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Side by Side Diff: third_party/WebKit/Source/core/layout/LayoutBox.cpp

Issue 2862053002: Reland of Don't pass subpixel offsets through non-translation transforms (Closed)
Patch Set: - Created 3 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) 4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) 5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com)
6 * Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. 6 * Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc.
7 * All rights reserved. 7 * All rights reserved.
8 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. 8 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved.
9 * 9 *
10 * This library is free software; you can redistribute it and/or 10 * This library is free software; you can redistribute it and/or
(...skipping 1159 matching lines...) Expand 10 before | Expand all | Expand 10 after
1170 1170
1171 return result; 1171 return result;
1172 } 1172 }
1173 1173
1174 bool LayoutBox::MapVisualRectToContainer( 1174 bool LayoutBox::MapVisualRectToContainer(
1175 const LayoutObject* container_object, 1175 const LayoutObject* container_object,
1176 const LayoutPoint& container_offset, 1176 const LayoutPoint& container_offset,
1177 const LayoutObject* ancestor, 1177 const LayoutObject* ancestor,
1178 VisualRectFlags visual_rect_flags, 1178 VisualRectFlags visual_rect_flags,
1179 TransformState& transform_state) const { 1179 TransformState& transform_state) const {
1180 bool preserve3D = container_object->Style()->Preserves3D(); 1180 bool container_preserve_3d = container_object->Style()->Preserves3D();
1181 1181
1182 TransformState::TransformAccumulation accumulation = 1182 TransformState::TransformAccumulation accumulation =
1183 preserve3D ? TransformState::kAccumulateTransform 1183 container_preserve_3d ? TransformState::kAccumulateTransform
1184 : TransformState::kFlattenTransform; 1184 : TransformState::kFlattenTransform;
1185 1185
1186 // If there is no transform on this box, adjust for container offset and 1186 // If there is no transform on this box, adjust for container offset and
1187 // container scrolling, then apply container clip. 1187 // container scrolling, then apply container clip.
1188 if (!ShouldUseTransformFromContainer(container_object)) { 1188 if (!ShouldUseTransformFromContainer(container_object)) {
1189 transform_state.MoveBy(container_offset, accumulation); 1189 transform_state.MoveBy(container_offset, accumulation);
1190 if (container_object->IsBox() && container_object != ancestor && 1190 if (container_object->IsBox() && container_object != ancestor &&
1191 !ToLayoutBox(container_object) 1191 !ToLayoutBox(container_object)
1192 ->MapScrollingContentsRectToBoxSpace(transform_state, accumulation, 1192 ->MapScrollingContentsRectToBoxSpace(transform_state, accumulation,
1193 visual_rect_flags)) 1193 visual_rect_flags))
1194 return false; 1194 return false;
1195 return true; 1195 return true;
1196 } 1196 }
1197 1197
1198 // Otherwise, apply the following: 1198 // Otherwise, do the following:
1199 // 1. Transform. 1199 // 1. Expand for pixel snapping.
1200 // 2. Container offset. 1200 // 2. Generate transformation matrix combining, in this order
1201 // 3. Container scroll offset. 1201 // a) transform,
1202 // 4. Perspective applied by container. 1202 // b) container offset,
1203 // 5. Transform flattening. 1203 // c) container scroll offset,
1204 // 6. Expansion for pixel snapping. 1204 // d) perspective applied by container.
1205 // 7. Container clip. 1205 // 3. Apply transform Transform+flattening.
1206 // 4. Apply container clip.
1206 1207
1207 // 1. Transform. 1208 // 1. Expand for pixel snapping.
1209 // Use EnclosingBoundingBox because we cannot properly compute pixel
1210 // snapping for painted elements within the transform since we don't know
1211 // the desired subpixel accumulation at this point, and the transform may
1212 // include a scale. This only makes sense for non-preserve3D.
1213 if (!StyleRef().Preserves3D()) {
chrishtr 2017/05/05 16:04:44 Why remove the SPv2 condition here?
Xianzhu 2017/05/05 16:14:51 MapToVisualRectInAncestorSpace() is still used on
Xianzhu 2017/05/05 16:16:02 Correction: with width and height of the inner div
chrishtr 2017/05/05 16:17:19 Ah, right. Ok.
1214 transform_state.Flatten();
1215 transform_state.SetQuad(
1216 FloatQuad(transform_state.LastPlanarQuad().EnclosingBoundingBox()));
1217 }
1218
1219 // 2. Generate transformation matrix.
1220 // a) Transform.
1208 TransformationMatrix transform; 1221 TransformationMatrix transform;
1209 if (Layer() && Layer()->Transform()) 1222 if (Layer() && Layer()->Transform())
1210 transform.Multiply(Layer()->CurrentTransform()); 1223 transform.Multiply(Layer()->CurrentTransform());
1211 1224
1212 // 2. Container offset. 1225 // b) Container offset.
1213 transform.PostTranslate(container_offset.X().ToFloat(), 1226 transform.PostTranslate(container_offset.X().ToFloat(),
1214 container_offset.Y().ToFloat()); 1227 container_offset.Y().ToFloat());
1215 1228
1216 // 3. Container scroll offset. 1229 // c) Container scroll offset.
