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Unified Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 2859723002: Copy NV12 picture buffers on demand on the main thread. (Closed)
Patch Set: change comment Created 3 years, 7 months ago
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Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index 49f4fc74411d1b356bb200102ce74d7f6bac8861..b0feabe76153a41eeb45f4a76bcac168f85af38b 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -1919,9 +1919,16 @@ class GLES2DecoderImpl : public GLES2Decoder, public ErrorStateClient {
// state of |texture| is updated to reflect the new state.
void DoCopyTexImage(Texture* texture, GLenum textarget, gl::GLImage* image);
- // This will call DoCopyTexImage if texture has an image but that image is
- // not bound or copied to the texture.
- void DoCopyTexImageIfNeeded(Texture* texture, GLenum textarget);
+ // If the texture has an image but that image is not bound or copied to the
+ // texture, this will first attempt to bind it, and if that fails
+ // DoCopyTexImage on it. texture_unit is the texture unit it should be bound
+ // to, or 0 if it doesn't matter - setting it to 0 will cause the previous
+ // binding to be restored after the operation. This returns true if a copy
+ // or bind happened and the caller needs to restore the previous texture
+ // binding.
+ bool DoBindOrCopyTexImageIfNeeded(Texture* texture,
+ GLenum textarget,
+ GLuint texture_unit);
// Returns false if textures were replaced.
bool PrepareTexturesForRender();
@@ -2524,9 +2531,12 @@ ScopedGLErrorSuppressor::~ScopedGLErrorSuppressor() {
ERRORSTATE_CLEAR_REAL_GL_ERRORS(error_state_, function_name_);
}
-static void RestoreCurrentTextureBindings(ContextState* state, GLenum target) {
+static void RestoreCurrentTextureBindings(ContextState* state,
+ GLenum target,
+ GLuint texture_unit) {
DCHECK(!state->texture_units.empty());
- TextureUnit& info = state->texture_units[0];
+ DCHECK_LT(texture_unit, state->texture_units.size());
+ TextureUnit& info = state->texture_units[texture_unit];
GLuint last_id;
TextureRef* texture_ref = info.GetInfoForTarget(target);
if (texture_ref) {
@@ -2536,7 +2546,6 @@ static void RestoreCurrentTextureBindings(ContextState* state, GLenum target) {
}
glBindTexture(target, last_id);
- glActiveTexture(GL_TEXTURE0 + state->active_texture_unit);
}
ScopedTextureBinder::ScopedTextureBinder(ContextState* state,
@@ -2556,7 +2565,8 @@ ScopedTextureBinder::ScopedTextureBinder(ContextState* state,
ScopedTextureBinder::~ScopedTextureBinder() {
ScopedGLErrorSuppressor suppressor(
"ScopedTextureBinder::dtor", state_->GetErrorState());
- RestoreCurrentTextureBindings(state_, target_);
+ RestoreCurrentTextureBindings(state_, target_, 0);
+ state_->RestoreActiveTexture();
}
ScopedRenderBufferBinder::ScopedRenderBufferBinder(ContextState* state,
@@ -7780,7 +7790,7 @@ void GLES2DecoderImpl::DoFramebufferTexture2DCommon(
}
if (texture_ref)
- DoCopyTexImageIfNeeded(texture_ref->texture(), textarget);
+ DoBindOrCopyTexImageIfNeeded(texture_ref->texture(), textarget, 0);
std::vector<GLenum> attachments;
if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
@@ -9658,20 +9668,33 @@ void GLES2DecoderImpl::DoCopyTexImage(Texture* texture,
DCHECK(rv) << "CopyTexImage() failed";
}
-void GLES2DecoderImpl::DoCopyTexImageIfNeeded(Texture* texture,
- GLenum textarget) {
+bool GLES2DecoderImpl::DoBindOrCopyTexImageIfNeeded(Texture* texture,
+ GLenum textarget,
+ GLuint texture_unit) {
// Image is already in use if texture is attached to a framebuffer.
