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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/shelf/shelf_window_watcher.h" | 5 #include "ash/shelf/shelf_window_watcher.h" |
6 | 6 |
7 #include <memory> | 7 #include <memory> |
8 #include <utility> | 8 #include <utility> |
9 | 9 |
10 #include "ash/public/cpp/config.h" | 10 #include "ash/public/cpp/config.h" |
11 #include "ash/public/cpp/shell_window_ids.h" | 11 #include "ash/public/cpp/shell_window_ids.h" |
12 #include "ash/public/cpp/window_properties.h" | 12 #include "ash/public/cpp/window_properties.h" |
13 #include "ash/shelf/shelf_constants.h" | 13 #include "ash/shelf/shelf_constants.h" |
14 #include "ash/shelf/shelf_model.h" | 14 #include "ash/shelf/shelf_model.h" |
15 #include "ash/shelf/shelf_window_watcher_item_delegate.h" | 15 #include "ash/shelf/shelf_window_watcher_item_delegate.h" |
16 #include "ash/shell.h" | 16 #include "ash/shell.h" |
17 #include "ash/shell_port.h" | 17 #include "ash/shell_port.h" |
18 #include "ash/wm/window_properties.h" | |
19 #include "ash/wm/window_state.h" | 18 #include "ash/wm/window_state.h" |
20 #include "ash/wm/window_state_aura.h" | 19 #include "ash/wm/window_state_aura.h" |
21 #include "ash/wm/window_util.h" | 20 #include "ash/wm/window_util.h" |
22 #include "ash/wm_window.h" | 21 #include "ash/wm_window.h" |
23 #include "ui/aura/client/aura_constants.h" | 22 #include "ui/aura/client/aura_constants.h" |
24 #include "ui/aura/window.h" | 23 #include "ui/aura/window.h" |
25 #include "ui/base/resource/resource_bundle.h" | 24 #include "ui/base/resource/resource_bundle.h" |
26 #include "ui/display/display.h" | 25 #include "ui/display/display.h" |
27 #include "ui/display/screen.h" | 26 #include "ui/display/screen.h" |
28 #include "ui/resources/grit/ui_resources.h" | 27 #include "ui/resources/grit/ui_resources.h" |
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45 // Update the ShelfItem from relevant window properties. | 44 // Update the ShelfItem from relevant window properties. |
46 void UpdateShelfItemForWindow(ShelfItem* item, aura::Window* window) { | 45 void UpdateShelfItemForWindow(ShelfItem* item, aura::Window* window) { |
47 item->type = GetShelfItemType(window); | 46 item->type = GetShelfItemType(window); |
48 | 47 |
49 item->status = STATUS_RUNNING; | 48 item->status = STATUS_RUNNING; |
50 if (wm::IsActiveWindow(window)) | 49 if (wm::IsActiveWindow(window)) |
51 item->status = STATUS_ACTIVE; | 50 item->status = STATUS_ACTIVE; |
52 else if (window->GetProperty(aura::client::kDrawAttentionKey)) | 51 else if (window->GetProperty(aura::client::kDrawAttentionKey)) |
53 item->status = STATUS_ATTENTION; | 52 item->status = STATUS_ATTENTION; |
54 | 53 |
55 const std::string* app_id = window->GetProperty(aura::client::kAppIdKey); | 54 const ShelfID* shelf_id = window->GetProperty(kShelfIDKey); |
56 item->app_launch_id = app_id ? AppLaunchId(*app_id) : AppLaunchId(); | 55 item->id = shelf_id ? *shelf_id : ShelfID(); |
57 | 56 |
58 // Prefer app icons over window icons, they're typically larger. | 57 // Prefer app icons over window icons, they're typically larger. |
59 gfx::ImageSkia* image = window->GetProperty(aura::client::kAppIconKey); | 58 gfx::ImageSkia* image = window->GetProperty(aura::client::kAppIconKey); |
60 if (!image || image->isNull()) | 59 if (!image || image->isNull()) |
61 image = window->GetProperty(aura::client::kWindowIconKey); | 60 image = window->GetProperty(aura::client::kWindowIconKey); |
62 if (!image || image->isNull()) { | 61 if (!image || image->isNull()) { |
63 ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance(); | 62 ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance(); |
64 item->image = rb.GetImageNamed(IDR_DEFAULT_FAVICON_32).AsImageSkia(); | 63 item->image = rb.GetImageNamed(IDR_DEFAULT_FAVICON_32).AsImageSkia(); |
65 } else { | 64 } else { |
66 item->image = *image; | 65 item->image = *image; |
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101 ShelfWindowWatcher::UserWindowObserver::UserWindowObserver( | 100 ShelfWindowWatcher::UserWindowObserver::UserWindowObserver( |
102 ShelfWindowWatcher* window_watcher) | 101 ShelfWindowWatcher* window_watcher) |
