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1 // Copyright 2016 the V8 project authors. All rights reserved. | 1 // Copyright 2016 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_MARKING_H | 5 #ifndef V8_MARKING_H |
6 #define V8_MARKING_H | 6 #define V8_MARKING_H |
7 | 7 |
8 #include "src/base/atomic-utils.h" | 8 #include "src/base/atomic-utils.h" |
9 #include "src/utils.h" | 9 #include "src/utils.h" |
10 | 10 |
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50 base::Atomic32* cell_; | 50 base::Atomic32* cell_; |
51 base::Atomic32 mask_; | 51 base::Atomic32 mask_; |
52 | 52 |
53 friend class IncrementalMarking; | 53 friend class IncrementalMarking; |
54 friend class ConcurrentMarkingMarkbits; | 54 friend class ConcurrentMarkingMarkbits; |
55 friend class Marking; | 55 friend class Marking; |
56 }; | 56 }; |
57 | 57 |
58 template <> | 58 template <> |
59 inline bool MarkBit::Set<MarkBit::NON_ATOMIC>() { | 59 inline bool MarkBit::Set<MarkBit::NON_ATOMIC>() { |
60 *cell_ |= mask_; | 60 base::Atomic32 old_value = *cell_; |
Michael Lippautz
2017/05/03 07:48:39
Please add a comment on the class indicating that
ulan
2017/05/03 08:51:55
Done.
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61 return true; | 61 *cell_ = old_value | mask_; |
62 return (old_value & mask_) == 0; | |
Hannes Payer (out of office)
2017/05/03 08:29:05
Why did you change that? The non atomic transition
ulan
2017/05/03 08:51:55
The success means that the bit was 0 and is change
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62 } | 63 } |
63 | 64 |
64 template <> | 65 template <> |
65 inline bool MarkBit::Set<MarkBit::ATOMIC>() { | 66 inline bool MarkBit::Set<MarkBit::ATOMIC>() { |
66 base::Atomic32 old_value; | 67 base::Atomic32 old_value; |
67 base::Atomic32 new_value; | 68 base::Atomic32 new_value; |
68 do { | 69 do { |
69 old_value = base::NoBarrier_Load(cell_); | 70 old_value = base::NoBarrier_Load(cell_); |
70 if (old_value & mask_) return false; | 71 if (old_value & mask_) return false; |
71 new_value = old_value | mask_; | 72 new_value = old_value | mask_; |
72 } while (base::Release_CompareAndSwap(cell_, old_value, new_value) != | 73 } while (base::Release_CompareAndSwap(cell_, old_value, new_value) != |
73 old_value); | 74 old_value); |
74 return true; | 75 return true; |
75 } | 76 } |
76 | 77 |
77 template <> | 78 template <> |
78 inline bool MarkBit::Get<MarkBit::NON_ATOMIC>() { | 79 inline bool MarkBit::Get<MarkBit::NON_ATOMIC>() { |
79 return (base::NoBarrier_Load(cell_) & mask_) != 0; | 80 return (base::NoBarrier_Load(cell_) & mask_) != 0; |
80 } | 81 } |
81 | 82 |
82 template <> | 83 template <> |
83 inline bool MarkBit::Get<MarkBit::ATOMIC>() { | 84 inline bool MarkBit::Get<MarkBit::ATOMIC>() { |
84 return (base::Acquire_Load(cell_) & mask_) != 0; | 85 return (base::Acquire_Load(cell_) & mask_) != 0; |
85 } | 86 } |
86 | 87 |
87 template <> | 88 template <> |
88 inline bool MarkBit::Clear<MarkBit::NON_ATOMIC>() { | 89 inline bool MarkBit::Clear<MarkBit::NON_ATOMIC>() { |
89 *cell_ &= ~mask_; | 90 base::Atomic32 old_value = *cell_; |
90 return true; | 91 *cell_ = old_value & ~mask_; |
92 return (old_value & mask_) == mask_; | |
Hannes Payer (out of office)
2017/05/03 08:29:05
Same here, this should always be true.
ulan
2017/05/03 08:51:55
Replied above.
