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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Apple Inc. All rights reserved. | 2 * Copyright (C) 2011 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 47 } | 47 } |
| 48 | 48 |
| 49 LayoutObject* AXSpinButton::LayoutObjectForRelativeBounds() const { | 49 LayoutObject* AXSpinButton::LayoutObjectForRelativeBounds() const { |
| 50 if (!spin_button_element_ || !spin_button_element_->GetLayoutObject()) | 50 if (!spin_button_element_ || !spin_button_element_->GetLayoutObject()) |
| 51 return nullptr; | 51 return nullptr; |
| 52 | 52 |
| 53 return spin_button_element_->GetLayoutObject(); | 53 return spin_button_element_->GetLayoutObject(); |
| 54 } | 54 } |
| 55 | 55 |
| 56 void AXSpinButton::Detach() { | 56 void AXSpinButton::Detach() { |
| 57 AXObject::Detach(); | 57 AXObjectImpl::Detach(); |
| 58 spin_button_element_ = nullptr; | 58 spin_button_element_ = nullptr; |
| 59 } | 59 } |
| 60 | 60 |
| 61 void AXSpinButton::DetachFromParent() { | 61 void AXSpinButton::DetachFromParent() { |
| 62 AXObject::DetachFromParent(); | 62 AXObjectImpl::DetachFromParent(); |
| 63 spin_button_element_ = nullptr; | 63 spin_button_element_ = nullptr; |
| 64 } | 64 } |
| 65 | 65 |
| 66 AccessibilityRole AXSpinButton::RoleValue() const { | 66 AccessibilityRole AXSpinButton::RoleValue() const { |
| 67 return spin_button_element_ ? kSpinButtonRole : kUnknownRole; | 67 return spin_button_element_ ? kSpinButtonRole : kUnknownRole; |
| 68 } | 68 } |
| 69 | 69 |
| 70 void AXSpinButton::AddChildren() { | 70 void AXSpinButton::AddChildren() { |
| 71 DCHECK(!IsDetached()); | 71 DCHECK(!IsDetached()); |
| 72 have_children_ = true; | 72 have_children_ = true; |
| (...skipping 22 matching lines...) Expand all Loading... |
| 95 // AXSpinButtonPart | 95 // AXSpinButtonPart |
| 96 | 96 |
| 97 AXSpinButtonPart::AXSpinButtonPart(AXObjectCacheImpl& ax_object_cache) | 97 AXSpinButtonPart::AXSpinButtonPart(AXObjectCacheImpl& ax_object_cache) |
| 98 : AXMockObject(ax_object_cache), is_incrementor_(false) {} | 98 : AXMockObject(ax_object_cache), is_incrementor_(false) {} |
| 99 | 99 |
| 100 AXSpinButtonPart* AXSpinButtonPart::Create(AXObjectCacheImpl& ax_object_cache) { | 100 AXSpinButtonPart* AXSpinButtonPart::Create(AXObjectCacheImpl& ax_object_cache) { |
| 101 return new AXSpinButtonPart(ax_object_cache); | 101 return new AXSpinButtonPart(ax_object_cache); |
| 102 } | 102 } |
| 103 | 103 |
| 104 void AXSpinButtonPart::GetRelativeBounds( | 104 void AXSpinButtonPart::GetRelativeBounds( |
| 105 AXObject** out_container, | 105 AXObjectImpl** out_container, |
| 106 FloatRect& out_bounds_in_container, | 106 FloatRect& out_bounds_in_container, |
| 107 SkMatrix44& out_container_transform) const { | 107 SkMatrix44& out_container_transform) const { |
| 108 *out_container = nullptr; | 108 *out_container = nullptr; |
| 109 out_bounds_in_container = FloatRect(); | 109 out_bounds_in_container = FloatRect(); |
| 110 out_container_transform.setIdentity(); | 110 out_container_transform.setIdentity(); |
| 111 | 111 |
| 112 if (!ParentObject()) | 112 if (!ParentObject()) |
| 113 return; | 113 return; |
| 114 | 114 |
| 115 // FIXME: This logic should exist in the layout tree or elsewhere, but there | 115 // FIXME: This logic should exist in the layout tree or elsewhere, but there |
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| 135 AXSpinButton* spin_button = ToAXSpinButton(ParentObject()); | 135 AXSpinButton* spin_button = ToAXSpinButton(ParentObject()); |
| 136 if (is_incrementor_) | 136 if (is_incrementor_) |
| 137 spin_button->Step(1); | 137 spin_button->Step(1); |
| 138 else | 138 else |
| 139 spin_button->Step(-1); | 139 spin_button->Step(-1); |
| 140 | 140 |
| 141 return true; | 141 return true; |
| 142 } | 142 } |
| 143 | 143 |
| 144 } // namespace blink | 144 } // namespace blink |
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