103 : window_watcher_(window_watcher) {} | 102 : window_watcher_(window_watcher) {} |
104 | 103 |
105 ShelfWindowWatcher::UserWindowObserver::~UserWindowObserver() {} | 104 ShelfWindowWatcher::UserWindowObserver::~UserWindowObserver() {} |
106 | 105 |
107 void ShelfWindowWatcher::UserWindowObserver::OnWindowPropertyChanged( | 106 void ShelfWindowWatcher::UserWindowObserver::OnWindowPropertyChanged( |
108 aura::Window* window, | 107 aura::Window* window, |
109 const void* key, | 108 const void* key, |
110 intptr_t old) { | 109 intptr_t old) { |
111 if (key == aura::client::kAppIconKey || key == aura::client::kAppIdKey || | 110 if (key == aura::client::kAppIconKey || key == aura::client::kWindowIconKey || |
James Cook
2017/05/04 16:38:49
super nit: is there anything special about the ord
msw
2017/05/04 19:05:57
I put the two icons together to wrap a bit nicer,
| |
112 key == aura::client::kDrawAttentionKey || | 111 key == aura::client::kDrawAttentionKey || key == kPanelAttachedKey || |
113 key == aura::client::kWindowIconKey || key == kPanelAttachedKey || | 112 key == kShelfItemTypeKey || key == kShelfIDKey) { |
114 key == kShelfItemTypeKey) { | |
115 window_watcher_->OnUserWindowPropertyChanged(window); | 113 window_watcher_->OnUserWindowPropertyChanged(window); |
116 } | 114 } |
117 } | 115 } |
118 | 116 |
119 void ShelfWindowWatcher::UserWindowObserver::OnWindowDestroying( | 117 void ShelfWindowWatcher::UserWindowObserver::OnWindowDestroying( |
120 aura::Window* window) { | 118 aura::Window* window) { |
121 window_watcher_->OnUserWindowDestroying(window); | 119 window_watcher_->OnUserWindowDestroying(window); |
122 } | 120 } |
123 | 121 |
124 void ShelfWindowWatcher::UserWindowObserver::OnWindowVisibilityChanged( | 122 void ShelfWindowWatcher::UserWindowObserver::OnWindowVisibilityChanged( |
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153 } | 151 } |
154 | 152 |
155 ShelfWindowWatcher::~ShelfWindowWatcher() { | 153 ShelfWindowWatcher::~ShelfWindowWatcher() { |
156 display::Screen::GetScreen()->RemoveObserver(this); | 154 display::Screen::GetScreen()->RemoveObserver(this); |
157 Shell::Get()->activation_client()->RemoveObserver(this); | 155 Shell::Get()->activation_client()->RemoveObserver(this); |
158 } | 156 } |
159 | 157 |
160 void ShelfWindowWatcher::AddShelfItem(aura::Window* window) { | 158 void ShelfWindowWatcher::AddShelfItem(aura::Window* window) { |
161 user_windows_with_items_.insert(window); | 159 user_windows_with_items_.insert(window); |
162 ShelfItem item; | 160 ShelfItem item; |
163 ShelfID id = model_->next_id(); | |
164 UpdateShelfItemForWindow(&item, window); | 161 UpdateShelfItemForWindow(&item, window); |
165 window->SetProperty(kShelfIDKey, id); | 162 model_->SetShelfItemDelegate(item.id, |
166 model_->SetShelfItemDelegate(id, | |
167 base::MakeUnique<ShelfWindowWatcherItemDelegate>( | 163 base::MakeUnique<ShelfWindowWatcherItemDelegate>( |
168 id, WmWindow::Get(window))); | 164 item.id, WmWindow::Get(window))); |
169 // Panels are inserted on the left so as not to push all existing panels over. | 165 // Panels are inserted on the left so as not to push all existing panels over. |
170 model_->AddAt(item.type == TYPE_APP_PANEL ? 0 : model_->item_count(), item); | 166 model_->AddAt(item.type == TYPE_APP_PANEL ? 0 : model_->item_count(), item); |
171 } | 167 } |
172 | 168 |
173 void ShelfWindowWatcher::RemoveShelfItem(aura::Window* window) { | 169 void ShelfWindowWatcher::RemoveShelfItem(aura::Window* window) { |
174 user_windows_with_items_.erase(window); | 170 user_windows_with_items_.erase(window); |
175 ShelfID shelf_id = window->GetProperty(kShelfIDKey); | 171 ShelfID* shelf_id = window->GetProperty(kShelfIDKey); |
176 DCHECK_NE(shelf_id, kInvalidShelfID); | 172 DCHECK(shelf_id); |
177 int index = model_->ItemIndexByID(shelf_id); | 173 DCHECK(!shelf_id->IsEmpty()); |
174 int index = model_->ItemIndexByID(*shelf_id); | |
178 DCHECK_GE(index, 0); | 175 DCHECK_GE(index, 0); |
179 model_->RemoveItemAt(index); | 176 model_->RemoveItemAt(index); |
180 window->SetProperty(kShelfIDKey, kInvalidShelfID); | |
James Cook
2017/05/04 16:38:49
Nice that we don't have to wipe the shelf ID anymo
msw
2017/05/04 19:05:57
Agreed.
