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Side by Side Diff: chrome/browser/android/vr_shell/textures/ui_texture.cc

Issue 2863693002: Fallback Font Cache and Character Hinting for VRShell (Closed)
Patch Set: bugfix on UScriptCode Created 3 years, 7 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/android/vr_shell/textures/ui_texture.h" 5 #include "chrome/browser/android/vr_shell/textures/ui_texture.h"
6 6
7 #include <set> 7 #include <set>
8 #include <string> 8 #include <string>
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/i18n/char_iterator.h" 11 #include "base/i18n/char_iterator.h"
12 #include "base/i18n/rtl.h" 12 #include "base/i18n/rtl.h"
13 #include "base/memory/ptr_util.h" 13 #include "base/memory/ptr_util.h"
14 #include "base/strings/string_util.h" 14 #include "base/strings/string_util.h"
15 #include "chrome/browser/browser_process.h" 15 #include "chrome/browser/browser_process.h"
16 #include "third_party/icu/source/common/unicode/uscript.h"
16 #include "third_party/skia/include/core/SkCanvas.h" 17 #include "third_party/skia/include/core/SkCanvas.h"
17 #include "third_party/skia/include/ports/SkFontMgr.h"
18 #include "ui/gfx/canvas.h" 18 #include "ui/gfx/canvas.h"
19 #include "ui/gfx/font_fallback_android.h"
19 #include "ui/gfx/font_list.h" 20 #include "ui/gfx/font_list.h"
20 #include "ui/gl/gl_bindings.h" 21 #include "ui/gl/gl_bindings.h"
21 22
22 namespace vr_shell { 23 namespace vr_shell {
23 24
24 namespace { 25 namespace {
Alexei Svitkine (slow) 2017/05/09 14:52:16 Nit: Add an empty line after this now that the blo
acondor_ 2017/05/09 16:21:51 Done.
25 constexpr char kDefaultFontFamily[] = "sans-serif"; 26 constexpr char kDefaultFontFamily[] = "sans-serif";
27
28 std::set<UChar32> CollectDifferentChars(base::string16 text) {
29 std::set<UChar32> characters;
30 for (base::i18n::UTF16CharIterator it(&text); !it.end(); it.Advance()) {
31 characters.insert(it.get());
32 }
33 return characters;
34 }
35
26 } // namespace 36 } // namespace
27 37
28 UiTexture::UiTexture() = default; 38 UiTexture::UiTexture() = default;
29 39
30 UiTexture::~UiTexture() = default; 40 UiTexture::~UiTexture() = default;
31 41
32 void UiTexture::DrawAndLayout(SkCanvas* canvas, const gfx::Size& texture_size) { 42 void UiTexture::DrawAndLayout(SkCanvas* canvas, const gfx::Size& texture_size) {
33 cc::SkiaPaintCanvas paint_canvas(canvas); 43 cc::SkiaPaintCanvas paint_canvas(canvas);
34 gfx::Canvas gfx_canvas(&paint_canvas, 1.0f); 44 gfx::Canvas gfx_canvas(&paint_canvas, 1.0f);
45
Alexei Svitkine (slow) 2017/05/09 14:52:16 Nit: Remove extra unnecessary change
acondor_ 2017/05/09 16:21:51 Done.
35 gfx_canvas.DrawColor(SK_ColorTRANSPARENT); 46 gfx_canvas.DrawColor(SK_ColorTRANSPARENT);
36 Draw(&gfx_canvas, texture_size); 47 Draw(&gfx_canvas, texture_size);
37 } 48 }
38 49
39 bool UiTexture::IsRTL() { 50 bool UiTexture::IsRTL() {
40 return base::i18n::IsRTL(); 51 return base::i18n::IsRTL();
41 } 52 }
42 53
43 gfx::FontList UiTexture::GetFontList(int size, base::string16 text) { 54 gfx::FontList UiTexture::GetFontList(int size, base::string16 text) {
44 gfx::Font default_font(kDefaultFontFamily, size); 55 gfx::Font default_font(kDefaultFontFamily, size);
45 std::vector<gfx::Font> fonts{default_font}; 56 std::vector<gfx::Font> fonts{default_font};
46 57
47 std::set<wchar_t> characters;
48 for (base::i18n::UTF16CharIterator it(&text); !it.end(); it.Advance()) {
49 characters.insert(it.get());
50 }
51 // TODO(acondor): Obtain fallback fonts with gfx::GetFallbackFonts
52 // (which is not implemented for android yet) in order to avoid
53 // querying per character.
54
55 sk_sp<SkFontMgr> font_mgr(SkFontMgr::RefDefault());
56 std::set<std::string> names; 58 std::set<std::string> names;
57 // TODO(acondor): Query BrowserProcess to obtain the application locale. 59 // TODO(acondor): Query BrowserProcess to obtain the application locale.
58 for (wchar_t character : characters) { 60 for (UChar32 c : CollectDifferentChars(text)) {
59 sk_sp<SkTypeface> tf(font_mgr->matchFamilyStyleCharacter( 61 std::string name = gfx::GetFallbackFontNameForChar(default_font, c, "");
60 kDefaultFontFamily, SkFontStyle(), nullptr, 0, character)); 62 if (!name.empty())
61
62 // TODO(acondor): How should we handle no matching font?
63 if (!tf)
64 continue;
65 SkString sk_name;
66 tf->getFamilyName(&sk_name);
67 std::string name(sk_name.c_str());
68 if (name != kDefaultFontFamily)
69 names.insert(name); 63 names.insert(name);
70 } 64 }
71 for (const auto& name : names) 65 for (const auto& name : names)
72 fonts.push_back(gfx::Font(name, size)); 66 fonts.push_back(gfx::Font(name, size));
73 return gfx::FontList(fonts); 67 return gfx::FontList(fonts);
74 } 68 }
75 69
76 } // namespace vr_shell 70 } // namespace vr_shell
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