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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/font_fallback.h" | 5 #include "ui/gfx/font_fallback_android.h" |
6 | 6 |
7 #include <array> | |
8 #include <map> | |
9 #include <set> | |
7 #include <string> | 10 #include <string> |
8 #include <vector> | 11 #include <vector> |
9 | 12 |
13 #include "base/lazy_instance.h" | |
14 #include "base/memory/ptr_util.h" | |
15 #include "third_party/icu/source/common/unicode/uscript.h" | |
16 #include "third_party/skia/include/core/SkPaint.h" | |
17 #include "third_party/skia/include/core/SkTypeface.h" | |
18 #include "third_party/skia/include/ports/SkFontMgr.h" | |
19 #include "ui/gfx/platform_font_linux.h" | |
20 | |
10 namespace gfx { | 21 namespace gfx { |
11 | 22 |
23 namespace { | |
24 | |
25 constexpr int kMaxLocales = 1; | |
26 | |
27 enum KnownGlyph { | |
28 UNDEFINED, | |
29 UNKNOWN, | |
30 KNOWN, | |
31 }; | |
32 | |
33 using ScriptCharMap = std::array<UChar32, UScriptCode::USCRIPT_CODE_LIMIT>; | |
34 base::LazyInstance<ScriptCharMap>::Leaky g_script_char_map = | |
mthiesse
2017/05/08 14:46:35
Doesn't look like you need this map.
Just change
acondor_
2017/05/08 16:55:29
Good catch. Done.
| |
35 LAZY_INSTANCE_INITIALIZER; | |
36 | |
37 class CachedFont { | |
38 public: | |
39 static std::unique_ptr<CachedFont> CreateForTypeface( | |
40 sk_sp<SkTypeface> typeface) { | |
41 return base::WrapUnique<CachedFont>(new CachedFont(typeface)); | |
42 } | |
43 bool HasGlyphForCharacter(UChar32 character) { | |
44 // In order to increase cache hits, look for a character of the same | |
45 // script that was requested before. If this is the first one, store | |
46 // it for future lookups. | |
47 UErrorCode err; | |
48 UScriptCode script = uscript_getScript(character, &err); | |
49 UChar32 c; | |
50 if (U_SUCCESS(err)) { | |
51 UChar32& representative = g_script_char_map.Get()[script]; | |
52 if (!representative) | |
53 representative = character; | |
54 c = representative; | |
55 } else { | |
56 c = character; | |
57 } | |
58 auto& supported = supported_characters_[c]; | |
59 if (supported != UNDEFINED) | |
60 return supported == KNOWN; | |
61 uint16_t glyph_id; | |
62 paint_.textToGlyphs(&c, sizeof(UChar32), &glyph_id); | |
63 supported = glyph_id ? KNOWN : UNKNOWN; | |
64 return glyph_id; | |
65 } | |
66 std::string GetFontName() { return name_; } | |
67 | |
68 private: | |
69 CachedFont(sk_sp<SkTypeface> skia_face) { | |
70 SkString sk_name; | |
71 skia_face->getFamilyName(&sk_name); | |
72 name_ = sk_name.c_str(); | |
73 paint_.setTypeface(std::move(skia_face)); | |
74 paint_.setTextEncoding(SkPaint::kUTF32_TextEncoding); | |
75 } | |
76 | |
77 SkPaint paint_; | |
78 std::map<UChar32, KnownGlyph> supported_characters_; | |
79 std::string name_; | |
80 }; | |
81 | |
82 using FontCache = std::map<SkFontID, std::unique_ptr<CachedFont>>; | |
83 base::LazyInstance<FontCache>::Leaky g_fonts = LAZY_INSTANCE_INITIALIZER; | |
84 | |
85 class CachedFontSet { | |
86 public: | |
87 CachedFontSet() : locale_() {} | |
88 ~CachedFontSet() = default; | |
89 void SetLocale(const std::string& locale) { | |
90 // Store font list for one locale at a time. | |
91 if (locale != locale_) { | |
92 font_ids_.clear(); | |
93 unknown_chars_.clear(); | |
94 locale_ = locale; | |
95 } | |
96 } | |
97 | |
98 std::string GetFallbackFontNameForChar(UChar32 c) { | |
99 if (unknown_chars_.find(c) != unknown_chars_.end()) | |
100 return ""; | |
101 for (SkFontID font_id : font_ids_) { | |
102 std::unique_ptr<CachedFont>& font = g_fonts.Get()[font_id]; | |
103 if (font->HasGlyphForCharacter(c)) | |
104 return font->GetFontName(); | |
105 } | |
106 sk_sp<SkFontMgr> font_mgr(SkFontMgr::RefDefault()); | |
107 const char* bcp47_locales[kMaxLocales]; | |
mthiesse
2017/05/08 14:46:35
I think this code would be more readable if you go
acondor_
2017/05/08 16:55:29
The array is needed, but I got rid of the rest.
| |
108 int locale_count = 0; | |
109 if (!locale_.empty()) | |
110 bcp47_locales[locale_count++] = locale_.c_str(); | |
111 sk_sp<SkTypeface> tf(font_mgr->matchFamilyStyleCharacter( | |
112 nullptr, SkFontStyle(), bcp47_locales, locale_count, c)); | |
113 if (tf) { | |
114 SkFontID font_id = tf->uniqueID(); | |
115 font_ids_.push_back(font_id); | |
116 std::unique_ptr<CachedFont>& cached_font = g_fonts.Get()[font_id]; | |
117 if (!cached_font) | |
118 cached_font = CachedFont::CreateForTypeface(tf); | |
119 return cached_font->GetFontName(); | |
120 } | |
121 unknown_chars_.insert(c); | |
122 return std::string(); | |
123 } | |
124 | |
125 private: | |
126 std::string locale_; | |
127 std::vector<SkFontID> font_ids_; | |
128 std::set<UChar32> unknown_chars_; | |
129 }; | |
130 | |
131 base::LazyInstance<CachedFontSet>::Leaky g_cached_font_set = | |
132 LAZY_INSTANCE_INITIALIZER; | |
133 | |
134 bool FontSupportsChar(const gfx::Font& font, UChar32 c) { | |
135 sk_sp<SkTypeface> typeface = | |
136 static_cast<PlatformFontLinux*>(font.platform_font())->typeface(); | |
137 std::unique_ptr<CachedFont>& cached_font = | |
138 g_fonts.Get()[typeface->uniqueID()]; | |
139 if (!cached_font) | |
140 cached_font = CachedFont::CreateForTypeface(typeface); | |
141 return cached_font->HasGlyphForCharacter(c); | |
142 } | |
143 | |
144 } // namespace | |
145 | |
12 std::vector<Font> GetFallbackFonts(const Font& font) { | 146 std::vector<Font> GetFallbackFonts(const Font& font) { |
13 return std::vector<Font>(); | 147 return std::vector<Font>(); |
14 } | 148 } |
15 | 149 |
150 std::string GetFallbackFontNameForChar(const Font& font, | |
151 UChar32 c, | |
152 const std::string& locale) { | |
153 if (FontSupportsChar(font, c)) | |
154 return std::string(); | |
155 CachedFontSet& cached_font_set = g_cached_font_set.Get(); | |
156 cached_font_set.SetLocale(locale); | |
157 return cached_font_set.GetFallbackFontNameForChar(c); | |
158 } | |
159 | |
16 } // namespace gfx | 160 } // namespace gfx |
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