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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/overview/window_grid.h" | 5 #include "ash/wm/overview/window_grid.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <functional> | 8 #include <functional> |
9 #include <set> | 9 #include <set> |
10 #include <utility> | 10 #include <utility> |
11 #include <vector> | 11 #include <vector> |
12 | 12 |
13 #include "ash/ash_switches.h" | 13 #include "ash/ash_switches.h" |
14 #include "ash/public/cpp/shelf_types.h" | 14 #include "ash/public/cpp/shelf_types.h" |
15 #include "ash/public/cpp/shell_window_ids.h" | 15 #include "ash/public/cpp/shell_window_ids.h" |
16 #include "ash/root_window_controller.h" | 16 #include "ash/root_window_controller.h" |
| 17 #include "ash/screen_util.h" |
17 #include "ash/shelf/wm_shelf.h" | 18 #include "ash/shelf/wm_shelf.h" |
18 #include "ash/wm/overview/cleanup_animation_observer.h" | 19 #include "ash/wm/overview/cleanup_animation_observer.h" |
19 #include "ash/wm/overview/scoped_overview_animation_settings.h" | 20 #include "ash/wm/overview/scoped_overview_animation_settings.h" |
20 #include "ash/wm/overview/scoped_overview_animation_settings_factory.h" | 21 #include "ash/wm/overview/scoped_overview_animation_settings_factory.h" |
21 #include "ash/wm/overview/window_selector.h" | 22 #include "ash/wm/overview/window_selector.h" |
22 #include "ash/wm/overview/window_selector_delegate.h" | 23 #include "ash/wm/overview/window_selector_delegate.h" |
23 #include "ash/wm/overview/window_selector_item.h" | 24 #include "ash/wm/overview/window_selector_item.h" |
24 #include "ash/wm/window_state.h" | 25 #include "ash/wm/window_state.h" |
25 #include "ash/wm/window_state_aura.h" | 26 #include "ash/wm/window_state_aura.h" |
26 #include "ash/wm/wm_screen_util.h" | |
27 #include "ash/wm_window.h" | 27 #include "ash/wm_window.h" |
28 #include "base/command_line.h" | 28 #include "base/command_line.h" |
29 #include "base/i18n/string_search.h" | 29 #include "base/i18n/string_search.h" |
30 #include "base/memory/ptr_util.h" | 30 #include "base/memory/ptr_util.h" |
31 #include "base/strings/string_number_conversions.h" | 31 #include "base/strings/string_number_conversions.h" |
32 #include "third_party/skia/include/core/SkColor.h" | 32 #include "third_party/skia/include/core/SkColor.h" |
33 #include "third_party/skia/include/pathops/SkPathOps.h" | 33 #include "third_party/skia/include/pathops/SkPathOps.h" |
34 #include "ui/compositor/layer_animation_observer.h" | 34 #include "ui/compositor/layer_animation_observer.h" |
35 #include "ui/compositor/scoped_layer_animation_settings.h" | 35 #include "ui/compositor/scoped_layer_animation_settings.h" |
36 #include "ui/gfx/animation/tween.h" | 36 #include "ui/gfx/animation/tween.h" |
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336 } | 336 } |
337 | 337 |
338 void WindowGrid::PositionWindows(bool animate) { | 338 void WindowGrid::PositionWindows(bool animate) { |
339 if (window_selector_->is_shut_down() || window_list_.empty()) | 339 if (window_selector_->is_shut_down() || window_list_.empty()) |
340 return; | 340 return; |
341 DCHECK(shield_widget_.get()); | 341 DCHECK(shield_widget_.get()); |
342 // Keep the background shield widget covering the whole screen. | 342 // Keep the background shield widget covering the whole screen. |
343 WmWindow* widget_window = WmWindow::Get(shield_widget_->GetNativeWindow()); | 343 WmWindow* widget_window = WmWindow::Get(shield_widget_->GetNativeWindow()); |
344 const gfx::Rect bounds = widget_window->GetParent()->GetBounds(); | 344 const gfx::Rect bounds = widget_window->GetParent()->GetBounds(); |
345 widget_window->SetBounds(bounds); | 345 widget_window->SetBounds(bounds); |
346 gfx::Rect total_bounds = | 346 gfx::Rect total_bounds = root_window_->ConvertRectToScreen( |
347 root_window_->ConvertRectToScreen(wm::GetDisplayWorkAreaBoundsInParent( | 347 ScreenUtil::GetDisplayWorkAreaBoundsInParent( |
348 root_window_->GetChildByShellWindowId( | 348 root_window_->GetChildByShellWindowId(kShellWindowId_DefaultContainer) |
349 kShellWindowId_DefaultContainer))); | 349 ->aura_window())); |
350 // Windows occupy vertically centered area with additional vertical insets. | 350 // Windows occupy vertically centered area with additional vertical insets. |
351 int horizontal_inset = | 351 int horizontal_inset = |
352 gfx::ToFlooredInt(std::min(kOverviewInsetRatio * total_bounds.width(), | 352 gfx::ToFlooredInt(std::min(kOverviewInsetRatio * total_bounds.width(), |
353 kOverviewInsetRatio * total_bounds.height())); | 353 kOverviewInsetRatio * total_bounds.height())); |
354 int vertical_inset = | 354 int vertical_inset = |
355 horizontal_inset + | 355 horizontal_inset + |
356 kOverviewVerticalInset * (total_bounds.height() - 2 * horizontal_inset); | 356 kOverviewVerticalInset * (total_bounds.height() - 2 * horizontal_inset); |
357 total_bounds.Inset(std::max(0, horizontal_inset - kWindowMargin), | 357 total_bounds.Inset(std::max(0, horizontal_inset - kWindowMargin), |
358 std::max(0, vertical_inset - kWindowMargin)); | 358 std::max(0, vertical_inset - kWindowMargin)); |
359 std::vector<gfx::Rect> rects; | 359 std::vector<gfx::Rect> rects; |
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835 *min_right = left; | 835 *min_right = left; |
836 if (*max_right < left) | 836 if (*max_right < left) |
837 *max_right = left; | 837 *max_right = left; |
838 } | 838 } |
839 *max_bottom = top + height; | 839 *max_bottom = top + height; |
840 } | 840 } |
841 return windows_fit; | 841 return windows_fit; |
842 } | 842 } |
843 | 843 |
844 } // namespace ash | 844 } // namespace ash |
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