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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/trees/occlusion_tracker.h" | 5 #include "cc/trees/occlusion_tracker.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 | 8 |
| 9 #include "cc/animation/animation_host.h" | 9 #include "cc/animation/animation_host.h" |
| 10 #include "cc/base/filter_operation.h" | 10 #include "cc/base/filter_operation.h" |
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| 1458 // needs should be removed from the occluded area, so that they are drawn | 1458 // needs should be removed from the occluded area, so that they are drawn |
| 1459 // when we get to the parent. | 1459 // when we get to the parent. |
| 1460 this->VisitContributingSurface(filtered_surface, &occlusion); | 1460 this->VisitContributingSurface(filtered_surface, &occlusion); |
| 1461 this->EnterLayer(parent, &occlusion); | 1461 this->EnterLayer(parent, &occlusion); |
| 1462 | 1462 |
| 1463 gfx::Rect expected_occlusion; | 1463 gfx::Rect expected_occlusion; |
| 1464 switch (i) { | 1464 switch (i) { |
| 1465 case LEFT: | 1465 case LEFT: |
| 1466 // The right half of the occlusion is close enough to cast a shadow | 1466 // The right half of the occlusion is close enough to cast a shadow |
| 1467 // that would be visible in the background filter. The shadow reaches | 1467 // that would be visible in the background filter. The shadow reaches |
| 1468 // 3*5 + 10 = 25 pixels to the right. | 1468 // 3*5 + 10 = 25 pixels to the right, which is (0, 0, 25, 200). The |
| 1469 expected_occlusion = gfx::Rect(0, 0, 25, 200); | 1469 // rect created in filtered_surface is (50, 50, 100, 100), which |
| 1470 // becomes (25, 25, 20, 80) after applying gfx::Transform |
| 1471 // |scale_by_half|, adding FilterOperations |filters| and updating |
| 1472 // opacity pixel outside the rect. Union (0, 0, 25, 200) and |
| 1473 // (25, 25, 20, 80), it's (0, 25, 45, 80) |
| 1474 expected_occlusion = gfx::Rect(0, 25, 45, 80); |
| 1470 break; | 1475 break; |
| 1471 case RIGHT: | 1476 case RIGHT: |
| 1472 // The shadow spreads 3*5 - 10 = 5 pixels to the left, so the | 1477 // The shadow spreads 3*5 - 10 = 5 pixels to the left, so the |
| 1473 // occlusion must recede by 5 to account for that. | 1478 // occlusion must recede by 5 to account for that. |
| 1474 expected_occlusion = gfx::Rect(105, 0, 45, 200); | 1479 expected_occlusion = gfx::Rect(105, 0, 45, 200); |
| 1475 break; | 1480 break; |
| 1476 case TOP: | 1481 case TOP: |
| 1477 // Similar to LEFT. | 1482 // Similar to LEFT. |
| 1478 expected_occlusion = gfx::Rect(0, 0, 200, 25); | 1483 expected_occlusion = gfx::Rect(25, 0, 80, 45); |
| 1479 break; | 1484 break; |
| 1480 case BOTTOM: | 1485 case BOTTOM: |
| 1481 // Similar to RIGHT. | 1486 // Similar to RIGHT. |
| 1482 expected_occlusion = gfx::Rect(0, 105, 200, 45); | 1487 expected_occlusion = gfx::Rect(0, 105, 200, 45); |
| 1483 break; | 1488 break; |
| 1484 } | 1489 } |
| 1485 | 1490 |
| 1486 EXPECT_EQ(expected_occlusion.ToString(), | 1491 EXPECT_EQ(expected_occlusion.ToString(), |
| 1487 occlusion.occlusion_from_inside_target().ToString()); | 1492 occlusion.occlusion_from_inside_target().ToString()); |
| 1488 EXPECT_TRUE(occlusion.occlusion_from_outside_target().IsEmpty()); | 1493 EXPECT_TRUE(occlusion.occlusion_from_outside_target().IsEmpty()); |
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| 2433 EXPECT_EQ(gfx::Rect(), | 2438 EXPECT_EQ(gfx::Rect(), |
| 2434 occlusion.UnoccludedSurfaceContentRect( | 2439 occlusion.UnoccludedSurfaceContentRect( |
| 2435 surface, gfx::Rect(80, 70, 50, 50))); | 2440 surface, gfx::Rect(80, 70, 50, 50))); |
| 2436 } | 2441 } |
| 2437 }; | 2442 }; |
| 2438 | 2443 |
| 2439 ALL_OCCLUSIONTRACKER_TEST(OcclusionTrackerTestUnoccludedSurfaceQuery) | 2444 ALL_OCCLUSIONTRACKER_TEST(OcclusionTrackerTestUnoccludedSurfaceQuery) |
| 2440 | 2445 |
| 2441 } // namespace | 2446 } // namespace |
| 2442 } // namespace cc | 2447 } // namespace cc |
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