| Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| index 49f4fc74411d1b356bb200102ce74d7f6bac8861..b0feabe76153a41eeb45f4a76bcac168f85af38b 100644
|
| --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| @@ -1919,9 +1919,16 @@ class GLES2DecoderImpl : public GLES2Decoder, public ErrorStateClient {
|
| // state of |texture| is updated to reflect the new state.
|
| void DoCopyTexImage(Texture* texture, GLenum textarget, gl::GLImage* image);
|
|
|
| - // This will call DoCopyTexImage if texture has an image but that image is
|
| - // not bound or copied to the texture.
|
| - void DoCopyTexImageIfNeeded(Texture* texture, GLenum textarget);
|
| + // If the texture has an image but that image is not bound or copied to the
|
| + // texture, this will first attempt to bind it, and if that fails
|
| + // DoCopyTexImage on it. texture_unit is the texture unit it should be bound
|
| + // to, or 0 if it doesn't matter - setting it to 0 will cause the previous
|
| + // binding to be restored after the operation. This returns true if a copy
|
| + // or bind happened and the caller needs to restore the previous texture
|
| + // binding.
|
| + bool DoBindOrCopyTexImageIfNeeded(Texture* texture,
|
| + GLenum textarget,
|
| + GLuint texture_unit);
|
|
|
| // Returns false if textures were replaced.
|
| bool PrepareTexturesForRender();
|
| @@ -2524,9 +2531,12 @@ ScopedGLErrorSuppressor::~ScopedGLErrorSuppressor() {
|
| ERRORSTATE_CLEAR_REAL_GL_ERRORS(error_state_, function_name_);
|
| }
|
|
|
| -static void RestoreCurrentTextureBindings(ContextState* state, GLenum target) {
|
| +static void RestoreCurrentTextureBindings(ContextState* state,
|
| + GLenum target,
|
| + GLuint texture_unit) {
|
| DCHECK(!state->texture_units.empty());
|
| - TextureUnit& info = state->texture_units[0];
|
| + DCHECK_LT(texture_unit, state->texture_units.size());
|
| + TextureUnit& info = state->texture_units[texture_unit];
|
| GLuint last_id;
|
| TextureRef* texture_ref = info.GetInfoForTarget(target);
|
| if (texture_ref) {
|
| @@ -2536,7 +2546,6 @@ static void RestoreCurrentTextureBindings(ContextState* state, GLenum target) {
|
| }
|
|
|
| glBindTexture(target, last_id);
|
| - glActiveTexture(GL_TEXTURE0 + state->active_texture_unit);
|
| }
|
|
|
| ScopedTextureBinder::ScopedTextureBinder(ContextState* state,
|
| @@ -2556,7 +2565,8 @@ ScopedTextureBinder::ScopedTextureBinder(ContextState* state,
|
| ScopedTextureBinder::~ScopedTextureBinder() {
|
| ScopedGLErrorSuppressor suppressor(
|
| "ScopedTextureBinder::dtor", state_->GetErrorState());
|
| - RestoreCurrentTextureBindings(state_, target_);
|
| + RestoreCurrentTextureBindings(state_, target_, 0);
|
| + state_->RestoreActiveTexture();
|
| }
|
|
|
| ScopedRenderBufferBinder::ScopedRenderBufferBinder(ContextState* state,
|
| @@ -7780,7 +7790,7 @@ void GLES2DecoderImpl::DoFramebufferTexture2DCommon(
|
| }
|
|
|
| if (texture_ref)
|
| - DoCopyTexImageIfNeeded(texture_ref->texture(), textarget);
|
| + DoBindOrCopyTexImageIfNeeded(texture_ref->texture(), textarget, 0);
|
|
|
| std::vector<GLenum> attachments;
|
| if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
|
| @@ -9658,20 +9668,33 @@ void GLES2DecoderImpl::DoCopyTexImage(Texture* texture,
|
| DCHECK(rv) << "CopyTexImage() failed";
|
| }
|
|
|
| -void GLES2DecoderImpl::DoCopyTexImageIfNeeded(Texture* texture,
|
| - GLenum textarget) {
|
| +bool GLES2DecoderImpl::DoBindOrCopyTexImageIfNeeded(Texture* texture,
|
| + GLenum textarget,
|
| + GLuint texture_unit) {
|
| // Image is already in use if texture is attached to a framebuffer.