if (texture && !texture->IsAttachedToFramebuffer()) {
Texture::ImageState image_state;
gl::GLImage* image = texture->GetLevelImage(textarget, 0, &image_state);
if (image && image_state == Texture::UNBOUND) {
ScopedGLErrorSuppressor suppressor(
- "GLES2DecoderImpl::DoCopyTexImageIfNeeded", GetErrorState());
+ "GLES2DecoderImpl::DoBindOrCopyTexImageIfNeeded", GetErrorState());
+ if (texture_unit)
+ glActiveTexture(texture_unit);
glBindTexture(textarget, texture->service_id());
- DoCopyTexImage(texture, textarget, image);
- RestoreCurrentTextureBindings(&state_, textarget);
+ if (image->BindTexImage(textarget)) {
+ image_state = Texture::BOUND;
+ } else {
+ DoCopyTexImage(texture, textarget, image);
+ }
+ if (!texture_unit) {
+ RestoreCurrentTextureBindings(&state_, textarget,
+ state_.active_texture_unit);
+ return false;
+ }
+ return true;
}
}
+ return false;
}
void GLES2DecoderImpl::DoCopyBufferSubData(GLenum readtarget,
@@ -9726,16 +9749,9 @@ bool GLES2DecoderImpl::PrepareTexturesForRender() {
if (textarget != GL_TEXTURE_CUBE_MAP) {
Texture* texture = texture_ref->texture();
- Texture::ImageState image_state;
- gl::GLImage* image =
- texture->GetLevelImage(textarget, 0, &image_state);
- if (image && image_state == Texture::UNBOUND &&
- !texture->IsAttachedToFramebuffer()) {
- ScopedGLErrorSuppressor suppressor(
- "GLES2DecoderImpl::PrepareTexturesForRender", GetErrorState());
+ if (DoBindOrCopyTexImageIfNeeded(texture, textarget,
+ GL_TEXTURE0 + texture_unit_index)) {
textures_set = true;
- glActiveTexture(GL_TEXTURE0 + texture_unit_index);
- DoCopyTexImage(texture, textarget, image);
continue;
}
}
@@ -16922,7 +16938,8 @@ void GLES2DecoderImpl::DoCopyTextureCHROMIUM(
dest_type, nullptr);
GLenum error = LOCAL_PEEK_GL_ERROR(kFunctionName);
if (error != GL_NO_ERROR) {
- RestoreCurrentTextureBindings(&state_, dest_binding_target);
+ RestoreCurrentTextureBindings(&state_, dest_binding_target,
+ state_.active_texture_unit);
return;
}
@@ -16947,7 +16964,7 @@ void GLES2DecoderImpl::DoCopyTextureCHROMIUM(
return;
}
- DoCopyTexImageIfNeeded(source_texture, source_target);
+ DoBindOrCopyTexImageIfNeeded(source_texture, source_target, 0);
// GL_TEXTURE_EXTERNAL_OES texture requires that we apply a transform matrix
// before presenting.
@@ -17159,7 +17176,7 @@ void GLES2DecoderImpl::DoCopySubTextureCHROMIUM(
}
}
- DoCopyTexImageIfNeeded(source_texture, source_target);
+ DoBindOrCopyTexImageIfNeeded(source_texture, source_target, 0);
// GL_TEXTURE_EXTERNAL_OES texture requires apply a transform matrix
// before presenting.
@@ -17336,7 +17353,8 @@ void GLES2DecoderImpl::DoCompressedCopyTextureCHROMIUM(GLuint source_id,
NULL);
GLenum error = LOCAL_PEEK_GL_ERROR(kFunctionName);
if (error != GL_NO_ERROR) {
- RestoreCurrentTextureBindings(&state_, dest_texture->target());
+ RestoreCurrentTextureBindings(&state_, dest_texture->target(),
+ state_.active_texture_unit);
return;
}
@@ -17357,7 +17375,7 @@ void GLES2DecoderImpl::DoCompressedCopyTextureCHROMIUM(GLuint source_id,
"gpu",
"GLES2DecoderImpl::DoCompressedCopyTextureCHROMIUM, fallback");
- DoCopyTexImageIfNeeded(source_texture, source_texture->target());
+ DoBindOrCopyTexImageIfNeeded(source_texture, source_texture->target(), 0);
// As a fallback, copy into a non-compressed GL_RGBA texture.
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER(kFunctionName);
@@ -17365,7 +17383,8 @@ void GLES2DecoderImpl::DoCompressedCopyTextureCHROMIUM(GLuint source_id,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
GLenum error = LOCAL_PEEK_GL_ERROR(kFunctionName);
if (error != GL_NO_ERROR) {
- RestoreCurrentTextureBindings(&state_, dest_texture->target());
+ RestoreCurrentTextureBindings(&state_, dest_texture->target(),
+ state_.active_texture_unit);
return;
}
@@ -17683,7 +17702,7 @@ void GLES2DecoderImpl::EnsureTextureForClientId(
texture_ref = CreateTexture(client_id, service_id);
texture_manager()->SetTarget(texture_ref, target);
glBindTexture(target, service_id);
- RestoreCurrentTextureBindings(&state_, target);
+ RestoreCurrentTextureBindings(&state_, target, state_.active_texture_unit);
}
}
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