Index: cc/trees/element_id.h |
diff --git a/cc/trees/element_id.h b/cc/trees/element_id.h |
index 8518cf8ce13393c93c8d01faf224f27620d5269c..75e10cc4c7770651d1ba5266d7c907c9e9eb5ee2 100644 |
--- a/cc/trees/element_id.h |
+++ b/cc/trees/element_id.h |
@@ -5,74 +5,11 @@ |
#ifndef CC_TREES_ELEMENT_ID_H_ |
#define CC_TREES_ELEMENT_ID_H_ |
-#include <stddef.h> |
- |
-#include <cstdint> |
-#include <functional> |
-#include <iosfwd> |
-#include <memory> |
- |
-#include "base/hash.h" |
-#include "cc/cc_export.h" |
- |
-namespace base { |
-class Value; |
-namespace trace_event { |
-class TracedValue; |
-} // namespace trace_event |
-} // namespace base |
- |
namespace cc { |
-// Element ids are chosen by cc's clients and can be used as a stable identifier |
-// across updates. |
-// |
-// Historically, the layer tree stored all compositing data but this has been |
-// refactored over time into auxilliary structures such as property trees. |
-// |
-// In composited scrolling, Layers directly reference scroll tree nodes |
-// (Layer::scroll_tree_index) but scroll tree nodes are being refactored to |
-// reference stable element ids instead of layers. Scroll property nodes have |
-// unique element ids that blink creates from scrollable areas (though this is |
-// opaque to the compositor). This refactoring of scroll nodes keeping a |
-// scrolling element id instead of a scrolling layer id allows for more general |
-// compositing where, for example, multiple layers scroll with one scroll node. |
-// |
-// The animation system (see: ElementAnimations and blink::ElementAnimations) is |
-// another auxilliary structure to the layer tree and uses element ids as a |
-// stable identifier for animation targets. A Layer's element id can change over |
-// the Layer's lifetime because non-default ElementIds are only set during an |
-// animation's lifetime. |
-struct CC_EXPORT ElementId { |
- ElementId(int primaryId, int secondaryId) |
- : primaryId(primaryId), secondaryId(secondaryId) {} |
- ElementId() : ElementId(0, 0) {} |
- |
- bool operator==(const ElementId& o) const; |
- bool operator!=(const ElementId& o) const; |
- bool operator<(const ElementId& o) const; |
- |
- // An ElementId's conversion to a boolean value depends only on its primaryId. |
- explicit operator bool() const; |
- |
- void AddToTracedValue(base::trace_event::TracedValue* res) const; |
- std::unique_ptr<base::Value> AsValue() const; |
- |
- // The compositor treats this as an opaque handle and should not know how to |
- // interpret these bits. Non-blink cc clients typically operate in terms of |
- // layers and may set this value to match the client's layer id. |
- int primaryId; |
- int secondaryId; |
-}; |
- |
-CC_EXPORT ElementId LayerIdToElementIdForTesting(int layer_id); |
- |
-struct CC_EXPORT ElementIdHash { |
- size_t operator()(ElementId key) const; |
-}; |
+static const int kInvalidElementId = 0; |
-// Stream operator so ElementId can be used in assertion statements. |
-CC_EXPORT std::ostream& operator<<(std::ostream& out, const ElementId& id); |
+using ElementId = int; |
suzyh_UTC10 (ex-contributor)
2017/05/05 04:27:30
Why is it an int here, when you say you're making
chrishtr
2017/05/05 05:34:52
Fixed that in the latest patchset.
|
} // namespace cc |