|
| if (texture && !texture->IsAttachedToFramebuffer()) {
|
| Texture::ImageState image_state;
|
| gl::GLImage* image = texture->GetLevelImage(textarget, 0, &image_state);
|
| if (image && image_state == Texture::UNBOUND) {
|
| ScopedGLErrorSuppressor suppressor(
|
| - "GLES2DecoderImpl::DoCopyTexImageIfNeeded", GetErrorState());
|
| + "GLES2DecoderImpl::DoBindOrCopyTexImageIfNeeded", GetErrorState());
|
| + if (texture_unit)
|
| + glActiveTexture(texture_unit);
|
| glBindTexture(textarget, texture->service_id());
|
| - DoCopyTexImage(texture, textarget, image);
|
| - RestoreCurrentTextureBindings(&state_, textarget);
|
| + if (image->BindTexImage(textarget)) {
|
| + image_state = Texture::BOUND;
|
| + } else {
|
| + DoCopyTexImage(texture, textarget, image);
|
| + }
|
| + if (!texture_unit) {
|
| + RestoreCurrentTextureBindings(&state_, textarget,
|
| + state_.active_texture_unit);
|
| + return false;
|
| + }
|
| + return true;
|
| }
|
| }
|
| + return false;
|
| }
|
|
|
| void GLES2DecoderImpl::DoCopyBufferSubData(GLenum readtarget,
|
| @@ -9726,16 +9749,9 @@ bool GLES2DecoderImpl::PrepareTexturesForRender() {
|
|
|
| if (textarget != GL_TEXTURE_CUBE_MAP) {
|
| Texture* texture = texture_ref->texture();
|
| - Texture::ImageState image_state;
|
| - gl::GLImage* image =
|
| - texture->GetLevelImage(textarget, 0, &image_state);
|
| - if (image && image_state == Texture::UNBOUND &&
|
| - !texture->IsAttachedToFramebuffer()) {
|
| - ScopedGLErrorSuppressor suppressor(
|
| - "GLES2DecoderImpl::PrepareTexturesForRender", GetErrorState());
|
| + if (DoBindOrCopyTexImageIfNeeded(texture, textarget,
|
| + GL_TEXTURE0 + texture_unit_index)) {
|
| textures_set = true;
|
| - glActiveTexture(GL_TEXTURE0 + texture_unit_index);
|
| - DoCopyTexImage(texture, textarget, image);
|
| continue;
|
| }
|
| }
|
| @@ -16922,7 +16938,8 @@ void GLES2DecoderImpl::DoCopyTextureCHROMIUM(
|
| dest_type, nullptr);
|
| GLenum error = LOCAL_PEEK_GL_ERROR(kFunctionName);
|
| if (error != GL_NO_ERROR) {
|
| - RestoreCurrentTextureBindings(&state_, dest_binding_target);
|
| + RestoreCurrentTextureBindings(&state_, dest_binding_target,
|
| + state_.active_texture_unit);
|
| return;
|
| }
|
|
|
| @@ -16947,7 +16964,7 @@ void GLES2DecoderImpl::DoCopyTextureCHROMIUM(
|
| return;
|
| }
|
|
|
| - DoCopyTexImageIfNeeded(source_texture, source_target);
|
| + DoBindOrCopyTexImageIfNeeded(source_texture, source_target, 0);
|
|
|
| // GL_TEXTURE_EXTERNAL_OES texture requires that we apply a transform matrix
|
| // before presenting.
|
| @@ -17159,7 +17176,7 @@ void GLES2DecoderImpl::DoCopySubTextureCHROMIUM(
|
| }
|
| }
|
|
|
| - DoCopyTexImageIfNeeded(source_texture, source_target);
|
| + DoBindOrCopyTexImageIfNeeded(source_texture, source_target, 0);
|
|
|
| // GL_TEXTURE_EXTERNAL_OES texture requires apply a transform matrix
|
| // before presenting.
|
| @@ -17336,7 +17353,8 @@ void GLES2DecoderImpl::DoCompressedCopyTextureCHROMIUM(GLuint source_id,
|
| NULL);
|
| GLenum error = LOCAL_PEEK_GL_ERROR(kFunctionName);
|
| if (error != GL_NO_ERROR) {
|
| - RestoreCurrentTextureBindings(&state_, dest_texture->target());
|
| + RestoreCurrentTextureBindings(&state_, dest_texture->target(),
|
| + state_.active_texture_unit);
|
| return;
|
| }
|
|
|
| @@ -17357,7 +17375,7 @@ void GLES2DecoderImpl::DoCompressedCopyTextureCHROMIUM(GLuint source_id,
|
| "gpu",
|
| "GLES2DecoderImpl::DoCompressedCopyTextureCHROMIUM, fallback");
|
|
|
| - DoCopyTexImageIfNeeded(source_texture, source_texture->target());
|
| + DoBindOrCopyTexImageIfNeeded(source_texture, source_texture->target(), 0);
|
|
|
| // As a fallback, copy into a non-compressed GL_RGBA texture.
|
| LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER(kFunctionName);
|
| @@ -17365,7 +17383,8 @@ void GLES2DecoderImpl::DoCompressedCopyTextureCHROMIUM(GLuint source_id,
|
| 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
| GLenum error = LOCAL_PEEK_GL_ERROR(kFunctionName);
|
| if (error != GL_NO_ERROR) {
|
| - RestoreCurrentTextureBindings(&state_, dest_texture->target());
|
| + RestoreCurrentTextureBindings(&state_, dest_texture->target(),
|
| + state_.active_texture_unit);
|
| return;
|
| }
|
|
|
| @@ -17683,7 +17702,7 @@ void GLES2DecoderImpl::EnsureTextureForClientId(
|
| texture_ref = CreateTexture(client_id, service_id);
|
| texture_manager()->SetTarget(texture_ref, target);
|
| glBindTexture(target, service_id);
|
| - RestoreCurrentTextureBindings(&state_, target);
|
| + RestoreCurrentTextureBindings(&state_, target, state_.active_texture_unit);
|
| }
|
| }
|
|
|
|
|