Index: services/ui/ws/cursor_state.h |
diff --git a/services/ui/ws/cursor_state.h b/services/ui/ws/cursor_state.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..11039a073c825bb99947592991f5ced210443c25 |
--- /dev/null |
+++ b/services/ui/ws/cursor_state.h |
@@ -0,0 +1,65 @@ |
+// Copyright 2017 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef SERVICES_UI_WS_CURSOR_STATE_H_ |
+#define SERVICES_UI_WS_CURSOR_STATE_H_ |
+ |
+#include <memory> |
+ |
+#include "base/optional.h" |
+#include "ui/base/cursor/cursor_data.h" |
+ |
+namespace ui { |
+namespace ws { |
+ |
+class DisplayManager; |
+ |
+// Owns all the state about if and how the cursor is displayed in mus. |
+class CursorState { |
+ public: |
+ CursorState(DisplayManager* display_manager); |
sky
2017/05/14 16:12:31
explicit
|
+ ~CursorState(); |
+ |
+ // Sets the normal cursor which would be used if the window manager hasn't |
+ // set an override cursor. |
+ void SetCurrentWindowCursor(const ui::CursorData& cursor); |
+ |
+ // When the cursor is locked, changes to the cursor are queued up. Queued |
+ // changes are performed atomically when the cursor is unlocked. |
+ void LockCursor(); |
+ void UnlockCursor(); |
+ |
+ // Whether the cursor is visible on the display. |
+ void SetCursorVisible(bool visible); |
+ |
+ // Sets a cursor globally, which overrides the per-window cursors. |
+ void SetGlobalOverrideCursor(const base::Optional<ui::CursorData>& cursor); |
+ |
+ private: |
+ // A snapshot of the cursor state at a specific time. |
+ class StateSnapshot; |
+ |
+ // Synchronizes |current_state_| with all the platform displays. |
+ void SetPlatformCursor(); |
+ |
+ // Contains are the displays we notify on cursor changes. |
+ DisplayManager* display_manager_; |
+ |
+ // Number of times LockCursor() has been invoked without a corresponding |
+ // UnlockCursor(). |
+ int cursor_lock_count_ = 0u; |
sky
2017/05/14 16:12:31
You shouldn't need the 'u' here.
|
+ |
+ // The current state of the cursor. |
+ std::unique_ptr<StateSnapshot> current_state_; |
+ |
+ // The cursor state to restore when the cursor is unlocked. |
+ std::unique_ptr<StateSnapshot> state_on_unlock_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(CursorState); |
+}; |
+ |
+} // namespace ws |
+} // namespace ui |
+ |
+#endif // SERVICES_UI_WS_CURSOR_STATE_H_ |