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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/feature_info.h" | 5 #include "gpu/command_buffer/service/feature_info.h" |
6 | 6 |
7 #include <set> | 7 #include <set> |
8 | 8 |
9 #include "base/command_line.h" | 9 #include "base/command_line.h" |
10 #include "base/macros.h" | 10 #include "base/macros.h" |
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770 validators_.g_l_state.AddValue(GL_MAX_DRAW_BUFFERS_ARB); | 770 validators_.g_l_state.AddValue(GL_MAX_DRAW_BUFFERS_ARB); |
771 GLint max_draw_buffers = 0; | 771 GLint max_draw_buffers = 0; |
772 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &max_draw_buffers); | 772 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &max_draw_buffers); |
773 for (GLenum i = GL_DRAW_BUFFER0_ARB; | 773 for (GLenum i = GL_DRAW_BUFFER0_ARB; |
774 i < static_cast<GLenum>(GL_DRAW_BUFFER0_ARB + max_draw_buffers); | 774 i < static_cast<GLenum>(GL_DRAW_BUFFER0_ARB + max_draw_buffers); |
775 ++i) { | 775 ++i) { |
776 validators_.g_l_state.AddValue(i); | 776 validators_.g_l_state.AddValue(i); |
777 } | 777 } |
778 } | 778 } |
779 | 779 |
| 780 if (extensions.Contains("GL_EXT_blend_minmax") || |
| 781 gfx::HasDesktopGLFeatures()) { |
| 782 AddExtensionString("GL_EXT_blend_minmax"); |
| 783 validators_.equation.AddValue(GL_MIN_EXT); |
| 784 validators_.equation.AddValue(GL_MAX_EXT); |
| 785 } |
| 786 |
780 if (extensions.Contains("GL_EXT_frag_depth") || gfx::HasDesktopGLFeatures()) { | 787 if (extensions.Contains("GL_EXT_frag_depth") || gfx::HasDesktopGLFeatures()) { |
781 AddExtensionString("GL_EXT_frag_depth"); | 788 AddExtensionString("GL_EXT_frag_depth"); |
782 feature_flags_.ext_frag_depth = true; | 789 feature_flags_.ext_frag_depth = true; |
783 } | 790 } |
784 | 791 |
785 if (extensions.Contains("GL_EXT_shader_texture_lod") || | 792 if (extensions.Contains("GL_EXT_shader_texture_lod") || |
786 gfx::HasDesktopGLFeatures()) { | 793 gfx::HasDesktopGLFeatures()) { |
787 AddExtensionString("GL_EXT_shader_texture_lod"); | 794 AddExtensionString("GL_EXT_shader_texture_lod"); |
788 feature_flags_.ext_shader_texture_lod = true; | 795 feature_flags_.ext_shader_texture_lod = true; |
789 } | 796 } |
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837 if (pos == std::string::npos) { | 844 if (pos == std::string::npos) { |
838 extensions_ += (extensions_.empty() ? "" : " ") + str; | 845 extensions_ += (extensions_.empty() ? "" : " ") + str; |
839 } | 846 } |
840 } | 847 } |
841 | 848 |
842 FeatureInfo::~FeatureInfo() { | 849 FeatureInfo::~FeatureInfo() { |
843 } | 850 } |
844 | 851 |
845 } // namespace gles2 | 852 } // namespace gles2 |
846 } // namespace gpu | 853 } // namespace gpu |
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