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| 1 /* | 1 /* |
| 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) | 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| 4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) | 4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) |
| 5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) | 5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) |
| 6 * Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. | 6 * Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. |
| 7 * All rights reserved. | 7 * All rights reserved. |
| 8 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. | 8 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. |
| 9 * | 9 * |
| 10 * This library is free software; you can redistribute it and/or | 10 * This library is free software; you can redistribute it and/or |
| (...skipping 1159 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1170 | 1170 |
| 1171 return result; | 1171 return result; |
| 1172 } | 1172 } |
| 1173 | 1173 |
| 1174 bool LayoutBox::MapVisualRectToContainer( | 1174 bool LayoutBox::MapVisualRectToContainer( |
| 1175 const LayoutObject* container_object, | 1175 const LayoutObject* container_object, |
| 1176 const LayoutPoint& container_offset, | 1176 const LayoutPoint& container_offset, |
| 1177 const LayoutObject* ancestor, | 1177 const LayoutObject* ancestor, |
| 1178 VisualRectFlags visual_rect_flags, | 1178 VisualRectFlags visual_rect_flags, |
| 1179 TransformState& transform_state) const { | 1179 TransformState& transform_state) const { |
| 1180 bool container_preserve_3d = container_object->Style()->Preserves3D(); | 1180 bool preserve3D = container_object->Style()->Preserves3D(); |
| 1181 | 1181 |
| 1182 TransformState::TransformAccumulation accumulation = | 1182 TransformState::TransformAccumulation accumulation = |
| 1183 container_preserve_3d ? TransformState::kAccumulateTransform | 1183 preserve3D ? TransformState::kAccumulateTransform |
| 1184 : TransformState::kFlattenTransform; | 1184 : TransformState::kFlattenTransform; |
| 1185 | 1185 |
| 1186 // If there is no transform on this box, adjust for container offset and | 1186 // If there is no transform on this box, adjust for container offset and |
| 1187 // container scrolling, then apply container clip. | 1187 // container scrolling, then apply container clip. |
| 1188 if (!ShouldUseTransformFromContainer(container_object)) { | 1188 if (!ShouldUseTransformFromContainer(container_object)) { |
| 1189 transform_state.MoveBy(container_offset, accumulation); | 1189 transform_state.MoveBy(container_offset, accumulation); |
| 1190 if (container_object->IsBox() && container_object != ancestor && | 1190 if (container_object->IsBox() && container_object != ancestor && |
| 1191 !ToLayoutBox(container_object) | 1191 !ToLayoutBox(container_object) |
| 1192 ->MapScrollingContentsRectToBoxSpace(transform_state, accumulation, | 1192 ->MapScrollingContentsRectToBoxSpace(transform_state, accumulation, |
| 1193 visual_rect_flags)) | 1193 visual_rect_flags)) |
| 1194 return false; | 1194 return false; |
| 1195 return true; | 1195 return true; |
| 1196 } | 1196 } |
| 1197 | 1197 |
| 1198 // Otherwise, do the following: | 1198 // Otherwise, apply the following: |
| 1199 // 1. Expand for pixel snapping. | 1199 // 1. Transform. |
| 1200 // 2. Generate transformation matrix combining, in this order | 1200 // 2. Container offset. |
| 1201 // a) transform, | 1201 // 3. Container scroll offset. |
| 1202 // b) container offset, | 1202 // 4. Perspective applied by container. |
| 1203 // c) container scroll offset, | 1203 // 5. Transform flattening. |
| 1204 // d) perspective applied by container. | 1204 // 6. Expansion for pixel snapping. |
| 1205 // 3. Apply transform Transform+flattening. | 1205 // 7. Container clip. |
| 1206 // 4. Apply container clip. | |
| 1207 | 1206 |
| 1208 // 1. Expand for pixel snapping. | 1207 // 1. Transform. |
| 1209 // Use EnclosingBoundingBox because we cannot properly compute pixel | |
| 1210 // snapping for painted elements within the transform since we don't know | |
| 1211 // the desired subpixel accumulation at this point, and the transform may | |
| 1212 // include a scale. This only makes sense for non-preserve3D, and it's | |
| 1213 // applicable only for SPv1 paint invalidation use cases when the slow-path | |
| 1214 // is used to map visual rect/location. | |
| 1215 if (!RuntimeEnabledFeatures::slimmingPaintV2Enabled() && | |
| 1216 !StyleRef().Preserves3D()) { | |
| 1217 transform_state.Flatten(); | |
| 1218 transform_state.SetQuad( | |
| 1219 FloatQuad(transform_state.LastPlanarQuad().EnclosingBoundingBox())); | |
| 1220 } | |
| 1221 | |
| 1222 // 2. Generate transformation matrix. | |
| 1223 // a) Transform. | |
| 1224 TransformationMatrix transform; | 1208 TransformationMatrix transform; |
| 1225 if (Layer() && Layer()->Transform()) | 1209 if (Layer() && Layer()->Transform()) |
| 1226 transform.Multiply(Layer()->CurrentTransform()); | 1210 transform.Multiply(Layer()->CurrentTransform()); |
| 1227 | 1211 |
