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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/android/vr_shell/ui_elements/textured_element.h" | 5 #include "chrome/browser/android/vr_shell/ui_elements/textured_element.h" |
| 6 | 6 |
| 7 #include "cc/paint/skia_paint_canvas.h" | 7 #include "cc/paint/skia_paint_canvas.h" |
| 8 #include "chrome/browser/android/vr_shell/textures/ui_texture.h" | 8 #include "chrome/browser/android/vr_shell/textures/ui_texture.h" |
| 9 #include "chrome/browser/android/vr_shell/vr_shell_renderer.h" | 9 #include "chrome/browser/android/vr_shell/vr_shell_renderer.h" |
| 10 #include "third_party/skia/include/core/SkSurface.h" | 10 #include "third_party/skia/include/core/SkSurface.h" |
| 11 | 11 |
| 12 namespace vr_shell { | 12 namespace vr_shell { |
| 13 | 13 |
| 14 TexturedElement::TexturedElement(int maximum_width) | 14 TexturedElement::TexturedElement(int maximum_width) |
| 15 : texture_handle_(-1), maximum_width_(maximum_width) {} | 15 : texture_handle_(-1), maximum_width_(maximum_width) {} |
| 16 | 16 |
| 17 TexturedElement::~TexturedElement() = default; | 17 TexturedElement::~TexturedElement() = default; |
| 18 | 18 |
| 19 void TexturedElement::Initialize() { | 19 void TexturedElement::Initialize() { |
| 20 glGenTextures(1, &texture_handle_); | 20 glGenTextures(1, &texture_handle_); |
| 21 DCHECK(GetTexture() != nullptr); | 21 DCHECK(GetTexture() != nullptr); |
| 22 texture_size_ = GetTexture()->GetPreferredTextureSize(maximum_width_); | 22 texture_size_ = GetTexture()->GetPreferredTextureSize(maximum_width_); |
| 23 sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul( | 23 Update(); |
| 24 texture_size_.width(), texture_size_.height()); | |
| 25 GetTexture()->DrawAndLayout(surface->getCanvas(), texture_size_); | |
| 26 Flush(surface.get()); | |
| 27 set_fill(Fill::SELF); | 24 set_fill(Fill::SELF); |
| 28 gfx::SizeF drawn_size = GetTexture()->GetDrawnSize(); | 25 gfx::SizeF drawn_size = GetTexture()->GetDrawnSize(); |
| 29 float y = drawn_size.height() / drawn_size.width() * size().x(); | 26 float y = drawn_size.height() / drawn_size.width() * size().x(); |
| 30 set_size({size().x(), y, 1}); | 27 set_size({size().x(), y, 1}); |
| 31 } | 28 } |
| 32 | 29 |
| 30 void TexturedElement::Update() { |
| 31 sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul( |
| 32 texture_size_.width(), texture_size_.height()); |
| 33 GetTexture()->DrawAndLayout(surface->getCanvas(), texture_size_); |
| 34 Flush(surface.get()); |
| 35 } |
| 36 |
| 33 void TexturedElement::Render(VrShellRenderer* renderer, | 37 void TexturedElement::Render(VrShellRenderer* renderer, |
| 34 vr::Mat4f view_proj_matrix) const { | 38 vr::Mat4f view_proj_matrix) const { |
| 35 gfx::SizeF drawn_size = GetTexture()->GetDrawnSize(); | 39 gfx::SizeF drawn_size = GetTexture()->GetDrawnSize(); |
| 36 gfx::RectF copy_rect(0, 0, drawn_size.width() / texture_size_.width(), | 40 gfx::RectF copy_rect(0, 0, drawn_size.width() / texture_size_.width(), |
| 37 drawn_size.height() / texture_size_.height()); | 41 drawn_size.height() / texture_size_.height()); |
| 38 renderer->GetTexturedQuadRenderer()->AddQuad( | 42 renderer->GetTexturedQuadRenderer()->AddQuad( |
| 39 texture_handle_, view_proj_matrix, copy_rect, opacity()); | 43 texture_handle_, view_proj_matrix, copy_rect, opacity()); |
| 40 } | 44 } |
| 41 | 45 |
| 42 void TexturedElement::Flush(SkSurface* surface) { | 46 void TexturedElement::Flush(SkSurface* surface) { |
| 43 cc::SkiaPaintCanvas paint_canvas(surface->getCanvas()); | 47 cc::SkiaPaintCanvas paint_canvas(surface->getCanvas()); |
| 44 paint_canvas.flush(); | 48 paint_canvas.flush(); |
| 45 SkPixmap pixmap; | 49 SkPixmap pixmap; |
| 46 CHECK(surface->peekPixels(&pixmap)); | 50 CHECK(surface->peekPixels(&pixmap)); |
| 47 | 51 |
| 48 glBindTexture(GL_TEXTURE_2D, texture_handle_); | 52 glBindTexture(GL_TEXTURE_2D, texture_handle_); |
| 49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 53 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 54 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 51 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 55 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 52 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 56 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 53 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, pixmap.width(), pixmap.height(), 0, | 57 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, pixmap.width(), pixmap.height(), 0, |
| 54 GL_RGBA, GL_UNSIGNED_BYTE, pixmap.addr()); | 58 GL_RGBA, GL_UNSIGNED_BYTE, pixmap.addr()); |
| 55 } | 59 } |
| 56 | 60 |
| 57 } // namespace vr_shell | 61 } // namespace vr_shell |
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