Chromium Code Reviews| Index: gpu/command_buffer/service/gles2_cmd_decoder.cc |
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
| index 49f4fc74411d1b356bb200102ce74d7f6bac8861..28d762cf5328fd9d460da9d93393302b833dc1ed 100644 |
| --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc |
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
| @@ -1919,9 +1919,15 @@ class GLES2DecoderImpl : public GLES2Decoder, public ErrorStateClient { |
| // state of |texture| is updated to reflect the new state. |
| void DoCopyTexImage(Texture* texture, GLenum textarget, gl::GLImage* image); |
| - // This will call DoCopyTexImage if texture has an image but that image is |
| - // not bound or copied to the texture. |
| - void DoCopyTexImageIfNeeded(Texture* texture, GLenum textarget); |
| + // If the texture has an image but that image is not bound or copied to the |
| + // texture, this will first attempt to bind it, and if that fails |
| + // DoCopyTexImage on it. texture_unit is the texture unit it should be bound |
| + // to, or 0 if it doesn't matter - setting it to 0 will cause the previous |
| + // binding to be restored after the operation. This returns true if a copy |
| + // or bind happened. |
| + bool DoBindOrCopyTexImageIfNeeded(Texture* texture, |
| + GLenum textarget, |
| + GLuint texture_unit); |
| // Returns false if textures were replaced. |
| bool PrepareTexturesForRender(); |
| @@ -7780,7 +7786,7 @@ void GLES2DecoderImpl::DoFramebufferTexture2DCommon( |
| } |
| if (texture_ref) |
| - DoCopyTexImageIfNeeded(texture_ref->texture(), textarget); |
| + DoBindOrCopyTexImageIfNeeded(texture_ref->texture(), textarget, 0); |
| std::vector<GLenum> attachments; |
| if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { |
| @@ -9658,20 +9664,30 @@ void GLES2DecoderImpl::DoCopyTexImage(Texture* texture, |
| DCHECK(rv) << "CopyTexImage() failed"; |
| } |
| -void GLES2DecoderImpl::DoCopyTexImageIfNeeded(Texture* texture, |
| - GLenum textarget) { |
| +bool GLES2DecoderImpl::DoBindOrCopyTexImageIfNeeded(Texture* texture, |
| + GLenum textarget, |
| + GLuint texture_unit) { |
| // Image is already in use if texture is attached to a framebuffer. |
| if (texture && !texture->IsAttachedToFramebuffer()) { |
| Texture::ImageState image_state; |
| gl::GLImage* image = texture->GetLevelImage(textarget, 0, &image_state); |
| if (image && image_state == Texture::UNBOUND) { |
| ScopedGLErrorSuppressor suppressor( |
| - "GLES2DecoderImpl::DoCopyTexImageIfNeeded", GetErrorState()); |
| + "GLES2DecoderImpl::DoBindOrCopyTexImageIfNeeded", GetErrorState()); |
| + if (texture_unit) |
| + glActiveTexture(texture_unit); |
| glBindTexture(textarget, texture->service_id()); |
|
Zhenyao Mo
2017/05/25 17:21:58
I am still concerned. Here we changed the tex bind
|
| - DoCopyTexImage(texture, textarget, image); |
| - RestoreCurrentTextureBindings(&state_, textarget); |
| + if (image->BindTexImage(textarget)) { |
| + image_state = Texture::BOUND; |
| + } else { |
| + DoCopyTexImage(texture, textarget, image); |
| + } |
| + if (!texture_unit) |
| + RestoreCurrentTextureBindings(&state_, textarget); |
| + return true; |
| } |
| } |
| + return false; |
| } |
| void GLES2DecoderImpl::DoCopyBufferSubData(GLenum readtarget, |
| @@ -9726,16 +9742,9 @@ bool GLES2DecoderImpl::PrepareTexturesForRender() { |
| if (textarget != GL_TEXTURE_CUBE_MAP) { |
| Texture* texture = texture_ref->texture(); |
| - Texture::ImageState image_state; |
| - gl::GLImage* image = |
| - texture->GetLevelImage(textarget, 0, &image_state); |
| - if (image && image_state == Texture::UNBOUND && |
| - !texture->IsAttachedToFramebuffer()) { |
| - ScopedGLErrorSuppressor suppressor( |
| - "GLES2DecoderImpl::PrepareTexturesForRender", GetErrorState()); |
| + if (DoBindOrCopyTexImageIfNeeded(texture, textarget, |
| + GL_TEXTURE0 + texture_unit_index)) { |
| textures_set = true; |
| - glActiveTexture(GL_TEXTURE0 + texture_unit_index); |
| - DoCopyTexImage(texture, textarget, image); |
| continue; |
| } |
| } |
| @@ -16947,7 +16956,7 @@ void GLES2DecoderImpl::DoCopyTextureCHROMIUM( |
| return; |
| } |
| - DoCopyTexImageIfNeeded(source_texture, source_target); |
| + DoBindOrCopyTexImageIfNeeded(source_texture, source_target, 0); |
| // GL_TEXTURE_EXTERNAL_OES texture requires that we apply a transform matrix |
| // before presenting. |
| @@ -17159,7 +17168,7 @@ void GLES2DecoderImpl::DoCopySubTextureCHROMIUM( |
| } |
| } |
| - DoCopyTexImageIfNeeded(source_texture, source_target); |
| + DoBindOrCopyTexImageIfNeeded(source_texture, source_target, 0); |
| // GL_TEXTURE_EXTERNAL_OES texture requires apply a transform matrix |
| // before presenting. |
| @@ -17357,7 +17366,7 @@ void GLES2DecoderImpl::DoCompressedCopyTextureCHROMIUM(GLuint source_id, |
| "gpu", |
| "GLES2DecoderImpl::DoCompressedCopyTextureCHROMIUM, fallback"); |
| - DoCopyTexImageIfNeeded(source_texture, source_texture->target()); |
| + DoBindOrCopyTexImageIfNeeded(source_texture, source_texture->target(), 0); |
| // As a fallback, copy into a non-compressed GL_RGBA texture. |
| LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER(kFunctionName); |