1217 if (container_object->IsBox() && container_object != ancestor && 1230 if (container_object->IsBox() && container_object != ancestor &&
1218 container_object->HasOverflowClip()) { 1231 container_object->HasOverflowClip()) {
1219 IntSize offset = -ToLayoutBox(container_object)->ScrolledContentOffset(); 1232 IntSize offset = -ToLayoutBox(container_object)->ScrolledContentOffset();
1220 transform.PostTranslate(offset.Width(), offset.Height()); 1233 transform.PostTranslate(offset.Width(), offset.Height());
1221 } 1234 }
1222 1235
1223 // 4. Perspective applied by container. 1236 // d) Perspective applied by container.
1224 if (container_object && container_object->HasLayer() && 1237 if (container_object && container_object->HasLayer() &&
1225 container_object->Style()->HasPerspective()) { 1238 container_object->Style()->HasPerspective()) {
1226 // Perspective on the container affects us, so we have to factor it in here. 1239 // Perspective on the container affects us, so we have to factor it in here.
1227 DCHECK(container_object->HasLayer()); 1240 DCHECK(container_object->HasLayer());
1228 FloatPoint perspective_origin = 1241 FloatPoint perspective_origin =
1229 ToLayoutBoxModelObject(container_object)->Layer()->PerspectiveOrigin(); 1242 ToLayoutBoxModelObject(container_object)->Layer()->PerspectiveOrigin();
1230 1243
1231 TransformationMatrix perspective_matrix; 1244 TransformationMatrix perspective_matrix;
1232 perspective_matrix.ApplyPerspective( 1245 perspective_matrix.ApplyPerspective(
1233 container_object->Style()->Perspective()); 1246 container_object->Style()->Perspective());
1234 perspective_matrix.ApplyTransformOrigin(perspective_origin.X(), 1247 perspective_matrix.ApplyTransformOrigin(perspective_origin.X(),
1235 perspective_origin.Y(), 0); 1248 perspective_origin.Y(), 0);
1236 1249
1237 transform = perspective_matrix * transform; 1250 transform = perspective_matrix * transform;
1238 } 1251 }
1239 1252
1240 // 5. Transform flattening. 1253 // 3. Apply transform and flatten.
1241 transform_state.ApplyTransform(transform, accumulation); 1254 transform_state.ApplyTransform(transform, accumulation);
1255 if (!container_preserve_3d)
1256 transform_state.Flatten();
1242 1257
1243 // 6. Expansion for pixel snapping. 1258 // 4. Apply container clip.
1244 // Use enclosingBoundingBox because we cannot properly compute pixel
1245 // snapping for painted elements within the transform since we don't know
1246 // the desired subpixel accumulation at this point, and the transform may
1247 // include a scale.
1248 if (!preserve3D) {
1249 transform_state.Flatten();
1250 transform_state.SetQuad(
1251 FloatQuad(transform_state.LastPlanarQuad().EnclosingBoundingBox()));
1252 }
1253
1254 // 7. Container clip.
1255 if (container_object->IsBox() && container_object != ancestor && 1259 if (container_object->IsBox() && container_object != ancestor &&
1256 container_object->HasClipRelatedProperty()) { 1260 container_object->HasClipRelatedProperty()) {
1257 return ToLayoutBox(container_object) 1261 return ToLayoutBox(container_object)
1258 ->ApplyBoxClips(transform_state, accumulation, visual_rect_flags); 1262 ->ApplyBoxClips(transform_state, accumulation, visual_rect_flags);
1259 } 1263 }
1260 1264
1261 return true; 1265 return true;
1262 } 1266 }
1263 1267
1264 bool LayoutBox::MapScrollingContentsRectToBoxSpace( 1268 bool LayoutBox::MapScrollingContentsRectToBoxSpace(
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5900 void LayoutBox::MutableForPainting:: 5904 void LayoutBox::MutableForPainting::
5901 SavePreviousContentBoxSizeAndLayoutOverflowRect() { 5905 SavePreviousContentBoxSizeAndLayoutOverflowRect() {
5902 auto& rare_data = GetLayoutBox().EnsureRareData(); 5906 auto& rare_data = GetLayoutBox().EnsureRareData();
5903 rare_data.has_previous_content_box_size_and_layout_overflow_rect_ = true; 5907 rare_data.has_previous_content_box_size_and_layout_overflow_rect_ = true;
5904 rare_data.previous_content_box_size_ = GetLayoutBox().ContentBoxRect().Size(); 5908 rare_data.previous_content_box_size_ = GetLayoutBox().ContentBoxRect().Size();
5905 rare_data.previous_layout_overflow_rect_ = 5909 rare_data.previous_layout_overflow_rect_ =
5906 GetLayoutBox().LayoutOverflowRect(); 5910 GetLayoutBox().LayoutOverflowRect();
5907 } 5911 }
5908 5912
5909 } // namespace blink 5913 } // namespace blink
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