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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/shelf/overflow_bubble_view.h" | 5 #include "ash/shelf/overflow_bubble_view.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "ash/public/cpp/shell_window_ids.h" | 9 #include "ash/public/cpp/shell_window_ids.h" |
| 10 #include "ash/root_window_controller.h" | 10 #include "ash/root_window_controller.h" |
| 11 #include "ash/shelf/shelf_constants.h" | 11 #include "ash/shelf/shelf_constants.h" |
| 12 #include "ash/shelf/wm_shelf.h" | 12 #include "ash/shelf/wm_shelf.h" |
| 13 #include "ash/shell.h" |
| 13 #include "ash/wm_window.h" | 14 #include "ash/wm_window.h" |
| 14 #include "base/i18n/rtl.h" | 15 #include "base/i18n/rtl.h" |
| 15 #include "ui/display/display.h" | 16 #include "ui/display/display.h" |
| 16 #include "ui/display/screen.h" | 17 #include "ui/display/screen.h" |
| 17 #include "ui/events/event.h" | 18 #include "ui/events/event.h" |
| 18 #include "ui/gfx/geometry/insets.h" | 19 #include "ui/gfx/geometry/insets.h" |
| 19 #include "ui/views/bubble/bubble_frame_view.h" | 20 #include "ui/views/bubble/bubble_frame_view.h" |
| 20 #include "ui/views/view.h" | 21 #include "ui/views/view.h" |
| 21 #include "ui/views/widget/widget.h" | 22 #include "ui/views/widget/widget.h" |
| 22 | 23 |
| 23 namespace ash { | 24 namespace ash { |
| 24 namespace { | 25 namespace { |
| 25 | 26 |
| 26 // Padding at the two ends of the bubble. | 27 // Padding at the two ends of the bubble. |
| 27 const int kEndPadding = 16; | 28 const int kEndPadding = 16; |
| 28 | 29 |
| 29 // Distance between overflow bubble and the main shelf. | 30 // Distance between overflow bubble and the main shelf. |
| 30 const int kDistanceToMainShelf = 4; | 31 const int kDistanceToMainShelf = 4; |
| 31 | 32 |
| 32 constexpr SkColor kBackgroundColor = | |
| 33 SkColorSetA(kShelfDefaultBaseColor, kShelfTranslucentAlpha); | |
| 34 | |
| 35 } // namespace | 33 } // namespace |
| 36 | 34 |
| 37 OverflowBubbleView::OverflowBubbleView(WmShelf* wm_shelf) | 35 OverflowBubbleView::OverflowBubbleView(WmShelf* wm_shelf) |
| 38 : wm_shelf_(wm_shelf), shelf_view_(nullptr) { | 36 : wm_shelf_(wm_shelf), |
| 37 shelf_view_(nullptr), |
| 38 background_animator_(SHELF_BACKGROUND_OVERLAP, |
| 39 // Don't pass the WmShelf so the translucent color is |
| 40 // always used. |
| 41 nullptr, |
| 42 Shell::Get()->wallpaper_controller()) { |
| 39 DCHECK(wm_shelf_); | 43 DCHECK(wm_shelf_); |
| 44 |
| 45 background_animator_.AddObserver(this); |
| 40 } | 46 } |
| 41 | 47 |
| 42 OverflowBubbleView::~OverflowBubbleView() {} | 48 OverflowBubbleView::~OverflowBubbleView() { |
| 49 background_animator_.RemoveObserver(this); |
| 50 } |
| 43 | 51 |
| 44 void OverflowBubbleView::InitOverflowBubble(views::View* anchor, | 52 void OverflowBubbleView::InitOverflowBubble(views::View* anchor, |
| 45 views::View* shelf_view) { | 53 views::View* shelf_view) { |
| 46 shelf_view_ = shelf_view; | 54 shelf_view_ = shelf_view; |
| 47 | 55 |
| 48 SetAnchorView(anchor); | 56 SetAnchorView(anchor); |
| 49 set_arrow(views::BubbleBorder::NONE); | 57 set_arrow(views::BubbleBorder::NONE); |
| 50 set_background(nullptr); | 58 set_background(nullptr); |
| 51 set_color(kBackgroundColor); | |
| 52 if (wm_shelf_->IsHorizontalAlignment()) | 59 if (wm_shelf_->IsHorizontalAlignment()) |
| 53 set_margins(gfx::Insets(0, kEndPadding)); | 60 set_margins(gfx::Insets(0, kEndPadding)); |
| 54 else | 61 else |
| 55 set_margins(gfx::Insets(kEndPadding, 0)); | 62 set_margins(gfx::Insets(kEndPadding, 0)); |
| 56 set_shadow(views::BubbleBorder::NO_ASSETS); | 63 set_shadow(views::BubbleBorder::NO_ASSETS); |
| 57 // Overflow bubble should not get focus. If it get focus when it is shown, | 64 // Overflow bubble should not get focus. If it get focus when it is shown, |
| 58 // active state item is changed to running state. | 65 // active state item is changed to running state. |
| 59 set_can_activate(false); | 66 set_can_activate(false); |
| 60 | 67 |
| 61 // Makes bubble view has a layer and clip its children layers. | 68 // Makes bubble view has a layer and clip its children layers. |
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| 190 bounds.set_x(anchor_rect.right() + kDistanceToMainShelf); | 197 bounds.set_x(anchor_rect.right() + kDistanceToMainShelf); |
| 191 else | 198 else |
| 192 bounds.set_x(anchor_rect.x() - kDistanceToMainShelf - content_size.width()); | 199 bounds.set_x(anchor_rect.x() - kDistanceToMainShelf - content_size.width()); |
| 193 if (bounds.y() < monitor_rect.y()) | 200 if (bounds.y() < monitor_rect.y()) |
| 194 bounds.Offset(0, monitor_rect.y() - bounds.y()); | 201 bounds.Offset(0, monitor_rect.y() - bounds.y()); |
| 195 else if (bounds.bottom() > monitor_rect.bottom()) | 202 else if (bounds.bottom() > monitor_rect.bottom()) |
| 196 bounds.Offset(monitor_rect.bottom() - bounds.bottom(), 0); | 203 bounds.Offset(monitor_rect.bottom() - bounds.bottom(), 0); |
| 197 return bounds; | 204 return bounds; |
| 198 } | 205 } |
| 199 | 206 |
| 207 void OverflowBubbleView::UpdateShelfBackground(SkColor color) { |
| 208 set_color(color); |
| 209 } |
| 210 |
| 200 } // namespace ash | 211 } // namespace ash |
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