Index: cc/layers/scrollbar_layer_impl_base.cc |
diff --git a/cc/layers/scrollbar_layer_impl_base.cc b/cc/layers/scrollbar_layer_impl_base.cc |
index 640a26e208d9de6e50587224afa0dfc7964094f4..7ef0f8b88293119cf23d42923a970cc9c32510a9 100644 |
--- a/cc/layers/scrollbar_layer_impl_base.cc |
+++ b/cc/layers/scrollbar_layer_impl_base.cc |
@@ -224,16 +224,6 @@ void ScrollbarLayerImplBase::SetOverlayScrollbarLayerOpacityAnimated( |
return; |
PropertyTrees* property_trees = layer_tree_impl()->property_trees(); |
- int effect_node_index = |
- property_trees->effect_tree.FindNodeIndexFromOwningLayerId(id()); |
- // If this method is called during LayerImpl::PushPropertiesTo, we may not yet |
- // have valid owning_layer_id_to_node_index entries in effect tree as property |
- // trees are pushed after layers during activation. We can skip updating |
- // opacity in that case as we are only registering a scrollbar and because |
- // opacity will be overwritten anyway when property trees are pushed. |
- if (effect_node_index == EffectTree::kInvalidNodeId || |
- effect_node_index != effect_tree_index()) |
- return; |
EffectNode* node = property_trees->effect_tree.Node(effect_tree_index()); |
if (node->opacity == opacity) |