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Unified Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 2859723002: Copy NV12 picture buffers on demand on the main thread. (Closed)
Patch Set: connect active texture and restoring bindings Created 3 years, 7 months ago
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Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index 49f4fc74411d1b356bb200102ce74d7f6bac8861..28d762cf5328fd9d460da9d93393302b833dc1ed 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -1919,9 +1919,15 @@ class GLES2DecoderImpl : public GLES2Decoder, public ErrorStateClient {
// state of |texture| is updated to reflect the new state.
void DoCopyTexImage(Texture* texture, GLenum textarget, gl::GLImage* image);
- // This will call DoCopyTexImage if texture has an image but that image is
- // not bound or copied to the texture.
- void DoCopyTexImageIfNeeded(Texture* texture, GLenum textarget);
+ // If the texture has an image but that image is not bound or copied to the
+ // texture, this will first attempt to bind it, and if that fails
+ // DoCopyTexImage on it. texture_unit is the texture unit it should be bound
+ // to, or 0 if it doesn't matter - setting it to 0 will cause the previous
+ // binding to be restored after the operation. This returns true if a copy
+ // or bind happened.
+ bool DoBindOrCopyTexImageIfNeeded(Texture* texture,
+ GLenum textarget,
+ GLuint texture_unit);
// Returns false if textures were replaced.
bool PrepareTexturesForRender();
@@ -7780,7 +7786,7 @@ void GLES2DecoderImpl::DoFramebufferTexture2DCommon(
}
if (texture_ref)
- DoCopyTexImageIfNeeded(texture_ref->texture(), textarget);
+ DoBindOrCopyTexImageIfNeeded(texture_ref->texture(), textarget, 0);
std::vector<GLenum> attachments;
if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
@@ -9658,20 +9664,30 @@ void GLES2DecoderImpl::DoCopyTexImage(Texture* texture,
DCHECK(rv) << "CopyTexImage() failed";
}
-void GLES2DecoderImpl::DoCopyTexImageIfNeeded(Texture* texture,
- GLenum textarget) {
+bool GLES2DecoderImpl::DoBindOrCopyTexImageIfNeeded(Texture* texture,
+ GLenum textarget,
+ GLuint texture_unit) {
// Image is already in use if texture is attached to a framebuffer.
if (texture && !texture->IsAttachedToFramebuffer()) {
Texture::ImageState image_state;
gl::GLImage* image = texture->GetLevelImage(textarget, 0, &image_state);
if (image && image_state == Texture::UNBOUND) {
ScopedGLErrorSuppressor suppressor(
- "GLES2DecoderImpl::DoCopyTexImageIfNeeded", GetErrorState());
+ "GLES2DecoderImpl::DoBindOrCopyTexImageIfNeeded", GetErrorState());
+ if (texture_unit)
+ glActiveTexture(texture_unit);
glBindTexture(textarget, texture->service_id());
Zhenyao Mo 2017/05/25 17:21:58 I am still concerned. Here we changed the tex bind
- DoCopyTexImage(texture, textarget, image);
- RestoreCurrentTextureBindings(&state_, textarget);
+ if (image->BindTexImage(textarget)) {
+ image_state = Texture::BOUND;
+ } else {
+ DoCopyTexImage(texture, textarget, image);
+ }
+ if (!texture_unit)
+ RestoreCurrentTextureBindings(&state_, textarget);
+ return true;
}
}
+ return false;
}
void GLES2DecoderImpl::DoCopyBufferSubData(GLenum readtarget,
@@ -9726,16 +9742,9 @@ bool GLES2DecoderImpl::PrepareTexturesForRender() {
if (textarget != GL_TEXTURE_CUBE_MAP) {
Texture* texture = texture_ref->texture();
- Texture::ImageState image_state;
- gl::GLImage* image =
- texture->GetLevelImage(textarget, 0, &image_state);
- if (image && image_state == Texture::UNBOUND &&
- !texture->IsAttachedToFramebuffer()) {
- ScopedGLErrorSuppressor suppressor(
- "GLES2DecoderImpl::PrepareTexturesForRender", GetErrorState());
+ if (DoBindOrCopyTexImageIfNeeded(texture, textarget,
+ GL_TEXTURE0 + texture_unit_index)) {
textures_set = true;
- glActiveTexture(GL_TEXTURE0 + texture_unit_index);
- DoCopyTexImage(texture, textarget, image);
continue;
}
}
@@ -16947,7 +16956,7 @@ void GLES2DecoderImpl::DoCopyTextureCHROMIUM(
return;
}
- DoCopyTexImageIfNeeded(source_texture, source_target);
+ DoBindOrCopyTexImageIfNeeded(source_texture, source_target, 0);
// GL_TEXTURE_EXTERNAL_OES texture requires that we apply a transform matrix
// before presenting.
@@ -17159,7 +17168,7 @@ void GLES2DecoderImpl::DoCopySubTextureCHROMIUM(
}
}
- DoCopyTexImageIfNeeded(source_texture, source_target);
+ DoBindOrCopyTexImageIfNeeded(source_texture, source_target, 0);
// GL_TEXTURE_EXTERNAL_OES texture requires apply a transform matrix
// before presenting.
@@ -17357,7 +17366,7 @@ void GLES2DecoderImpl::DoCompressedCopyTextureCHROMIUM(GLuint source_id,
"gpu",
"GLES2DecoderImpl::DoCompressedCopyTextureCHROMIUM, fallback");
- DoCopyTexImageIfNeeded(source_texture, source_texture->target());
+ DoBindOrCopyTexImageIfNeeded(source_texture, source_texture->target(), 0);
// As a fallback, copy into a non-compressed GL_RGBA texture.
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER(kFunctionName);
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