| |
181 } | 177 } |
182 | 178 |
183 void ShelfWindowWatcher::OnContainerWindowDestroying(aura::Window* container) { | 179 void ShelfWindowWatcher::OnContainerWindowDestroying(aura::Window* container) { |
184 observed_container_windows_.Remove(container); | 180 observed_container_windows_.Remove(container); |
185 } | 181 } |
186 | 182 |
187 int ShelfWindowWatcher::GetShelfItemIndexForWindow(aura::Window* window) const { | 183 int ShelfWindowWatcher::GetShelfItemIndexForWindow(aura::Window* window) const { |
188 return model_->ItemIndexByID(window->GetProperty(kShelfIDKey)); | 184 ShelfID* shelf_id = window->GetProperty(kShelfIDKey); |
185 return shelf_id ? model_->ItemIndexByID(*shelf_id) : -1; | |
189 } | 186 } |
190 | 187 |
191 void ShelfWindowWatcher::OnUserWindowAdded(aura::Window* window) { | 188 void ShelfWindowWatcher::OnUserWindowAdded(aura::Window* window) { |
192 // The window may already be tracked from a prior display or parent container. | 189 // The window may already be tracked from a prior display or parent container. |
193 if (observed_user_windows_.IsObserving(window)) | 190 if (observed_user_windows_.IsObserving(window)) |
194 return; | 191 return; |
195 | 192 |
196 observed_user_windows_.Add(window); | 193 observed_user_windows_.Add(window); |
197 | 194 |
198 // Add, update, or remove a ShelfItem for |window|, as needed. | 195 // Add, update, or remove a ShelfItem for |window|, as needed. |
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218 | 215 |
219 // Update an existing ShelfItem for |window| when a property has changed. | 216 // Update an existing ShelfItem for |window| when a property has changed. |
220 int index = GetShelfItemIndexForWindow(window); | 217 int index = GetShelfItemIndexForWindow(window); |
221 if (index > 0) { | 218 if (index > 0) { |
222 ShelfItem item = model_->items()[index]; | 219 ShelfItem item = model_->items()[index]; |
223 UpdateShelfItemForWindow(&item, window); | 220 UpdateShelfItemForWindow(&item, window); |
224 model_->Set(index, item); | 221 model_->Set(index, item); |
225 return; | 222 return; |
226 } | 223 } |
227 | 224 |
228 // Creates a new ShelfItem for |window|. | 225 // Creates a new ShelfItem for |window| if it has a non-empty ShelfID. |
229 AddShelfItem(window); | 226 if (window->GetProperty(kShelfIDKey)) |
James Cook
2017/05/04 16:38:49
maybe move this up and/or into the test for TYPE_U
msw
2017/05/04 19:05:57
Yeah, I guess if the id is cleared we should proba
| |
227 AddShelfItem(window); | |
230 } | 228 } |
231 | 229 |
232 void ShelfWindowWatcher::OnWindowActivated(ActivationReason reason, | 230 void ShelfWindowWatcher::OnWindowActivated(ActivationReason reason, |
233 aura::Window* gained_active, | 231 aura::Window* gained_active, |
234 aura::Window* lost_active) { | 232 aura::Window* lost_active) { |
235 if (gained_active && user_windows_with_items_.count(gained_active) > 0) | 233 if (gained_active && user_windows_with_items_.count(gained_active) > 0) |
236 OnUserWindowPropertyChanged(gained_active); | 234 OnUserWindowPropertyChanged(gained_active); |
237 if (lost_active && user_windows_with_items_.count(lost_active) > 0) | 235 if (lost_active && user_windows_with_items_.count(lost_active) > 0) |
238 OnUserWindowPropertyChanged(lost_active); | 236 OnUserWindowPropertyChanged(lost_active); |
239 } | 237 } |
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261 } | 259 } |
262 } | 260 } |
263 | 261 |
264 void ShelfWindowWatcher::OnDisplayRemoved(const display::Display& old_display) { | 262 void ShelfWindowWatcher::OnDisplayRemoved(const display::Display& old_display) { |
265 } | 263 } |
266 | 264 |
267 void ShelfWindowWatcher::OnDisplayMetricsChanged(const display::Display&, | 265 void ShelfWindowWatcher::OnDisplayMetricsChanged(const display::Display&, |
268 uint32_t) {} | 266 uint32_t) {} |
269 | 267 |
270 } // namespace ash | 268 } // namespace ash |
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