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Issue 2862032: [Isolates] Move more statics (part IV) (Closed) Base URL: http://v8.googlecode.com/svn/branches/experimental/isolates/
Patch Set: '' Created 10 years, 5 months ago
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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. 1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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30 #include "prettyprinter.h" 30 #include "prettyprinter.h"
31 #include "scopeinfo.h" 31 #include "scopeinfo.h"
32 #include "scopes.h" 32 #include "scopes.h"
33 33
34 namespace v8 { 34 namespace v8 {
35 namespace internal { 35 namespace internal {
36 36
37 // ---------------------------------------------------------------------------- 37 // ----------------------------------------------------------------------------
38 // A Zone allocator for use with LocalsMap. 38 // A Zone allocator for use with LocalsMap.
39 39
40 // TODO(isolates): It is probably worth it to change the Allocator class to
41 // take a pointer to an isolate.
40 class ZoneAllocator: public Allocator { 42 class ZoneAllocator: public Allocator {
41 public: 43 public:
42 /* nothing to do */ 44 /* nothing to do */
43 virtual ~ZoneAllocator() {} 45 virtual ~ZoneAllocator() {}
44 46
45 virtual void* New(size_t size) { return ZONE->New(static_cast<int>(size)); } 47 virtual void* New(size_t size) { return ZONE->New(static_cast<int>(size)); }
46 48
47 /* ignored - Zone is freed in one fell swoop */ 49 /* ignored - Zone is freed in one fell swoop */
48 virtual void Delete(void* p) {} 50 virtual void Delete(void* p) {}
49 }; 51 };
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953 if (num_heap_slots_ == Context::MIN_CONTEXT_SLOTS && 955 if (num_heap_slots_ == Context::MIN_CONTEXT_SLOTS &&
954 !must_have_local_context) { 956 !must_have_local_context) {
955 num_heap_slots_ = 0; 957 num_heap_slots_ = 0;
956 } 958 }
957 959
958 // Allocation done. 960 // Allocation done.
959 ASSERT(num_heap_slots_ == 0 || num_heap_slots_ >= Context::MIN_CONTEXT_SLOTS); 961 ASSERT(num_heap_slots_ == 0 || num_heap_slots_ >= Context::MIN_CONTEXT_SLOTS);
960 } 962 }
961 963
962 } } // namespace v8::internal 964 } } // namespace v8::internal
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