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Side by Side Diff: third_party/WebKit/Source/modules/webaudio/AudioDestinationNode.cpp

Issue 2858223003: Add TRACE_EVENTX() in WebAudio rendering pipe line (Closed)
Patch Set: Adjusting trace locations Created 3 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
23 * DAMAGE. 23 * DAMAGE.
24 */ 24 */
25 25
26 #include "modules/webaudio/AudioDestinationNode.h" 26 #include "modules/webaudio/AudioDestinationNode.h"
27 #include "modules/webaudio/AudioNodeInput.h" 27 #include "modules/webaudio/AudioNodeInput.h"
28 #include "modules/webaudio/AudioNodeOutput.h" 28 #include "modules/webaudio/AudioNodeOutput.h"
29 #include "modules/webaudio/BaseAudioContext.h" 29 #include "modules/webaudio/BaseAudioContext.h"
30 #include "platform/audio/AudioUtilities.h" 30 #include "platform/audio/AudioUtilities.h"
31 #include "platform/audio/DenormalDisabler.h" 31 #include "platform/audio/DenormalDisabler.h"
32 #include "platform/instrumentation/tracing/TraceEvent.h"
32 #include "platform/wtf/Atomics.h" 33 #include "platform/wtf/Atomics.h"
33 34
34 namespace blink { 35 namespace blink {
35 36
36 AudioDestinationHandler::AudioDestinationHandler(AudioNode& node) 37 AudioDestinationHandler::AudioDestinationHandler(AudioNode& node)
37 : AudioHandler(kNodeTypeDestination, node, 0), current_sample_frame_(0) { 38 : AudioHandler(kNodeTypeDestination, node, 0), current_sample_frame_(0) {
38 AddInput(); 39 AddInput();
39 } 40 }
40 41
41 AudioDestinationHandler::~AudioDestinationHandler() { 42 AudioDestinationHandler::~AudioDestinationHandler() {
42 DCHECK(!IsInitialized()); 43 DCHECK(!IsInitialized());
43 } 44 }
44 45
45 void AudioDestinationHandler::Render(AudioBus* source_bus, 46 void AudioDestinationHandler::Render(AudioBus* source_bus,
46 AudioBus* destination_bus, 47 AudioBus* destination_bus,
47 size_t number_of_frames, 48 size_t number_of_frames,
48 const AudioIOPosition& output_position) { 49 const AudioIOPosition& output_position) {
50 TRACE_EVENT0("webaudio", "AudioDestinationHandler::Render");
51
49 // We don't want denormals slowing down any of the audio processing 52 // We don't want denormals slowing down any of the audio processing
50 // since they can very seriously hurt performance. This will take care of all 53 // since they can very seriously hurt performance. This will take care of all
51 // AudioNodes because they all process within this scope. 54 // AudioNodes because they all process within this scope.
52 DenormalDisabler denormal_disabler; 55 DenormalDisabler denormal_disabler;
53 56
54 // Need to check if the context actually alive. Otherwise the subsequent 57 // Need to check if the context actually alive. Otherwise the subsequent
55 // steps will fail. If the context is not alive somehow, return immediately 58 // steps will fail. If the context is not alive somehow, return immediately
56 // and do nothing. 59 // and do nothing.
57 // 60 //
58 // TODO(hongchan): because the context can go away while rendering, so this 61 // TODO(hongchan): because the context can go away while rendering, so this
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117 AudioDestinationHandler& AudioDestinationNode::GetAudioDestinationHandler() 120 AudioDestinationHandler& AudioDestinationNode::GetAudioDestinationHandler()
118 const { 121 const {
119 return static_cast<AudioDestinationHandler&>(Handler()); 122 return static_cast<AudioDestinationHandler&>(Handler());
120 } 123 }
121 124
122 unsigned long AudioDestinationNode::maxChannelCount() const { 125 unsigned long AudioDestinationNode::maxChannelCount() const {
123 return GetAudioDestinationHandler().MaxChannelCount(); 126 return GetAudioDestinationHandler().MaxChannelCount();
124 } 127 }
125 128
126 } // namespace blink 129 } // namespace blink
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