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Issue 2862283002: VR: Add initial URL bar element and texture. (Closed)
Patch Set: Drop anti-aliasing. Created 3 years, 7 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/android/vr_shell/ui_elements/textured_element.h" 5 #include "chrome/browser/android/vr_shell/ui_elements/textured_element.h"
6 6
7 #include "cc/paint/skia_paint_canvas.h" 7 #include "cc/paint/skia_paint_canvas.h"
8 #include "chrome/browser/android/vr_shell/textures/ui_texture.h" 8 #include "chrome/browser/android/vr_shell/textures/ui_texture.h"
9 #include "chrome/browser/android/vr_shell/vr_shell_renderer.h" 9 #include "chrome/browser/android/vr_shell/vr_shell_renderer.h"
10 #include "third_party/skia/include/core/SkSurface.h" 10 #include "third_party/skia/include/core/SkSurface.h"
11 11
12 namespace vr_shell { 12 namespace vr_shell {
13 13
14 TexturedElement::TexturedElement(int maximum_width) 14 TexturedElement::TexturedElement(int maximum_width)
15 : texture_handle_(-1), maximum_width_(maximum_width) {} 15 : texture_handle_(-1), maximum_width_(maximum_width) {}
16 16
17 TexturedElement::~TexturedElement() = default; 17 TexturedElement::~TexturedElement() = default;
18 18
19 void TexturedElement::Initialize() { 19 void TexturedElement::Initialize() {
20 glGenTextures(1, &texture_handle_); 20 glGenTextures(1, &texture_handle_);
21 DCHECK(GetTexture() != nullptr); 21 DCHECK(GetTexture() != nullptr);
22 texture_size_ = GetTexture()->GetPreferredTextureSize(maximum_width_); 22 texture_size_ = GetTexture()->GetPreferredTextureSize(maximum_width_);
23 sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul( 23 Update();
24 texture_size_.width(), texture_size_.height());
25 GetTexture()->DrawAndLayout(surface->getCanvas(), texture_size_);
26 Flush(surface.get());
27 set_fill(Fill::SELF); 24 set_fill(Fill::SELF);
28 gfx::SizeF drawn_size = GetTexture()->GetDrawnSize(); 25 gfx::SizeF drawn_size = GetTexture()->GetDrawnSize();
29 float y = drawn_size.height() / drawn_size.width() * size().x(); 26 float y = drawn_size.height() / drawn_size.width() * size().x();
30 set_size({size().x(), y, 1}); 27 set_size({size().x(), y, 1});
31 } 28 }
32 29
30 void TexturedElement::Update() {
31 sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(
32 texture_size_.width(), texture_size_.height());
33 GetTexture()->DrawAndLayout(surface->getCanvas(), texture_size_);
34 Flush(surface.get());
35 }
36
33 void TexturedElement::Render(VrShellRenderer* renderer, 37 void TexturedElement::Render(VrShellRenderer* renderer,
34 vr::Mat4f view_proj_matrix) const { 38 vr::Mat4f view_proj_matrix) const {
35 gfx::SizeF drawn_size = GetTexture()->GetDrawnSize(); 39 gfx::SizeF drawn_size = GetTexture()->GetDrawnSize();
36 gfx::RectF copy_rect(0, 0, drawn_size.width() / texture_size_.width(), 40 gfx::RectF copy_rect(0, 0, drawn_size.width() / texture_size_.width(),
37 drawn_size.height() / texture_size_.height()); 41 drawn_size.height() / texture_size_.height());
38 renderer->GetTexturedQuadRenderer()->AddQuad( 42 renderer->GetTexturedQuadRenderer()->AddQuad(
39 texture_handle_, view_proj_matrix, copy_rect, opacity()); 43 texture_handle_, view_proj_matrix, copy_rect, opacity());
40 } 44 }
41 45
42 void TexturedElement::Flush(SkSurface* surface) { 46 void TexturedElement::Flush(SkSurface* surface) {
43 cc::SkiaPaintCanvas paint_canvas(surface->getCanvas()); 47 cc::SkiaPaintCanvas paint_canvas(surface->getCanvas());
44 paint_canvas.flush(); 48 paint_canvas.flush();
45 SkPixmap pixmap; 49 SkPixmap pixmap;
46 CHECK(surface->peekPixels(&pixmap)); 50 CHECK(surface->peekPixels(&pixmap));
47 51
48 glBindTexture(GL_TEXTURE_2D, texture_handle_); 52 glBindTexture(GL_TEXTURE_2D, texture_handle_);
49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 53 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 54 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
51 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 55 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
52 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 56 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
53 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, pixmap.width(), pixmap.height(), 0, 57 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, pixmap.width(), pixmap.height(), 0,
54 GL_RGBA, GL_UNSIGNED_BYTE, pixmap.addr()); 58 GL_RGBA, GL_UNSIGNED_BYTE, pixmap.addr());
55 } 59 }
56 60
57 } // namespace vr_shell 61 } // namespace vr_shell
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