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Side by Side Diff: cc/animation/animation_host.h

Issue 2860293002: Change cc::ElementId to be a uint64_t (Closed)
Patch Set: none Created 3 years, 7 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_ANIMATION_ANIMATION_HOST_H_ 5 #ifndef CC_ANIMATION_ANIMATION_HOST_H_
6 #define CC_ANIMATION_ANIMATION_HOST_H_ 6 #define CC_ANIMATION_ANIMATION_HOST_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <unordered_map> 9 #include <unordered_map>
10 #include <vector> 10 #include <vector>
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40 // There is just one AnimationHost for LayerTreeHost on main renderer thread 40 // There is just one AnimationHost for LayerTreeHost on main renderer thread
41 // and just one AnimationHost for LayerTreeHostImpl on impl thread. 41 // and just one AnimationHost for LayerTreeHostImpl on impl thread.
42 // We synchronize them during the commit process in a one-way data flow process 42 // We synchronize them during the commit process in a one-way data flow process
43 // (PushPropertiesTo). 43 // (PushPropertiesTo).
44 // An AnimationHost talks to its correspondent LayerTreeHost via 44 // An AnimationHost talks to its correspondent LayerTreeHost via
45 // MutatorHostClient interface. 45 // MutatorHostClient interface.
46 class CC_ANIMATION_EXPORT AnimationHost 46 class CC_ANIMATION_EXPORT AnimationHost
47 : public NON_EXPORTED_BASE(MutatorHost) { 47 : public NON_EXPORTED_BASE(MutatorHost) {
48 public: 48 public:
49 using ElementToAnimationsMap = 49 using ElementToAnimationsMap =
50 std::unordered_map<ElementId, 50 std::unordered_map<ElementId::Id, scoped_refptr<ElementAnimations>>;
wkorman 2017/05/08 18:23:24 My personal preference given our shift to support
51 scoped_refptr<ElementAnimations>,
52 ElementIdHash>;
53 using PlayersList = std::vector<scoped_refptr<AnimationPlayer>>; 51 using PlayersList = std::vector<scoped_refptr<AnimationPlayer>>;
54 52
55 static std::unique_ptr<AnimationHost> CreateMainInstance(); 53 static std::unique_ptr<AnimationHost> CreateMainInstance();
56 static std::unique_ptr<AnimationHost> CreateForTesting( 54 static std::unique_ptr<AnimationHost> CreateForTesting(
57 ThreadInstance thread_instance); 55 ThreadInstance thread_instance);
58 ~AnimationHost() override; 56 ~AnimationHost() override;
59 57
60 void AddAnimationTimeline(scoped_refptr<AnimationTimeline> timeline); 58 void AddAnimationTimeline(scoped_refptr<AnimationTimeline> timeline);
61 void RemoveAnimationTimeline(scoped_refptr<AnimationTimeline> timeline); 59 void RemoveAnimationTimeline(scoped_refptr<AnimationTimeline> timeline);
62 AnimationTimeline* GetTimelineById(int timeline_id) const; 60 AnimationTimeline* GetTimelineById(int timeline_id) const;
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208 206
209 bool supports_scroll_animations_; 207 bool supports_scroll_animations_;
210 bool needs_push_properties_; 208 bool needs_push_properties_;
211 209
212 DISALLOW_COPY_AND_ASSIGN(AnimationHost); 210 DISALLOW_COPY_AND_ASSIGN(AnimationHost);
213 }; 211 };
214 212
215 } // namespace cc 213 } // namespace cc
216 214
217 #endif // CC_ANIMATION_ANIMATION_HOST_H_ 215 #endif // CC_ANIMATION_ANIMATION_HOST_H_
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