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1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_PUBLIC_CPP_APP_LAUNCH_ID_H_ | 5 #ifndef ASH_PUBLIC_CPP_APP_LAUNCH_ID_H_ |
6 #define ASH_PUBLIC_CPP_APP_LAUNCH_ID_H_ | 6 #define ASH_PUBLIC_CPP_APP_LAUNCH_ID_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "ash/public/cpp/ash_public_export.h" | 10 #include "ash/public/cpp/ash_public_export.h" |
11 | 11 |
12 namespace ash { | 12 namespace ash { |
13 | 13 |
14 // A unique shelf item id composed of an |app_id| and a |launch_id|. | 14 // A unique shelf item id composed of an |app_id| and a |launch_id|. |
15 // |app_id| is the non-empty application id associated with a set of windows. | 15 // |app_id| is the non-empty application id associated with a set of windows. |
16 // |launch_id| is passed on app launch, to support multiple shelf items per app. | 16 // |launch_id| is passed on app launch, to support multiple shelf items per app. |
17 // As an example, a remote desktop client may want each remote application to | 17 // As an example, a remote desktop client may want each remote application to |
18 // have its own icon. | 18 // have its own icon. |
19 class ASH_PUBLIC_EXPORT AppLaunchId { | 19 class ASH_PUBLIC_EXPORT AppLaunchId { |
20 public: | 20 public: |
21 AppLaunchId(const std::string& app_id, const std::string& launch_id); | 21 AppLaunchId(const std::string& app_id, const std::string& launch_id); |
22 // Creates an AppLaunchId with an empty |launch_id|. | 22 // Creates an AppLaunchId with an empty |launch_id|. |
23 explicit AppLaunchId(const std::string& app_id); | 23 explicit AppLaunchId(const std::string& app_id); |
24 // Empty constructor for pre-allocating. | 24 // Empty constructor for pre-allocating. |
25 AppLaunchId(); | 25 AppLaunchId(); |
26 ~AppLaunchId(); | 26 ~AppLaunchId(); |
27 | 27 |
28 AppLaunchId(const AppLaunchId& app_launch_id) = default; | 28 AppLaunchId(const AppLaunchId& other); |
29 AppLaunchId(AppLaunchId&& app_launch_id) = default; | 29 AppLaunchId(AppLaunchId&& other); |
30 AppLaunchId& operator=(const AppLaunchId& other) = default; | 30 AppLaunchId& operator=(const AppLaunchId& other); |
| 31 bool operator==(const AppLaunchId& other) const; |
| 32 bool operator!=(const AppLaunchId& other) const; |
| 33 bool operator<(const AppLaunchId& other) const; |
31 | 34 |
32 const std::string& app_id() const { return app_id_; } | 35 // Returns true if both the application id and launch id are empty. |
33 const std::string& launch_id() const { return launch_id_; } | 36 // This is often used to determine if the id is invalid. |
| 37 bool IsNull() const; |
34 | 38 |
35 private: | |
36 // The application id associated with a set of windows. | 39 // The application id associated with a set of windows. |
37 std::string app_id_; | 40 std::string app_id; |
38 // An id passed on app launch, to support multiple shelf items per app. | 41 // An id passed on app launch, to support multiple shelf items per app. |
39 std::string launch_id_; | 42 std::string launch_id; |
40 }; | 43 }; |
41 | 44 |
42 } // namespace ash | 45 } // namespace ash |
43 | 46 |
44 #endif // ASH_PUBLIC_CPP_APP_LAUNCH_ID_H_ | 47 #endif // ASH_PUBLIC_CPP_APP_LAUNCH_ID_H_ |
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