| Index: cc/layers/scrollbar_layer_impl_base.cc
|
| diff --git a/cc/layers/scrollbar_layer_impl_base.cc b/cc/layers/scrollbar_layer_impl_base.cc
|
| index 640a26e208d9de6e50587224afa0dfc7964094f4..7ef0f8b88293119cf23d42923a970cc9c32510a9 100644
|
| --- a/cc/layers/scrollbar_layer_impl_base.cc
|
| +++ b/cc/layers/scrollbar_layer_impl_base.cc
|
| @@ -224,16 +224,6 @@ void ScrollbarLayerImplBase::SetOverlayScrollbarLayerOpacityAnimated(
|
| return;
|
|
|
| PropertyTrees* property_trees = layer_tree_impl()->property_trees();
|
| - int effect_node_index =
|
| - property_trees->effect_tree.FindNodeIndexFromOwningLayerId(id());
|
| - // If this method is called during LayerImpl::PushPropertiesTo, we may not yet
|
| - // have valid owning_layer_id_to_node_index entries in effect tree as property
|
| - // trees are pushed after layers during activation. We can skip updating
|
| - // opacity in that case as we are only registering a scrollbar and because
|
| - // opacity will be overwritten anyway when property trees are pushed.
|
| - if (effect_node_index == EffectTree::kInvalidNodeId ||
|
| - effect_node_index != effect_tree_index())
|
| - return;
|
|
|
| EffectNode* node = property_trees->effect_tree.Node(effect_tree_index());
|
| if (node->opacity == opacity)
|
|
|