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Side by Side Diff: cc/trees/draw_property_utils.cc

Issue 2859483006: cc: Enable composited border-radius scrolling.
Patch Set: Calculate mask layer opacity. Created 3 years, 7 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/trees/draw_property_utils.h" 5 #include "cc/trees/draw_property_utils.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 8
9 #include <vector> 9 #include <vector>
10 10
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1009 // TODO(sunxd): the draw transform of a mask layer misses the "scale to fit" 1009 // TODO(sunxd): the draw transform of a mask layer misses the "scale to fit"
1010 // factor from mask layer to its parent. So does the screen space transform. 1010 // factor from mask layer to its parent. So does the screen space transform.
1011 // It does not cause a problem because currently we only have 1:1 mask layer. 1011 // It does not cause a problem because currently we only have 1:1 mask layer.
1012 mask_layer->draw_properties().target_space_transform = DrawTransform( 1012 mask_layer->draw_properties().target_space_transform = DrawTransform(
1013 mask_layer, property_trees->transform_tree, property_trees->effect_tree); 1013 mask_layer, property_trees->transform_tree, property_trees->effect_tree);
1014 mask_layer->draw_properties().screen_space_transform = 1014 mask_layer->draw_properties().screen_space_transform =
1015 ScreenSpaceTransformInternal(mask_layer, 1015 ScreenSpaceTransformInternal(mask_layer,
1016 property_trees->transform_tree); 1016 property_trees->transform_tree);
1017 mask_layer->draw_properties().visible_layer_rect = 1017 mask_layer->draw_properties().visible_layer_rect =
1018 gfx::Rect(mask_layer->bounds()); 1018 gfx::Rect(mask_layer->bounds());
1019 mask_layer->draw_properties().opacity =
enne (OOO) 2017/05/15 18:01:44 Sorry for my confusion, but I'm not sure why you n
1020 LayerDrawOpacity(mask_layer, property_trees->effect_tree);
1019 } 1021 }
1020 1022
1021 void ComputeSurfaceDrawProperties(PropertyTrees* property_trees, 1023 void ComputeSurfaceDrawProperties(PropertyTrees* property_trees,
1022 RenderSurfaceImpl* render_surface) { 1024 RenderSurfaceImpl* render_surface) {
1023 SetSurfaceIsClipped(property_trees->clip_tree, render_surface); 1025 SetSurfaceIsClipped(property_trees->clip_tree, render_surface);
1024 SetSurfaceDrawOpacity(property_trees->effect_tree, render_surface); 1026 SetSurfaceDrawOpacity(property_trees->effect_tree, render_surface);
1025 SetSurfaceDrawTransform(property_trees, render_surface); 1027 SetSurfaceDrawTransform(property_trees, render_surface);
1026 render_surface->SetScreenSpaceTransform( 1028 render_surface->SetScreenSpaceTransform(
1027 property_trees->ToScreenSpaceTransformWithoutSurfaceContentsScale( 1029 property_trees->ToScreenSpaceTransformWithoutSurfaceContentsScale(
1028 render_surface->TransformTreeIndex(), 1030 render_surface->TransformTreeIndex(),
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1063 void UpdateElasticOverscroll(PropertyTrees* property_trees, 1065 void UpdateElasticOverscroll(PropertyTrees* property_trees,
1064 const Layer* overscroll_elasticity_layer, 1066 const Layer* overscroll_elasticity_layer,
1065 const gfx::Vector2dF& elastic_overscroll) { 1067 const gfx::Vector2dF& elastic_overscroll) {
1066 UpdateElasticOverscrollInternal(property_trees, overscroll_elasticity_layer, 1068 UpdateElasticOverscrollInternal(property_trees, overscroll_elasticity_layer,
1067 elastic_overscroll); 1069 elastic_overscroll);
1068 } 1070 }
1069 1071
1070 } // namespace draw_property_utils 1072 } // namespace draw_property_utils
1071 1073
1072 } // namespace cc 1074 } // namespace cc
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