| 207 } | 210 } |
| 208 | 211 |
| 209 void TestSessionStateAnimator::StartAnimationWithCallback( | 212 void TestSessionStateAnimator::StartAnimationWithCallback( |
| 210 int container_mask, | 213 int container_mask, |
| 211 AnimationType type, | 214 AnimationType type, |
| 212 AnimationSpeed speed, | 215 AnimationSpeed speed, |
| 213 base::Closure callback) { | 216 base::OnceClosure callback) { |
| 214 ++last_animation_epoch_; | 217 ++last_animation_epoch_; |
| 218 | |
| 219 int count = 0; | |
|
James Cook
2017/05/09 18:30:40
nit: |container_count| or similar
tzik
2017/05/11 08:15:21
Done.
| |
| 215 for (size_t i = 0; i < arraysize(kAllContainers); ++i) | 220 for (size_t i = 0; i < arraysize(kAllContainers); ++i) |
|
James Cook
2017/05/09 18:30:40
nit: {}
tzik
2017/05/11 08:15:21
Done.
| |
| 221 if (container_mask & kAllContainers[i]) | |
| 222 ++count; | |
| 223 | |
| 224 base::RepeatingClosure completion_callback = | |
| 225 base::BarrierClosure(count, std::move(callback)); | |
| 226 for (size_t i = 0; i < arraysize(kAllContainers); ++i) { | |
| 216 if (container_mask & kAllContainers[i]) { | 227 if (container_mask & kAllContainers[i]) { |
| 217 // ash::SessionStateAnimatorImpl invokes the callback whether or not the | 228 // ash::SessionStateAnimatorImpl invokes the callback whether or not the |
| 218 // animation was completed successfully or not. | 229 // animation was completed successfully or not. |
| 219 AddAnimation(kAllContainers[i], type, speed, callback, callback); | 230 AddAnimation(kAllContainers[i], type, speed, completion_callback, |
| 231 completion_callback); | |
| 220 } | 232 } |
| 233 } | |
| 221 } | 234 } |
| 222 | 235 |
| 223 ash::SessionStateAnimator::AnimationSequence* | 236 ash::SessionStateAnimator::AnimationSequence* |
| 224 TestSessionStateAnimator::BeginAnimationSequence(base::Closure callback) { | 237 TestSessionStateAnimator::BeginAnimationSequence(base::OnceClosure callback) { |
| 225 return new AnimationSequence(callback, this); | 238 return new AnimationSequence(std::move(callback), this); |
| 226 } | 239 } |
| 227 | 240 |
| 228 bool TestSessionStateAnimator::IsWallpaperHidden() const { | 241 bool TestSessionStateAnimator::IsWallpaperHidden() const { |
| 229 return is_wallpaper_hidden_; | 242 return is_wallpaper_hidden_; |
| 230 } | 243 } |
| 231 | 244 |
| 232 void TestSessionStateAnimator::ShowWallpaper() { | 245 void TestSessionStateAnimator::ShowWallpaper() { |
| 233 is_wallpaper_hidden_ = false; | 246 is_wallpaper_hidden_ = false; |
| 234 } | 247 } |
| 235 | 248 |
| (...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 283 while (animation_iter != (*container_iter).second.end()) { | 296 while (animation_iter != (*container_iter).second.end()) { |
| 284 ActiveAnimation active_animation = *animation_iter; | 297 ActiveAnimation active_animation = *animation_iter; |
| 285 active_animation.failed_callback.Run(); | 298 active_animation.failed_callback.Run(); |
| 286 animation_iter = (*container_iter).second.erase(animation_iter); | 299 animation_iter = (*container_iter).second.erase(animation_iter); |
| 287 } | 300 } |
| 288 } | 301 } |
| 289 } | 302 } |
| 290 | 303 |
| 291 } // namespace test | 304 } // namespace test |
| 292 } // namespace ash | 305 } // namespace ash |
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