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91 } | 93 } |
92 | 94 |
93 template <> | 95 template <> |
94 inline bool MarkBit::Clear<MarkBit::ATOMIC>() { | 96 inline bool MarkBit::Clear<MarkBit::ATOMIC>() { |
95 base::Atomic32 old_value; | 97 base::Atomic32 old_value; |
96 base::Atomic32 new_value; | 98 base::Atomic32 new_value; |
97 do { | 99 do { |
98 old_value = base::NoBarrier_Load(cell_); | 100 old_value = base::NoBarrier_Load(cell_); |
99 if (!(old_value & mask_)) return false; | 101 if (!(old_value & mask_)) return false; |
100 new_value = old_value & ~mask_; | 102 new_value = old_value & ~mask_; |
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405 | 407 |
406 template <MarkBit::AccessMode mode = MarkBit::NON_ATOMIC> | 408 template <MarkBit::AccessMode mode = MarkBit::NON_ATOMIC> |
407 INLINE(static bool BlackToGrey(MarkBit markbit)) { | 409 INLINE(static bool BlackToGrey(MarkBit markbit)) { |
408 STATIC_ASSERT(mode == MarkBit::NON_ATOMIC); | 410 STATIC_ASSERT(mode == MarkBit::NON_ATOMIC); |
409 DCHECK(IsBlack(markbit)); | 411 DCHECK(IsBlack(markbit)); |
410 return markbit.Next().Clear<mode>(); | 412 return markbit.Next().Clear<mode>(); |
411 } | 413 } |
412 | 414 |
413 template <MarkBit::AccessMode mode = MarkBit::NON_ATOMIC> | 415 template <MarkBit::AccessMode mode = MarkBit::NON_ATOMIC> |
414 INLINE(static bool WhiteToGrey(MarkBit markbit)) { | 416 INLINE(static bool WhiteToGrey(MarkBit markbit)) { |
415 DCHECK(mode == MarkBit::ATOMIC || IsWhite(markbit)); | |
416 return markbit.Set<mode>(); | 417 return markbit.Set<mode>(); |
417 } | 418 } |
418 | 419 |
419 // Warning: this method is not safe in general in concurrent scenarios. | |
420 // If you know that nobody else will change the bits on the given location | |
421 // then you may use it. | |
422 template <MarkBit::AccessMode mode = MarkBit::NON_ATOMIC> | 420 template <MarkBit::AccessMode mode = MarkBit::NON_ATOMIC> |
423 INLINE(static void WhiteToBlack(MarkBit markbit)) { | 421 INLINE(static bool WhiteToBlack(MarkBit markbit)) { |
424 DCHECK(mode == MarkBit::ATOMIC || IsWhite(markbit)); | 422 return markbit.Set<mode>() && markbit.Next().Set<mode>(); |
425 markbit.Set<mode>(); | |
426 markbit.Next().Set<mode>(); | |
427 } | 423 } |
428 | 424 |
429 template <MarkBit::AccessMode mode = MarkBit::NON_ATOMIC> | 425 template <MarkBit::AccessMode mode = MarkBit::NON_ATOMIC> |
430 INLINE(static bool GreyToBlack(MarkBit markbit)) { | 426 INLINE(static bool GreyToBlack(MarkBit markbit)) { |
431 DCHECK(mode == MarkBit::ATOMIC || IsGrey(markbit)); | 427 return markbit.Get<mode>() && markbit.Next().Set<mode>(); |
432 return markbit.Next().Set<mode>(); | |
433 } | 428 } |
434 | 429 |
435 enum ObjectColor { | 430 enum ObjectColor { |
436 BLACK_OBJECT, | 431 BLACK_OBJECT, |
437 WHITE_OBJECT, | 432 WHITE_OBJECT, |
438 GREY_OBJECT, | 433 GREY_OBJECT, |
439 IMPOSSIBLE_COLOR | 434 IMPOSSIBLE_COLOR |
440 }; | 435 }; |
441 | 436 |
442 static const char* ColorName(ObjectColor color) { | 437 static const char* ColorName(ObjectColor color) { |
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462 } | 457 } |
463 | 458 |
464 private: | 459 private: |
465 DISALLOW_IMPLICIT_CONSTRUCTORS(Marking); | 460 DISALLOW_IMPLICIT_CONSTRUCTORS(Marking); |
466 }; | 461 }; |
467 | 462 |
468 } // namespace internal | 463 } // namespace internal |
469 } // namespace v8 | 464 } // namespace v8 |
470 | 465 |
471 #endif // V8_MARKING_H_ | 466 #endif // V8_MARKING_H_ |
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