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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "remoting/client/direct_input_strategy.h" |
| 6 #include "remoting/client/desktop_viewport.h" |
| 7 |
| 8 namespace remoting { |
| 9 |
| 10 DirectInputStrategy::DirectInputStrategy() {} |
| 11 |
| 12 DirectInputStrategy::~DirectInputStrategy() {} |
| 13 |
| 14 void DirectInputStrategy::HandlePinch(float pivot_x, |
| 15 float pivot_y, |
| 16 float scale, |
| 17 DesktopViewport* viewport) { |
| 18 viewport->ScaleDesktop(pivot_x, pivot_y, scale); |
| 19 } |
| 20 |
| 21 void DirectInputStrategy::HandlePan(float translation_x, |
| 22 float translation_y, |
| 23 bool is_dragging_mode, |
| 24 DesktopViewport* viewport) { |
| 25 if (is_dragging_mode) { |
| 26 // If the user is dragging something, we should synchronize the movement |
| 27 // with the object that the user is trying to move on the desktop, rather |
| 28 // than moving the desktop around. |
| 29 ViewMatrix::Vector2D viewport_movement = |
| 30 viewport->GetTransformation().Invert().MapVector( |
| 31 {translation_x, translation_y}); |
| 32 viewport->MoveViewport(viewport_movement.x, viewport_movement.y); |
| 33 return; |
| 34 } |
| 35 |
| 36 viewport->MoveDesktop(translation_x, translation_y); |
| 37 } |
| 38 |
| 39 void DirectInputStrategy::FindCursorPositions(float touch_x, |
| 40 float touch_y, |
| 41 const DesktopViewport& viewport, |
| 42 float* cursor_x, |
| 43 float* cursor_y) { |
| 44 ViewMatrix::Point cursor_position = |
| 45 viewport.GetTransformation().Invert().MapPoint({touch_x, touch_y}); |
| 46 *cursor_x = cursor_position.x; |
| 47 *cursor_y = cursor_position.y; |
| 48 } |
| 49 |
| 50 bool DirectInputStrategy::IsCursorVisible() const { |
| 51 return false; |
| 52 } |
| 53 |
| 54 } // namespace remoting |
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