| 1228 // b) Container offset. | 1212 // 2. Container offset. |
| 1229 transform.PostTranslate(container_offset.X().ToFloat(), | 1213 transform.PostTranslate(container_offset.X().ToFloat(), |
| 1230 container_offset.Y().ToFloat()); | 1214 container_offset.Y().ToFloat()); |
| 1231 | 1215 |
| 1232 // c) Container scroll offset. | 1216 // 3. Container scroll offset. |
| 1233 if (container_object->IsBox() && container_object != ancestor && | 1217 if (container_object->IsBox() && container_object != ancestor && |
| 1234 container_object->HasOverflowClip()) { | 1218 container_object->HasOverflowClip()) { |
| 1235 IntSize offset = -ToLayoutBox(container_object)->ScrolledContentOffset(); | 1219 IntSize offset = -ToLayoutBox(container_object)->ScrolledContentOffset(); |
| 1236 transform.PostTranslate(offset.Width(), offset.Height()); | 1220 transform.PostTranslate(offset.Width(), offset.Height()); |
| 1237 } | 1221 } |
| 1238 | 1222 |
| 1239 // d) Perspective applied by container. | 1223 // 4. Perspective applied by container. |
| 1240 if (container_object && container_object->HasLayer() && | 1224 if (container_object && container_object->HasLayer() && |
| 1241 container_object->Style()->HasPerspective()) { | 1225 container_object->Style()->HasPerspective()) { |
| 1242 // Perspective on the container affects us, so we have to factor it in here. | 1226 // Perspective on the container affects us, so we have to factor it in here. |
| 1243 DCHECK(container_object->HasLayer()); | 1227 DCHECK(container_object->HasLayer()); |
| 1244 FloatPoint perspective_origin = | 1228 FloatPoint perspective_origin = |
| 1245 ToLayoutBoxModelObject(container_object)->Layer()->PerspectiveOrigin(); | 1229 ToLayoutBoxModelObject(container_object)->Layer()->PerspectiveOrigin(); |
| 1246 | 1230 |
| 1247 TransformationMatrix perspective_matrix; | 1231 TransformationMatrix perspective_matrix; |
| 1248 perspective_matrix.ApplyPerspective( | 1232 perspective_matrix.ApplyPerspective( |
| 1249 container_object->Style()->Perspective()); | 1233 container_object->Style()->Perspective()); |
| 1250 perspective_matrix.ApplyTransformOrigin(perspective_origin.X(), | 1234 perspective_matrix.ApplyTransformOrigin(perspective_origin.X(), |
| 1251 perspective_origin.Y(), 0); | 1235 perspective_origin.Y(), 0); |
| 1252 | 1236 |
| 1253 transform = perspective_matrix * transform; | 1237 transform = perspective_matrix * transform; |
| 1254 } | 1238 } |
| 1255 | 1239 |
| 1256 // 3. Apply transform and flatten. | 1240 // 5. Transform flattening. |
| 1257 transform_state.ApplyTransform(transform, accumulation); | 1241 transform_state.ApplyTransform(transform, accumulation); |
| 1258 if (!container_preserve_3d) | 1242 |
| 1243 // 6. Expansion for pixel snapping. |
| 1244 // Use enclosingBoundingBox because we cannot properly compute pixel |
| 1245 // snapping for painted elements within the transform since we don't know |
| 1246 // the desired subpixel accumulation at this point, and the transform may |
| 1247 // include a scale. |
| 1248 if (!preserve3D) { |
| 1259 transform_state.Flatten(); | 1249 transform_state.Flatten(); |
| 1250 transform_state.SetQuad( |
| 1251 FloatQuad(transform_state.LastPlanarQuad().EnclosingBoundingBox())); |
| 1252 } |
| 1260 | 1253 |
| 1261 // 4. Apply container clip. | 1254 // 7. Container clip. |
| 1262 if (container_object->IsBox() && container_object != ancestor && | 1255 if (container_object->IsBox() && container_object != ancestor && |
| 1263 container_object->HasClipRelatedProperty()) { | 1256 container_object->HasClipRelatedProperty()) { |
| 1264 return ToLayoutBox(container_object) | 1257 return ToLayoutBox(container_object) |
| 1265 ->ApplyBoxClips(transform_state, accumulation, visual_rect_flags); | 1258 ->ApplyBoxClips(transform_state, accumulation, visual_rect_flags); |
| 1266 } | 1259 } |
| 1267 | 1260 |
| 1268 return true; | 1261 return true; |
| 1269 } | 1262 } |
| 1270 | 1263 |
| 1271 bool LayoutBox::MapScrollingContentsRectToBoxSpace( | 1264 bool LayoutBox::MapScrollingContentsRectToBoxSpace( |
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| 5907 void LayoutBox::MutableForPainting:: | 5900 void LayoutBox::MutableForPainting:: |
| 5908 SavePreviousContentBoxSizeAndLayoutOverflowRect() { | 5901 SavePreviousContentBoxSizeAndLayoutOverflowRect() { |
| 5909 auto& rare_data = GetLayoutBox().EnsureRareData(); | 5902 auto& rare_data = GetLayoutBox().EnsureRareData(); |
| 5910 rare_data.has_previous_content_box_size_and_layout_overflow_rect_ = true; | 5903 rare_data.has_previous_content_box_size_and_layout_overflow_rect_ = true; |
| 5911 rare_data.previous_content_box_size_ = GetLayoutBox().ContentBoxRect().Size(); | 5904 rare_data.previous_content_box_size_ = GetLayoutBox().ContentBoxRect().Size(); |
| 5912 rare_data.previous_layout_overflow_rect_ = | 5905 rare_data.previous_layout_overflow_rect_ = |
| 5913 GetLayoutBox().LayoutOverflowRect(); | 5906 GetLayoutBox().LayoutOverflowRect(); |
| 5914 } | 5907 } |
| 5915 | 5908 |
| 5916 } // namespace blink | 5909 } // namespace blink |
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