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Issue 286553002: Added Chrome-side support for EXT_blend_minmax WebGL extension (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/feature_info.h" 5 #include "gpu/command_buffer/service/feature_info.h"
6 6
7 #include <set> 7 #include <set>
8 8
9 #include "base/command_line.h" 9 #include "base/command_line.h"
10 #include "base/macros.h" 10 #include "base/macros.h"
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770 validators_.g_l_state.AddValue(GL_MAX_DRAW_BUFFERS_ARB); 770 validators_.g_l_state.AddValue(GL_MAX_DRAW_BUFFERS_ARB);
771 GLint max_draw_buffers = 0; 771 GLint max_draw_buffers = 0;
772 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &max_draw_buffers); 772 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &max_draw_buffers);
773 for (GLenum i = GL_DRAW_BUFFER0_ARB; 773 for (GLenum i = GL_DRAW_BUFFER0_ARB;
774 i < static_cast<GLenum>(GL_DRAW_BUFFER0_ARB + max_draw_buffers); 774 i < static_cast<GLenum>(GL_DRAW_BUFFER0_ARB + max_draw_buffers);
775 ++i) { 775 ++i) {
776 validators_.g_l_state.AddValue(i); 776 validators_.g_l_state.AddValue(i);
777 } 777 }
778 } 778 }
779 779
780 if (extensions.Contains("GL_EXT_blend_minmax") ||
781 gfx::HasDesktopGLFeatures()) {
782 AddExtensionString("GL_EXT_blend_minmax");
783 validators_.equation.AddValue(GL_MIN_EXT);
784 validators_.equation.AddValue(GL_MAX_EXT);
785 }
786
780 if (extensions.Contains("GL_EXT_frag_depth") || gfx::HasDesktopGLFeatures()) { 787 if (extensions.Contains("GL_EXT_frag_depth") || gfx::HasDesktopGLFeatures()) {
781 AddExtensionString("GL_EXT_frag_depth"); 788 AddExtensionString("GL_EXT_frag_depth");
782 feature_flags_.ext_frag_depth = true; 789 feature_flags_.ext_frag_depth = true;
783 } 790 }
784 791
785 if (extensions.Contains("GL_EXT_shader_texture_lod") || 792 if (extensions.Contains("GL_EXT_shader_texture_lod") ||
786 gfx::HasDesktopGLFeatures()) { 793 gfx::HasDesktopGLFeatures()) {
787 AddExtensionString("GL_EXT_shader_texture_lod"); 794 AddExtensionString("GL_EXT_shader_texture_lod");
788 feature_flags_.ext_shader_texture_lod = true; 795 feature_flags_.ext_shader_texture_lod = true;
789 } 796 }
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837 if (pos == std::string::npos) { 844 if (pos == std::string::npos) {
838 extensions_ += (extensions_.empty() ? "" : " ") + str; 845 extensions_ += (extensions_.empty() ? "" : " ") + str;
839 } 846 }
840 } 847 }
841 848
842 FeatureInfo::~FeatureInfo() { 849 FeatureInfo::~FeatureInfo() {
843 } 850 }
844 851
845 } // namespace gles2 852 } // namespace gles2
846 } // namespace gpu 853 } // namespace gpu
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